Fighter

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Classes

Warriorpic.jpg

Class Summary

The Fighter is a specialized combat character who relies on strength and weaponry to survive. A seasoned Fighter learns which weapons to use against different foes, as many creatures have natural resistances. Mastery over one's arsenal can be the difference between life and death in the wilds or the depths of a dungeon.

Restrictions:

  • Cannot cast spells.
  • Cannot use wands or scrolls.

Stats

Stat offsets for Fighters are listed on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap Starting Skill
Aim 100 30
Anatomy 100 30
Arms Lore 100 30
Block 100 30
Fencing 100 30
Mace Fighting 100 30
Resisting Spells 100 30
Swordsmanship 100 30
Tactics 100 30
Wrestling 100 30
Dodge 60 10
Healing 60 20

Crafting Skills

(Capped at 40 unless modified by crafting feats)

Skill Cap Starting Skill
Blacksmithing 40 30
Carpentry 40 30
Cooking 40 30
Tailoring 40 30
Tinkering 40 30

Gathering Skills

Skill Cap Starting Skill
Herbalism 100 30
Fishing 100 30
Mining 100 30
Lumberjacking 100 30

Miscellaneous Skills

Skill Cap Starting Skill
Camping 100 30
Detect Hidden 100 10
Musicianship 100 10
Item Identification 100 30
Cartography 80* 20

(*) Cartography cap can be raised to 100 using Perks > Skill Research

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Fighters may select a subclass from the Feat menu. This grants additional feats, bonuses, and specializations while retaining all base class skills.

Defender

Experts in shields and armor, Defenders are incredibly difficult to defeat thanks to their high durability and reactive combat style.

Subclass Feats:

Subclass Abilities (Free):

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Berserker

Berserkers embrace pain and rage, gaining incredible strength and speed as they’re wounded in combat.

Subclass Feats:

Subclass Abilities (Free):

  • Rage Barrier
  • Power Lunge
  • Chance to double-strike on melee hit
  • +100 Stamina
  • +60% Focus cap
  • +10% Sword/Mace/Fencing skill caps

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