Important information on shard announcements, updates, rules and details on news items.
-
deepblue
- Site Admin
- Posts: 400
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Tue Oct 07, 2025 3:54 pm
[Misc Updates:]
- Removed Hooded Shroud of Shadows from game code; this was effectively a Hooded Robe that didn't support the raising and lowering of the hood
- Added "Identity Reset" to the Donation Reward Gump - Adds 1 Character Rename Deed, Skin Hue Selector, Hair Restyling Deed, and Hair Dye to your backpack
-
deepblue
- Site Admin
- Posts: 400
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Sat Nov 01, 2025 1:58 pm
[Misc Updates:]
- Controlled creatures and creatures controlled by party members will now have Ally notoriety by default; this gives them a green hued name and friendly status
- Added passive skill check for Arms Lore when crafting Blacksmithy items
- Added system message when resetting skill selection through the Skill Training gump
[Bug Fixes:]
- Added fix for Resource Store withdraw bug
- Added fix for missing Priest hits bonus
- Added "activated" tag for Hunter Traps when a mobile becomes trapped
- Speculative fix for Plague Spreader; should now spread even if an explosion kills the target
- Updated Dough amount on Merchant Board(was listed as 10 but sells 5 at a time)
- Feat Resets should no longer toggle off the Poison spell for Druid/Mage
- Arcane Clothing will no longer change hue or ID when charges are altered
- Potion Enhancer changed to non-stackable
- Added fix for Blackwatch Ranger disarm bug
- Fixed Noxious Stinger material listing error
-
deepblue
- Site Admin
- Posts: 400
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Mon Nov 10, 2025 4:51 pm
[Updates to the Merchant Board:]
Max quota for items sold at the Merchant Board has been increased as follows:
- Neutral - Increased to 80 from 60
- Friendly - Increased to 110 from 70
- Honored - Increased to 140 from 80
- Revered - Increased to 170 from 90
- Exalted - Increased to 200 from 100
Additionally, the following item types may now be sold at the merchant board:
[Added New Pet Type: Critter]
Critters are small, weak creatures designed to be tamed and used for RP or aesthetic purposes. They occupy 1 control slot and once under the control of a player they can no longer take or deal any damage. Some existing creatures have been converted to critters(ex. dogs, cats, rabbits, birds); below is the current list of available critters:
Note: any existing creatures which have been converted into critters will be wiped following this change
[Misc Updates:]
- Walking over a hidden mobile now has a 20% chance to reveal it; 50% chance when the revealing mobile has higher strength
- Guard check for a grabbed mount passenger will now be ignored when passenger has KO sickness
- It is no longer possible to use an Ankhstone while grabbing another player
- Challenge Banner duration reduced to 2 minutes from 5 minutes
- Challenge Banner range increased to 50 from 40 for dungeons and caves
- Challenge Banner range increased to 100 from 40 for all areas on the surface map
- Challenge flee warning interval increased to 15 seconds from 10 seconds
- Misc AI updates to support critters; hostile creatures will no longer attack/focus tamed critters
-
deepblue
- Site Admin
- Posts: 400
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Mon Nov 10, 2025 8:24 pm
[Misc Updates:]
- Controlled creatures will now stealth with their hidden owner automatically while being ordered to follow and within a range of 10 tiles
- Added "Critter" Name Property tag to easier identify all Critters
- Reverted AI changes for Critters
- Blessed prop will now be toggled on for Critters when controlled by a player
-
deepblue
- Site Admin
- Posts: 400
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Fri Nov 14, 2025 12:42 pm
[Misc Updates:]
- All Critters will now have a 100% control chance regardless of their owner's Animal Taming skill
- Added Wheat and Barley to BaseCreature "Grains and Hay" food category
- All controlled BaseCreatures will now move at maximum speed when given the order to follow their owner
- Updated Friends List gump to new black background
- Bard, Arcanist and Necromancer subclasses added to Friends List gump
- Mounts that no longer have an owner can now be unhitched
- Added function to delete all owned pets when a character is deleted
- Eternal Light's Hit Fireball property has been reduced to 50% from 75% to match the cap imposed on similar weapons
- Iron Bolts and Armor Piercing Bolts will now work with quivers
-
deepblue
- Site Admin
- Posts: 400
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Sun Nov 23, 2025 8:36 pm
[New Pet Collection System:]
The
Pet Collection System is now live, players may begin adding pets to their collection. It is highly recommended to read up on the wiki page as this new system will fundamentally change how players can manage and utilize their pets.
Notes:
- As a part of this new system, any existing Artifact pet summoner items will prompt players to add the pet to their pet collection when double-clicked - this will permanently delete the summoner item
- Emberweave's Eye Flame Wisp has been converted to a Critter class pet
[New Tameable Creatures:]
Several new tameable combat pets have been added:
- Hell Hound(Rare) - Hit Bleed, Fire Blast, Vigor
- Dragon Whelp(Caster) - Hit Burn, Resist Poison
- Twilight Jaguar - Ki Barrier, Double Strike
- Grey Wolf - Bite, Mortal Strike
- Dune Prowler - Toughness, Hit Slow
- Hardshell Scorpid - Physical Resistance, Hit Poison
The following existing combat pets have been updated as follows:
- Drake - Fire Breath(reduced damage, new), Crushing Blow(new)
- Ironpelt Grizzly - Toughness(existing), Critical Strike(new)
- Deepwater Snapjaw - Crushing Blow(existing), Bite(new)
- Shadow Mauler - Hit Bleed(existing), Elemental Resistance(new)
- Tundra Stalker - Tracker(existing), -1 Control Slot(new)
(These updated pets have also had tweaks to their various skills, stats, and resistances)
New Mounts:
[Misc Updates:]
- Removed criminal check from Gate Travel spell
- Added check for non-Monks who have an active stance attachment
- Removed positioning/range checks from deeded house transfers
- Zeal cooldown has been increased to 2 minutes from 1 minute and the base effect duration has been increased by 15 seconds(effective uptime change from 50% to 37.5% at level 20)
- Effect duration of Banishment has been reduced by 50% when used against players
- Berserker double-strike chance is now capped at level 20
- Added "Feat Menu" as a new player context menu
- Added "Toggle PvP" as new player context menu
- Mouse will now spawn from a list of 10 random hues
- Pack instinct bonuses have been disabled
- Added new Confirm Bond Gump when selecting a pet to bond at the stables
- Reduced Stablemaster bonding duration to 5 days
- Burning Depths Controller and Waystone will now teleport controlled creatures