Kensai

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Classes

Blademaster.jpg

Class Summary

The Kensai is a specialized combat character. He relies upon disciplined training and mastery in the art of swordsmanship and hand to hand combat to face monsters, other races, or whatever other dangers lurk around the next corner. The Kensai is known for being extremely agile and coordinated, being able to dodge many quick melee attacks. However, this agility comes at the price of the Kensai's unwillingness to don any form of armor, a deficit which is overcome in time through the Kensai's training.

  • No Spellcasting ability
  • Cannot wear armor
  • Cannot use ranged weapons

Stats

The stat offset for Kensai can be viewed on the Level System page.

Skills

(note: All other skills default to 0.0 each)

Combat
Skill Cap Starting Skill
Anatomy 100 30
Arms Lore 100 30
Dodge 100 30
Focus 100 40
Meditation 100 40
Resisting Spells 100 70
Swordsmanship 100 30
Tactics 100 30
Wrestling 100 30
Healing 80 30
Mace Fighting * 60 20
Fencing * 60 20
  • ( * ) Skill cap be set to 100 through the use of Perks > Skill Research
Crafting
  • All craft skills will have a maximum cap of 40 until you allocate your craft feat(s)
Skill Cap Starting Skill
Blacksmithing 40 30
Carpentry 40 30
Cooking 40 30
Tailoring 40 30
Tinkering 40 30
Gathering
Skill Cap Starting Skill
Herbalism 100 30
Fishing 100 30
Mining 100 30
Lumberjacking 100 30
Other
Skill Cap Starting Skill
Camping 100 30
Detect Hidden 100 10
Musicianship 100 10
Item Identification 100 30
Cartography * 80 20
  • ( * ) Skill cap be set to 100 through the use of Perks > Skill Research

Feats and Abilities

Feats
Abilities

SUBCLASSES:


Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.

Blademaster

You dedicate yourself to the use of swords for combat. Unlock the ability to parry blows with your weapon, and harness ki into a throwable form. Current dodge skill is converted to parrying(block) upon taking this subclass.

Subclass Feats
Subclass Abilities
  • +2% Block cap on level-up
  • +10 Swordsmanship cap
  • Swordsmanship bonus while wielding a sword(level-based, bonus does not apply to axes or non-swords)
  • Ability to parry attacks with any weapon (two handed/one handed) that is not considered a bow/crossbow/wand.

Monk

You dedicate yourself to only the use of your fists for combat. Unlock the ability to channel ki into your hand-to-hand combat attacks.

  • Taking this subclass sets your Swordsmanship/Macefighting/Fencing caps and values to 0
Subclass Feats
Subclass Abilities
  • +10 Dodge/Wrestling caps
  • +10% Chance of successful avoidance

Access to Stances

The intensity of stance bonuses improve with level

  • Neutral stance - No change ( ]Stance 1 )
  • Recovery stance - Increased mana and stamina regen. Reduced damage output ( ]Stance 2 )
  • Defensive stance - Defense chance increase and dodge chance bonuses. Reduced attack speed ( ]Stance 3)
  • Offensive stance - One of the following bonuses at random: Chance to deliver crushing blow, Hit chance increase, Damage output bonus. Reduced defense chance. ( ]Stance 4 )

Note: There is a 20 second cooldown between changing stances.

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