Difference between revisions of "Kensai"

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(Blademaster)
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= Kensai =
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[[Classes]]
 
[[Classes]]
  
[[File:Blademaster.jpg]]
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[[File:Blademaster.jpg|center]]
  
 
== Class Summary ==
 
== Class Summary ==
  
The Kensai is a specialized combat character. He relies upon disciplined training and mastery in the art of swordsmanship and hand to hand combat to face monsters, other races, or whatever other dangers lurk around the next corner. The Kensai is known for being extremely agile and coordinated, being able to dodge many quick melee attacks. However, this agility comes at the price of the Kensai's unwillingness to don any form of armor, a deficit which is overcome in time through the Kensai's training.
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The Kensai is a specialized combatant who masters the art of swordsmanship and unarmed combat through intense discipline and agility. Known for exceptional speed and coordination, the Kensai excels at dodging melee attacks. However, they refuse the use of any armor, instead relying on rigorous training to compensate for their lack of protection.
 
 
* No Spellcasting ability
 
 
 
* Cannot wear armor
 
 
 
* Cannot use ranged weapons
 
 
 
=== <u>Stats</u> ===
 
  
The stat offset for Kensai can be viewed on the [[Level System]] page.
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'''Restrictions:'''
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* No spellcasting ability 
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* Cannot wear armor 
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* Cannot use ranged weapons 
  
=== <u>Skills</u> ===
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== Stats ==
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Stat offsets for Kensai can be found on the [[Level System]] page.
  
''(note: All other skills default to 0.0 each)''
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== Skills ==
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''(All other skills default to 0.0)''
  
===== <u>Combat</u> =====
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=== Combat Skills ===
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{| class="wikitable"
{| class="wikitable" style="margin:left"
 
|-
 
 
! Skill !! Cap !! Starting Skill
 
! Skill !! Cap !! Starting Skill
 
|-
 
|-
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|-
 
|-
 
| Swordsmanship || 100 || 30
 
| Swordsmanship || 100 || 30
|-  
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|-
 
| Tactics || 100 || 30
 
| Tactics || 100 || 30
 
|-
 
|-
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| Fencing * || 60 || 20
 
| Fencing * || 60 || 20
 
|}
 
|}
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''(*) These caps can be raised to 100 using Perks > Skill Research.''
  
* ( * ) Skill cap be set to 100 through the use of Perks > Skill Research
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=== Crafting Skills ===
 
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''(Capped at 40 unless crafting feats are allocated)''
===== <u>Crafting</u> =====
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{| class="wikitable"
 
 
* All craft skills will have a maximum cap of 40 until you allocate your craft feat(s)
 
 
 
{| class="wikitable" style="margin:left"
 
|-
 
 
! Skill !! Cap !! Starting Skill
 
! Skill !! Cap !! Starting Skill
 
|-
 
|-
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|}
 
|}
  
===== <u>Gathering</u> =====
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=== Gathering Skills ===
 
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{| class="wikitable"
{| class="wikitable" style="margin:left"
 
|-
 
 
! Skill !! Cap !! Starting Skill
 
! Skill !! Cap !! Starting Skill
 
|-
 
|-
| Herbalism || 100 || 30  
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| Herbalism || 100 || 30
 
|-
 
|-
 
| Fishing || 100 || 30
 
| Fishing || 100 || 30
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|}
 
|}
  
===== <u>Other</u> =====
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=== Other Skills ===
 
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{| class="wikitable"
{| class="wikitable" style="margin:left"
 
|-
 
 
! Skill !! Cap !! Starting Skill
 
! Skill !! Cap !! Starting Skill
 
|-
 
|-
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| Cartography * || 80 || 20
 
| Cartography * || 80 || 20
 
|}
 
|}
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''(*) Can be raised to 100 through Perks > Skill Research''
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== Feats and Abilities ==
  
* ( * ) Skill cap be set to 100 through the use of Perks > Skill Research
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=== Base Feats ===
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* [[Acrobatic Combat]] 
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* [[Wholeness of Self]] 
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* [[Critical Strike]] 
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* [[Ki Barrier]] 
  
== Feats and Abilities ==
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=== Base Abilities (Free Feats) ===
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* [[Body of Iron]] 
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* [[Tactical Assessment]] 
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* [[Mind Body and Soul]] 
  
===== <u>Feats</u> =====
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== Subclasses ==
* [[Acrobatic Combat]]
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''At level 10, Kensai may select a subclass from the Feat menu, enhancing specialization while keeping all base skills.''
* [[Wholeness of Self]]
 
* [[Critical Strike]]
 
* [[Ki Barrier]]
 
  
===== <u>Abilities</u> =====
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=== Blademaster ===
* [[Body of Iron]] (free feat)
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You dedicate yourself to the sword, unlocking the ability to parry with any non-ranged weapon and hurl concentrated ki. Upon taking this subclass, your current Dodge skill is converted into Parrying (Block).
* [[Tactical Assessment]] (free feat)
 
* [[Mind Body and Soul]] (free feat)
 
  
=== '''SUBCLASSES:''' ===
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'''Subclass Feats:'''
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* [[Ki Shot]] 
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
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* [[Riposte]] 
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* [[Slice and Dice]] 
  
== Blademaster ==
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'''Subclass Abilities (Free):'''
You dedicate yourself to the use of swords for combat. Unlock the ability to parry blows with your weapon, and harness ki into a throwable form. Current dodge skill is converted to parrying(block) upon taking this subclass.
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* +2% Block cap on level-up 
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* +10 Swordsmanship cap 
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* Level-based Swordsmanship bonus while wielding a sword 
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* Ability to parry with any melee weapon (excludes bows, crossbows, and wands)
  
===== <u>Subclass Feats</u> =====
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---
* [[Ki Shot]]
 
* [[Riposte]]
 
* [[Slice and Dice]]
 
  
===== <u>Subclass Abilities</u> =====
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=== Monk ===
* +2% Block cap on level-up
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You forsake weapons entirely, mastering the way of the open hand and channeling ki into devastating unarmed strikes.
* +10 Swordsmanship cap
 
* Swordsmanship bonus while wielding a sword(level-based)
 
* Ability to parry attacks with any weapon (two handed/one handed) that is not considered a bow/crossbow/wand.
 
  
== Monk ==
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''Note: Selecting this subclass sets your Swordsmanship, Mace Fighting, and Fencing caps and values to 0.''
You dedicate yourself to only the use of your fists for combat. Unlock the ability to channel ki into your hand-to-hand combat attacks.
 
  
* '''Taking this subclass sets your Swordsmanship/Macefighting/Fencing caps and values to 0'''
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'''Subclass Feats:'''
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* [[Ki Strikes]] 
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* [[Flurry of Blows]] 
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* [[Colossal Strike]] 
  
===== <u>Subclass Feats</u> =====
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'''Subclass Abilities (Free):'''
* [[Ki Strikes]]
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* +10 cap to Dodge and Wrestling 
* [[Flurry of Blows]]
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* +10% chance of successful avoidance 
* [[Colossal Strike]]
 
  
===== <u>Subclass Abilities</u> =====
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==== Access to Stances ====
* +10 Dodge/Wrestling caps
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Monks gain unique combat stances that can be toggled using the `]Stance` command. Bonuses scale with level.
* +10% Chance of successful avoidance
 
==== <u>Access to Stances</u> ====  
 
  
The intensity of stance bonuses improve with level
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* '''Neutral Stance ( ]Stance 1 )''' – No change 
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* '''Recovery Stance ( ]Stance 2 )''' – Increased mana and stamina regeneration, reduced damage output 
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* '''Defensive Stance ( ]Stance 3 )''' – Increased defense and dodge chance, reduced attack speed 
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* '''Offensive Stance ( ]Stance 4 )''' – Random bonus: Crushing Blow chance, hit chance increase, or damage bonus. Reduced defense
  
* Neutral stance - No change ( ]Stance 1 )
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''Note: 20 second cooldown between stance changes.''
* Recovery stance - Increased mana and stamina regen. Reduced damage output ( ]Stance 2 )
 
* Defensive stance - Defense chance increase and dodge chance bonuses. Reduced attack speed ( ]Stance 3)
 
* Offensive stance - One of the following bonuses at random: Chance to deliver crushing blow, Hit chance increase, Damage output bonus. Reduced defense chance. ( ]Stance 4 )
 
  
'''Note:''' There is a 20 second cooldown between changing stances.
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----
  
Return: ''[[Classes]]''
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Return to: [[Classes]]
  
 
__NOTOC__
 
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Revision as of 03:41, 21 June 2025

Kensai

Classes

Blademaster.jpg

Class Summary

The Kensai is a specialized combatant who masters the art of swordsmanship and unarmed combat through intense discipline and agility. Known for exceptional speed and coordination, the Kensai excels at dodging melee attacks. However, they refuse the use of any armor, instead relying on rigorous training to compensate for their lack of protection.

Restrictions:

  • No spellcasting ability
  • Cannot wear armor
  • Cannot use ranged weapons

Stats

Stat offsets for Kensai can be found on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap Starting Skill
Anatomy 100 30
Arms Lore 100 30
Dodge 100 30
Focus 100 40
Meditation 100 40
Resisting Spells 100 70
Swordsmanship 100 30
Tactics 100 30
Wrestling 100 30
Healing 80 30
Mace Fighting * 60 20
Fencing * 60 20

(*) These caps can be raised to 100 using Perks > Skill Research.

Crafting Skills

(Capped at 40 unless crafting feats are allocated)

Skill Cap Starting Skill
Blacksmithing 40 30
Carpentry 40 30
Cooking 40 30
Tailoring 40 30
Tinkering 40 30

Gathering Skills

Skill Cap Starting Skill
Herbalism 100 30
Fishing 100 30
Mining 100 30
Lumberjacking 100 30

Other Skills

Skill Cap Starting Skill
Camping 100 30
Detect Hidden 100 10
Musicianship 100 10
Item Identification 100 30
Cartography * 80 20

(*) Can be raised to 100 through Perks > Skill Research

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Kensai may select a subclass from the Feat menu, enhancing specialization while keeping all base skills.

Blademaster

You dedicate yourself to the sword, unlocking the ability to parry with any non-ranged weapon and hurl concentrated ki. Upon taking this subclass, your current Dodge skill is converted into Parrying (Block).

Subclass Feats:

Subclass Abilities (Free):

  • +2% Block cap on level-up
  • +10 Swordsmanship cap
  • Level-based Swordsmanship bonus while wielding a sword
  • Ability to parry with any melee weapon (excludes bows, crossbows, and wands)

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Monk

You forsake weapons entirely, mastering the way of the open hand and channeling ki into devastating unarmed strikes.

Note: Selecting this subclass sets your Swordsmanship, Mace Fighting, and Fencing caps and values to 0.

Subclass Feats:

Subclass Abilities (Free):

  • +10 cap to Dodge and Wrestling
  • +10% chance of successful avoidance

Access to Stances

Monks gain unique combat stances that can be toggled using the `]Stance` command. Bonuses scale with level.

  • Neutral Stance ( ]Stance 1 ) – No change
  • Recovery Stance ( ]Stance 2 ) – Increased mana and stamina regeneration, reduced damage output
  • Defensive Stance ( ]Stance 3 ) – Increased defense and dodge chance, reduced attack speed
  • Offensive Stance ( ]Stance 4 ) – Random bonus: Crushing Blow chance, hit chance increase, or damage bonus. Reduced defense

Note: 20 second cooldown between stance changes.


Return to: Classes