Guilds

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Guilds

Guilds can be founded by purchasing a 'Guild Charter' from an NPC banker.

After which you are presented with a guild charter. The guild charter has to be signed by three players from unique accounts, and the guildmaster makes four. You cannot found a guild by signing the charter with your own characters. Once you have three additional signatures on your charter you will be given a guild stone deed which can then be placed in a house/building that you own.

Charter.png

  • When you press 'Request Signature' if the targeted player accepts then they will be added to the charter.

Nation System

The Nation System uses a Nation Stone Item. These items have to be issued by a Game Master. There are established or recognized guilds that are responsible for the control of each of the respective cities at this point. Please do not page staff or submit help requests asking to be issued a nation stone. If you are supposed to receive a nation stone, the relevant player leader should inform staff by using the Ticketing System in our Discord Server.

There is a mechanical limit of four nation stones per guild stone. One for the Guild Master and each of their officers. If in game roleplay has expanded to the point where you need a hierarchical structure such that subordinate guilds to the guild that runs the nation also need nation stones, please coordinate that with a Game Master through the ticketing system.

Nation stone.png

  • Add Travel Pass: This function allows officers to grant access to players who would otherwise be restricted by race-specific gates. For instance, if a gate is configured to permit only Orcs, a travel pass to Burz'kal can be issued to a non-Orc character, enabling them to open and pass through the gate.
  • Pardon List: In times of conflict, nations may find themselves at war with others, restricting access to certain areas for enemy players. The Pardon List function allows officers to issue pardons to specific characters, effectively removing their hostile status in a city. For example, if Humans declare war on Elves but wish to grant safe passage to a particular Elf into Edana, they can issue a pardon. Race gates would not stop the pardoned character, and sentries would not engage them.
  • Mark Criminal: This powerful tool allows officers to mark a character as a criminal within the city's jurisdiction. Once marked, the character is flagged as a target for city sentries, who will attack them on sight if they are identified.
  • Criminal List: This function gives officers access to a list of all characters currently declared as criminals within the city.