Critical Strike
Critical Strike
This feat can be activated when using any weapon. Once activated, the player's next successful weapon hit will strike one of four critical areas on the target, dealing increased damage and a special effect based on the area hit.
- Activated by using the ]CriticalStrike command
- 30 Second cooldown
- Damage is based on weapon damage, player level, and where the hit lands
- Damage also ignores 25% of the target's armor
There are four possible areas a Critical Strike may hit and they each have a unique effect:
- Head - Stuns the target for 3 seconds, increases damage modifier by 20%
- Neck - Silences the target for 10 seconds, increases damage modifier by 15%
- Heart - Causes the target to begin bleeding, increases damage modifier by 10%
- Hamstring - Slows the target for 5 seconds, increases damage modifier by 5%