Resisting Spells
Return: Skills
Resisting Spells
Also known as Magic Resistance
Resisting Spells is a defensive skill that enhances an adventurer’s innate resistance to elemental damage. While it does not reduce the impact or duration of debuff spells such as Paralyze or Curse, it plays a critical role in mitigating elemental harm, and does reduce damage from spells when a resistance check is triggered.
Effects
- Grants a passive bonus to elemental resistances: Poison, Cold, Fire, and Energy.
- The bonus begins at 42 skill and scales with progression.
- Does not affect the duration or potency of negative status effects like Paralyze or Weaken.
Mechanics
- The skill may exceed 120 and continues to build beyond the cap.
- Each additional point of skill beyond 42 contributes incremental increases to elemental resistances. For most classes, this does not stack with armor/clothing.
- You could, in theory, achieve a high level of resistance to exceed the value of your armor, but this is unlikely.
- Passive benefit only; no active use or triggered abilities.
Synergy
- Feats such as Elemental Resistance further enhance the benefits of this skill.
- Certain classes, including the Kensai, gain additional bonuses when combining Resisting Spells with appropriate feats.
- Stackable with enchantments, magical gear, and consumable resist boosts.
- Racial Feats such as Magic Resistance for Elves further enhance the skill when stacked.
Training
- Increases when you are the target of damaging spells that deal elemental damage, or debuff spells.
- Effective training involves standing against enemy spellcasters who use fire, poison, or cold attacks.
- Gains are gradual and best paired with controlled spell damage or training areas.
Notes
- Not to be confused with spell negation or resistance to magical effects that can be provided by certain items and feats
- Essential for tank-style builds, frontliners, and those adventuring in elemental-heavy regions.
- Often used as a secondary defensive layer in PvP and PvE alike.
Return: Skills