Difference between revisions of "Fighter"

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[[Classes]]
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= Fighter =
 
 
[[File:Warriorpic.jpg]]
 
  
 
== Class Summary ==
 
== Class Summary ==
  
The Fighter is a specialized combat character. He relies upon his strength and weapon to face monsters, and whatever other dangers lurk around the next corner. A veteran Fighter knows when to use what weapon to reap its full benefits, since certain creatures have natural resistances to certain weapons. Knowing when to use your arsenal properly can mean the difference between life and death for a Fighter out in the wilds, or in the depths of dungeons.
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The Fighter is a specialized combat character who relies on strength and weaponry to survive. A seasoned Fighter learns which weapons to use against different foes, as many creatures have natural resistances. Mastery over one's arsenal can be the difference between life and death in the wilds or the depths of a dungeon.
  
* No Spellcasting ability
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'''Restrictions:'''
 +
* Cannot cast spells.
 +
* Cannot use wands or scrolls.
  
* Cannot use Wands or Scrolls
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== Stats ==
 +
Stat offsets for Fighters are listed on the [[Level System]] page.
  
=== <u>Stats</u> ===
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== Skills ==
 +
''(All other skills default to 0.0)''
  
The stat offset for Fighter can be viewed on the [[Level System]] page.
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=== Combat Skills ===
 
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{| class="wikitable"
=== <u>Skills</u> ===
 
 
 
''(note: All other skills default to 0.0 each)''
 
 
 
===== <u>Combat</u> =====  
 
 
 
{| class="wikitable" style="margin:left"
 
|-
 
 
! Skill !! Cap !! Starting Skill
 
! Skill !! Cap !! Starting Skill
 
|-
 
|-
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| Block || 100 || 30
 
| Block || 100 || 30
 
|-
 
|-
| Fencing || 100 || 30
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| Fencing || 100 || 30
 
|-
 
|-
| Mace Fighting || 100 || 30
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| Mace Fighting || 100 || 30
 
|-
 
|-
 
| Resisting Spells || 100 || 30
 
| Resisting Spells || 100 || 30
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|}
 
|}
  
===== <u>Crafting</u> =====
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=== Crafting Skills ===
 
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''(Capped at 40 unless modified by crafting feats)''
* All craft skills will have a maximum cap of 40 until you allocate your craft feat(s)
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{| class="wikitable"
 
 
{| class="wikitable" style="margin:left"
 
|-
 
 
! Skill !! Cap !! Starting Skill
 
! Skill !! Cap !! Starting Skill
 
|-
 
|-
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|}
 
|}
  
===== <u>Gathering</u> =====
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=== Gathering Skills ===
 
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{| class="wikitable"
{| class="wikitable" style="margin:left"
 
|-
 
 
! Skill !! Cap !! Starting Skill
 
! Skill !! Cap !! Starting Skill
 
|-
 
|-
| Herbalism || 100 || 30  
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| Herbalism || 100 || 30
 
|-
 
|-
 
| Fishing || 100 || 30
 
| Fishing || 100 || 30
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|}
 
|}
  
===== <u>Other</u> =====
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=== Miscellaneous Skills ===
 
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{| class="wikitable"
{| class="wikitable" style="margin:left"
 
|-
 
 
! Skill !! Cap !! Starting Skill
 
! Skill !! Cap !! Starting Skill
 
|-
 
|-
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| Item Identification || 100 || 30
 
| Item Identification || 100 || 30
 
|-
 
|-
| Cartography * || 80 || 20
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| Cartography || 80* || 20
 
|}
 
|}
 
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''(*) Cartography cap can be raised to 100 using Perks > Skill Research''
* ( * ) Skill cap be set to 100 through the use of Perks > Skill Research
 
  
 
== Feats and Abilities ==
 
== Feats and Abilities ==
  
===== <u>Feats</u> =====
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=== Base Feats ===
 
* [[Critical Strike]]
 
* [[Critical Strike]]
 
* [[Shield Bash]]
 
* [[Shield Bash]]
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* [[Dragon Roar]]
 
* [[Dragon Roar]]
  
===== <u>Abilities</u> =====
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=== Base Abilities (Free Feats) ===
* [[Armor Proficiency]] (free feat)
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* [[Armor Proficiency]]
* [[Tactical Assessment]] (free feat)
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* [[Tactical Assessment]]
  
=== '''SUBCLASSES:''' ===
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== Subclasses ==
----
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''At level 10, Fighters may select a subclass from the Feat menu. This grants additional feats, bonuses, and specializations while retaining all base class skills.''
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
 
  
== Defender ==
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=== Defender ===
The Defender specializes in a deeper understanding of how to fully utilize their shield and armor. A veteran Defender can be one of the most challenging foes to defeat in battle due to their sheer resilience.
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Experts in shields and armor, Defenders are incredibly difficult to defeat thanks to their high durability and reactive combat style.
  
===== <u>Subclass Feats</u> =====
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'''Subclass Feats:'''
 
* [[Battle Hardened]]
 
* [[Battle Hardened]]
 
* [[Riposte]]
 
* [[Riposte]]
 
* [[Last Stand]]
 
* [[Last Stand]]
  
===== <u>Subclass Abilities</u> =====
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'''Subclass Abilities (Free):'''
* [[Elemental Resistance]] (free feat)
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* [[Elemental Resistance]]
* [[Challenging Shout]] (free feat)
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* [[Challenging Shout]]
* Increased HP regeneration (+3)
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* +3 HP regeneration
* Chance to deflect attacks (chance is 1% per level)
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* +1% chance per level to deflect incoming attacks 
 
* +15% Block cap
 
* +15% Block cap
  
== Berserker ==
+
---
The Berserker can be one of the most deadly of adversaries. A Berserker is able to focus their inner-rage as they become wounded in battle, making them stronger and faster than would otherwise be mortally possible.
+
 
 +
=== Berserker ===
 +
Berserkers embrace pain and rage, gaining incredible strength and speed as they’re wounded in combat.
  
===== <u>Subclass Feats</u> =====
+
'''Subclass Feats:'''
 
* [[Berserker Rage]]
 
* [[Berserker Rage]]
 
* [[Battle Stomp]]
 
* [[Battle Stomp]]
 
* [[Intimidating Shout]]
 
* [[Intimidating Shout]]
  
===== <u>Subclass Abilities</u> =====
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'''Subclass Abilities (Free):'''
* [[Rage Barrier]] (free feat)
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* [[Rage Barrier]]
* [[Power Lunge]] (free feat)
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* [[Power Lunge]]
* Chance to double-strike on melee hit
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* Chance to double-strike on melee hit
* +100 Stamina
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* +100 Stamina
* +60% Focus cap
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* +60% Focus cap
* +10% Swords/Macing/Fencing caps
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* +10% Sword/Mace/Fencing skill caps
  
 +
----
  
Return: ''[[Classes]]''
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Return to: [[Classes]]
  
 
__NOTOC__
 
__NOTOC__

Revision as of 03:25, 21 June 2025

Fighter

Class Summary

The Fighter is a specialized combat character who relies on strength and weaponry to survive. A seasoned Fighter learns which weapons to use against different foes, as many creatures have natural resistances. Mastery over one's arsenal can be the difference between life and death in the wilds or the depths of a dungeon.

Restrictions:

  • Cannot cast spells.
  • Cannot use wands or scrolls.

Stats

Stat offsets for Fighters are listed on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap Starting Skill
Aim 100 30
Anatomy 100 30
Arms Lore 100 30
Block 100 30
Fencing 100 30
Mace Fighting 100 30
Resisting Spells 100 30
Swordsmanship 100 30
Tactics 100 30
Wrestling 100 30
Dodge 60 10
Healing 60 20

Crafting Skills

(Capped at 40 unless modified by crafting feats)

Skill Cap Starting Skill
Blacksmithing 40 30
Carpentry 40 30
Cooking 40 30
Tailoring 40 30
Tinkering 40 30

Gathering Skills

Skill Cap Starting Skill
Herbalism 100 30
Fishing 100 30
Mining 100 30
Lumberjacking 100 30

Miscellaneous Skills

Skill Cap Starting Skill
Camping 100 30
Detect Hidden 100 10
Musicianship 100 10
Item Identification 100 30
Cartography 80* 20

(*) Cartography cap can be raised to 100 using Perks > Skill Research

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Fighters may select a subclass from the Feat menu. This grants additional feats, bonuses, and specializations while retaining all base class skills.

Defender

Experts in shields and armor, Defenders are incredibly difficult to defeat thanks to their high durability and reactive combat style.

Subclass Feats:

Subclass Abilities (Free):

---

Berserker

Berserkers embrace pain and rage, gaining incredible strength and speed as they’re wounded in combat.

Subclass Feats:

Subclass Abilities (Free):

  • Rage Barrier
  • Power Lunge
  • Chance to double-strike on melee hit
  • +100 Stamina
  • +60% Focus cap
  • +10% Sword/Mace/Fencing skill caps

Return to: Classes