Difference between revisions of "Resisting Spells"
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− | + | <small>Return: [[Skills]]</small> | |
+ | |||
+ | = Resisting Spells = | ||
+ | ''Also known as Magic Resistance'' | ||
+ | |||
+ | Resisting Spells is a defensive skill that enhances an adventurer’s innate resistance to elemental damage. While it does **not** reduce the impact or duration of debuff spells such as Paralyze or Curse, it plays a critical role in mitigating elemental harm, and does reduce damage from spells when a resistance check is triggered. | ||
+ | |||
+ | == Effects == | ||
+ | * Grants a passive bonus to elemental resistances: Poison, Cold, Fire, and Energy. | ||
+ | * The bonus begins at **42 skill** and scales with progression. | ||
+ | * Does not affect the duration or potency of negative status effects like Paralyze or Weaken. | ||
+ | == Mechanics == | ||
+ | * The skill may exceed 120 and continues to build beyond the cap. | ||
+ | * Each additional point of skill beyond 42 contributes incremental increases to elemental resistances, but only when unarmored. For most classes, this does not stack with armor/clothing. | ||
+ | * Passive benefit only; no active use or triggered abilities. | ||
+ | == Synergy == | ||
+ | * *Feats* such as '''Elemental Resistance''' further enhance the benefits of this skill. | ||
+ | * Certain classes, including the [[Kensai]], gain additional bonuses when combining Resisting Spells with appropriate feats. | ||
+ | * Stackable with enchantments, magical gear, and consumable resist boosts. | ||
+ | * Racial Feats such as Magic Resistance for [[Elves | Elf]] further enhance the skill when stacked. | ||
+ | == Training == | ||
+ | * Increases when you are the target of damaging spells that deal elemental damage, or debuff spells. | ||
+ | * Effective training involves standing against enemy spellcasters who use fire, poison, or cold attacks. | ||
+ | * Gains are gradual and best paired with controlled spell damage or training areas. | ||
− | + | == Notes == | |
+ | * Not to be confused with spell negation or resistance to magical effects that can be provided by certain items and feats—this skill strictly governs **elemental resistance**. | ||
+ | * Essential for tank-style builds, frontliners, and those adventuring in elemental-heavy regions. | ||
+ | * Often used as a secondary defensive layer in PvP and PvE alike. | ||
+ | |||
+ | __NOTOC__ |
Revision as of 17:52, 25 July 2025
Return: Skills
Resisting Spells
Also known as Magic Resistance
Resisting Spells is a defensive skill that enhances an adventurer’s innate resistance to elemental damage. While it does **not** reduce the impact or duration of debuff spells such as Paralyze or Curse, it plays a critical role in mitigating elemental harm, and does reduce damage from spells when a resistance check is triggered.
Effects
- Grants a passive bonus to elemental resistances: Poison, Cold, Fire, and Energy.
- The bonus begins at **42 skill** and scales with progression.
- Does not affect the duration or potency of negative status effects like Paralyze or Weaken.
Mechanics
- The skill may exceed 120 and continues to build beyond the cap.
- Each additional point of skill beyond 42 contributes incremental increases to elemental resistances, but only when unarmored. For most classes, this does not stack with armor/clothing.
- Passive benefit only; no active use or triggered abilities.
Synergy
- *Feats* such as Elemental Resistance further enhance the benefits of this skill.
- Certain classes, including the Kensai, gain additional bonuses when combining Resisting Spells with appropriate feats.
- Stackable with enchantments, magical gear, and consumable resist boosts.
- Racial Feats such as Magic Resistance for Elf further enhance the skill when stacked.
Training
- Increases when you are the target of damaging spells that deal elemental damage, or debuff spells.
- Effective training involves standing against enemy spellcasters who use fire, poison, or cold attacks.
- Gains are gradual and best paired with controlled spell damage or training areas.
Notes
- Not to be confused with spell negation or resistance to magical effects that can be provided by certain items and feats—this skill strictly governs **elemental resistance**.
- Essential for tank-style builds, frontliners, and those adventuring in elemental-heavy regions.
- Often used as a secondary defensive layer in PvP and PvE alike.