Difference between revisions of "Critical Strike"

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There are four possible vital areas a Critical Strike may hit and they each have a unique effect:
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There are four possible areas a Critical Strike may hit and they each have a unique effect:
 
* Head - Stuns the target for 3 seconds, increases damage modifier by 20%
 
* Head - Stuns the target for 3 seconds, increases damage modifier by 20%
 
* Neck - Silences the target for 10 seconds, increases damage modifier by 15%
 
* Neck - Silences the target for 10 seconds, increases damage modifier by 15%

Revision as of 17:40, 30 May 2026

Fighter | Kensai


Critical Strike

This ability can be activated when using any weapon. Once activated, the player's next successful weapon hit will strike one of four critical areas on the target. The amount of the damage modifier will increase as the skill progresses.

  • Activated by using the ]CriticalStrike command
  • 30 Second cooldown
  • Critical strike's damage is based on weapon damage, player level, and where the hit lands


There are four possible areas a Critical Strike may hit and they each have a unique effect:

  • Head - Stuns the target for 3 seconds, increases damage modifier by 20%
  • Neck - Silences the target for 10 seconds, increases damage modifier by 15%
  • Heart - Causes the target to begin bleeding, increases damage modifier by 10%
  • Hamstring - Slows the target for 5 seconds, increases damage modifier by 5%