Difference between revisions of "Critical Strike"

From Regisfall Wiki
Jump to: navigation, search
 
(One intermediate revision by one other user not shown)
Line 5: Line 5:
 
== Critical Strike ==
 
== Critical Strike ==
  
''This ability can be activated when using any weapon. Once activated, the player's next successful weapon hit will strike one of four critical areas on the target. The amount of the damage modifier will increase as the skill progresses.''
+
''This feat can be activated when using any weapon. Once activated, the player's next successful weapon hit will strike one of four critical areas on the target, dealing increased damage and a special effect based on the area hit.''
  
 
* Activated by using the ]CriticalStrike command
 
* Activated by using the ]CriticalStrike command
Line 11: Line 11:
 
* 30 Second cooldown  
 
* 30 Second cooldown  
  
* Critical strike's damage is based on weapon damage, player level, and where the hit lands
+
* Damage is based on weapon damage, player level, and where the hit lands
 +
 
 +
* Damage also ignores 25% of the target's armor
  
  

Latest revision as of 19:15, 2 June 2026

Fighter | Kensai


Critical Strike

This feat can be activated when using any weapon. Once activated, the player's next successful weapon hit will strike one of four critical areas on the target, dealing increased damage and a special effect based on the area hit.

  • Activated by using the ]CriticalStrike command
  • 30 Second cooldown
  • Damage is based on weapon damage, player level, and where the hit lands
  • Damage also ignores 25% of the target's armor


There are four possible areas a Critical Strike may hit and they each have a unique effect:

  • Head - Stuns the target for 3 seconds, increases damage modifier by 20%
  • Neck - Silences the target for 10 seconds, increases damage modifier by 15%
  • Heart - Causes the target to begin bleeding, increases damage modifier by 10%
  • Hamstring - Slows the target for 5 seconds, increases damage modifier by 5%