Difference between revisions of "Druid"

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[[Classes]]
 
[[Classes]]
  
[[File:Druidpic.jpg]]
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[[File:Druidpic.jpg|center]]
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== Jump to Section ==
 +
[[#Class Summary|Summary]]  • 
 +
[[#Stats|Stats]]  • 
 +
[[#Skills|Skills]]  • 
 +
[[#Spells|Spells]]  • 
 +
[[#Feats and Abilities|Feats]]  • 
 +
[[#Subclasses|Subclasses]]
  
 
== Class Summary ==
 
== Class Summary ==
  
Where the Mage commands the elemental powers of magic, you command the more physical aspects; the plant and animal life. Whether calling upon the local wildlife to your aid, bringing the area plant life to the waking world, or even calming the most enraged of beasts, you have powers at your command that are equal to what the elementalists holds. You have no equal when it comes to dealing with the sentient children of nature. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect nature and learn when to use it's powers.
+
The Druid channels the natural world—calling forth beasts, awakening plant life, and commanding the primal forces of nature. Unlike Mages who bend elemental forces, Druids walk in harmony with the wild, invoking its blessings or fury when needed. They excel at animal taming, shapeshifting, and survival, but must live with humility, wearing only leather and honoring nature's balance.
  
* Leather Armor only
+
'''Restrictions:'''
 +
* Leather armor only
  
=== <u>Stats</u> ===
+
== Stats ==
 
The stat offset for Druid can be viewed on the [[Level System]] page.
 
The stat offset for Druid can be viewed on the [[Level System]] page.
  
=== <u>Skills</u> ===
+
== Skills ==
 +
''(All other skills default to 0.0)''
  
''(note: All other skills default to 0.0 each)''
+
=== Combat Skills ===
 +
{| class="wikitable"
 +
! Skill !! Cap
 +
|-
 +
| Magery || 100.0
 +
|-
 +
| Resist Spells || 100.0
 +
|-
 +
| Anatomy || 100.0
 +
|-
 +
| Tactics || 100.0
 +
|-
 +
| Wrestling || 100.0
 +
|-
 +
| Mace Fighting || 80.0
 +
|-
 +
| Block || 80.0
 +
|-
 +
| Dodge || 60.0
 +
|-
 +
| Healing || 80.0
 +
|-
 +
| Evaluating Intelligence || 80.0
 +
|-
 +
| Swordsmanship || 40.0
 +
|-
 +
| Fencing || 40.0
 +
|}
  
===== <u>Combat</u> =====
+
=== Crafting Skills ===
 +
''(Capped at 40 unless crafting feats are allocated)''
 +
{| class="wikitable"
 +
! Skill !! Cap
 +
|-
 +
| Blacksmithing || 40.0
 +
|-
 +
| Carpentry || 40.0
 +
|-
 +
| Cooking || 40.0
 +
|-
 +
| Tailoring || 40.0
 +
|-
 +
| Tinkering || 40.0
 +
|-
 +
| Alchemy || 100.0
 +
|}
  
Magery - 100.0
+
=== Other Skills ===
 
+
{| class="wikitable"
Resist Spells - 100.0
+
! Skill !! Cap
 
+
|-
Anatomy - 100.0
+
| Animal Taming || 100.0
 
+
|-
Tactics - 100.0
+
| Camping || 100.0
 
+
|-
Wrestling - 100.0
+
| Detect Hidden || 100.0
 
+
|-
Macefighting - 80.0
+
| Herding || 100.0
 
+
|-
Block - 80.0
+
| Inscription || 100.0
 
+
|-
Dodge - 60.0
+
| Veterinary || 100.0
 
+
|-
Healing - 80.0
+
| Cartography || 80.0
 
+
|-
Evaluating Intelligence - 80.0
+
| Tracking || 80.0
 
+
|-
Swordsmanship - 40.0
+
| Herbalism || 100.0
 
+
|-
Fencing - 40.0
+
| Fishing || 100.0
 
+
|-
===== <u>Crafting</u> =====
+
| Lumberjacking || 100.0
 
+
|-
Blacksmithing - 40.0
+
| Mining || 100.0
 
+
|-
Carpentry - 40.0
+
| Musicianship || 100.0
 
+
|-
Cooking - 40.0
+
| Item Identification || 100.0
 
+
|-
Tailoring - 40.0
+
| Arms Lore || 100.0
 
+
|-
Tinkering - 40.0
+
| Stealth || 100.0
 
+
|}
Alchemy - 100.0
 
 
 
===== <u>Other</u> =====
 
 
 
Animal Taming - 100.0
 
 
 
Camping - 100.0
 
 
 
Detect Hidden - 100.0
 
 
 
Herding - 100.0
 
 
 
Inscription - 100.0
 
 
 
Veterinary - 100.0
 
 
 
Cartography - 80.0
 
 
 
Tracking - 80.0
 
 
 
Herbalism - 100.0
 
 
 
Fishing - 100.0
 
 
 
Lumberjacking - 100.0
 
 
 
Mining - 100.0
 
 
 
Musicianship - 100.0
 
 
 
Item ID - 100.0
 
 
 
Arms Lore - 100.0
 
 
 
Stealth - 100.0
 
  
 
== Spells ==
 
== Spells ==
  
{| class=""
+
{| class="wikitable"
 +
! Circle !! Spells
 
|-
 
|-
| <u>Circle</u>
+
| '''First Circle''' || [[File:create_food_icon.gif|44px|Create Food]] [[Create Food]] • [[File:heal_icon.gif|44px|Heal]] [[Heal]] • [[File:night_sight_icon.gif|44px|Night Sight]] [[Night Sight]]
!colspan="6" | <span style="text-align:center;>  <u>Spell</u> </span>
 
 
|-
 
|-
| '''First Circle'''
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| '''Second Circle''' || [[File:agility_icon.gif|44px|Agility]] [[Agility]] • [[File:cunning_icon.gif|44px|Cunning]] [[Cunning]] • [[File:cure_icon.gif|44px|Cure]] [[Cure]] • [[File:protection_icon.gif|44px|Protection]] [[Protection]] • [[File:strength_icon.gif|44px|Strength]] [[Strength]]
| [[File:create_food_icon.gif| 44px | Create Food]]
 
| [[File:heal_icon.gif| 44px | Heal]]
 
| [[File:night_sight_icon.gif| 44px | Night Sight]]
 
 
|-
 
|-
| '''Second Circle'''
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| '''Third Circle''' || [[File:poison_icon.gif|44px|Poison]] [[Poison]] [[File:wall_of_stone_icon.gif|44px|Wall of Stone]] [[Wall of Stone]]
 
 
| [[File:agility_icon.gif| 44px | Agility]]
 
| [[File:cunning_icon.gif| 44px | Cunning]]
 
| [[File:cure_icon.gif|44px | Cure]]
 
| [[File:protection_icon.gif| 44px | Protection]]
 
| [[File:strength_icon.gif| 44px | Strength]]
 
 
|-
 
|-
| '''Third Circle'''
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| '''Fourth Circle''' || [[File:arch_protection_icon.gif|44px|Arch Protection]] [[Arch Protection]] • [[File:arch_cure_icon.gif|44px|Arch Cure]] [[Arch Cure]] • [[File:curse_icon.gif|44px|Curse]] [[Curse]] • [[File:greater_heal_icon.gif|44px|Greater Heal]] [[Greater Heal]] <small>(Restoration only)</small> • [[File:lightning_icon.gif|44px|Lightning]] [[Lightning]]
| [[File:poison_icon.gif| 44px | Poison]]
 
| [[File:wall_of_stone_icon.gif| 44px | Wall of Stone]]  
 
 
|-
 
|-
| '''Fourth Circle'''
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| '''Fifth Circle''' || [[File:poison_field_icon.gif|44px|Poison Field]] [[Poison Field]] [[File:summon_creature_icon.gif|44px|Summon Creature]] [[Summon Creature]]
| [[File:arch_protection_icon.gif| 44px | Arch Protection]]
 
| [[File:arch_cure_icon.gif| 44px | Arch Cure]]
 
| [[File:curse_icon.gif| 44px | Curse]]
 
| [[File:greater_heal_icon.gif| 44px | Greater Heal(Restoration Druid only)]]
 
| [[File:lightning_icon.gif| 44px | Lightning]]
 
 
|-
 
|-
| '''Fifth Circle'''
+
| '''Sixth Circle''' || [[File:dispel_icon.gif|44px|Dispel]] [[Dispel]] • [[File:mass_curse_icon.gif|44px|Mass Curse]] [[Mass Curse]] • [[File:reveal_icon.gif|44px|Reveal]] [[Reveal]]
| [[File:poison_field_icon.gif| 44px | Poison Field]]
 
| [[File:summon _creature_icon.gif| 44px | Summon Creature]]
 
 
|-
 
|-
| '''Sixth Circle'''
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| '''Seventh Circle''' || [[File:chain_lightning_icon.gif|44px|Chain Lightning]] [[Chain Lightning]] [[File:mass_dispel_icon.gif|44px|Mass Dispel]] [[Mass Dispel]] • [[File:polymorph_icon.gif|44px|Polymorph]] [[Polymorph]]
| [[File:dispel_icon.gif| 44px | Dispel]]
 
| [[File:mass_curse_icon.gif| 44px | Mass Curse]]
 
| [[File:reveal_icon.gif| 44px | Reveal]]
 
 
|-
 
|-
| '''Seventh Circle'''
+
| '''Eighth Circle''' || [[File:earthquake_icon.gif|44px|Earthquake]] [[Earthquake]] [[File:resurrection_icon.gif|44px|Resurrection]] [[Resurrection]] [[File:summon_air_elemental_icon.gif|44px|Summon Air Elemental]] [[Summon Air Elemental]] [[File:summon_earth_elemental_icon.gif|44px|Summon Earth Elemental]] [[Summon Earth Elemental]] • [[File:summon_water_elemental_icon.gif|44px|Summon Water Elemental]] [[Summon Water Elemental]]
| [[File:chain_lightning_icon.gif| 44px | Chain Lightning]]
 
| [[File:mass_dispel_icon.gif| 44px | Mass Dispel]]
 
| [[File:polymorph_icon.gif| 44px | Polymorph]]
 
|-
 
| '''Eight Circle'''
 
| [[File:earthquake_icon.gif| 44px | Earthquake]]
 
| [[File:resurrection_icon.gif| 44px | Resurrection]]
 
| [[File:summon_air_elemental_icon.gif| 44px | Summon Air Elemental]]
 
| [[File:summon_earth_elemental_icon.gif| 44px | Summon Earth Elemental]]
 
| [[File:summon_water_elemental_icon.gif| 44px | Summon Water Elemental]]
 
 
|}
 
|}
  
 
== Feats and Abilities ==
 
== Feats and Abilities ==
  
===== <u>Feats</u> =====
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=== Base Feats ===
* [[Wild Shape]]
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* [[Wild Shape]]
* [[Beast Lore]]
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* [[Beast Lore]]
* [[Advanced Healing]]
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* [[Advanced Healing]]
* [[Forestwalking]]
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* [[Forestwalking]]
  
===== <u>Abilities</u> =====
+
=== Base Abilities (Free Feats) ===
* [[Resist Poison]](free feat)
+
* [[Resist Poison]]
* [[Alchemy Science]](free feat)
+
* [[Alchemy Science]]
* [[Druid_Craft | Druid Craft]] (free feat)
+
* [[Druid_Craft|Druid Craft]]
* Arch Protection Spell prevents a death blow at the cost of your stamina
+
* Arch Protection spell prevents a death blow at the cost of your stamina
  
=== '''SUBCLASSES:''' ===
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== Subclasses ==
----
+
''At level 10, Druids may choose a subclass from the feat menu to specialize further.''
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
+
 
 +
=== Predator ===
 +
Predators are fierce melee shapeshifters, gaining bleed effects, enhanced combat skills, and physical resilience. They cannot cast Greater Heal.
 +
 
 +
'''Subclass Feats:'''
 +
* [[Onslaught]] 
 +
* [[Tough Hide]] 
 +
* [[Pounce]] 
 +
 
 +
'''Subclass Abilities (Free):'''
 +
* [[Bite]] 
 +
* [[Physical Resistance]] 
 +
* +10% Wrestling / Tactics cap 
 +
* +15% Dodge cap 
 +
* +2 HP Regeneration 
 +
* Unique passive effects while shapeshifted
 +
 
 +
---
  
== Predator ==
+
=== Restoration ===
The Predator is a melee-focused subclass for Druid. They benefit from extra damage through their bleed ability and extra combat skill caps. Predators are more restricted with spells compared to Restoration Druids, and are not able to cast Greater Heal.
+
Restoration Druids specialize in healing, regeneration, and support spells. While still capable of shapeshifting, they gain powerful restorative enhancements.
  
===== <u>Subclass Feats</u> =====
+
'''Subclass Feats:'''
* [[Onslaught]]
+
* [[Restorative Aura|Nature Aura]]
* [[Tough Hide]]
+
* [[Wild Growth]]
* [[Pounce]]
+
* [[Nature's Defender]]
  
===== <u>Subclass Abilities</u> =====
+
'''Subclass Abilities (Free):'''
* [[Bite]] (free feat)
+
* [[Entangling Roots]]
* [[Physical Resistance]] (free feat)
+
* [[Nature's Enchantment]]
* +10% Wrestling/Tactics cap
+
* +3 Mana Regeneration 
* +15% Dodge cap
+
* Healing spells gain heal-over-time 
* Increased HP Regen (+2)
+
* [[Bless]] spell unlocked
* Special ability when shapeshifted in most form types
 
  
== Restoration ==
+
'''Additional Spell (Third Circle):'''
The Restoration Druid is a spell-focused subclass. While retaining the ability to shapeshift and fight as an animal, they will gain powerful effects for healing spells, making the Restoration Druid a viable group healer.
+
* [[File:bless_icon.gif|44px|Bless]] [[Bless]]
  
===== <u>Subclass Feats</u> =====
+
----
* [[Restorative Aura | Nature Aura]]
 
* [[Wild Growth]]
 
* [[Nature's Defender]]
 
  
===== <u>Subclass Abilities</u> =====
+
Return to: [[Classes]]
* [[Entangling Roots]] (free feat)
 
* [[Nature's Enchantment]] (free feat)
 
* Increased Mana Regen (+3)
 
* Healing Spells add a heal over time effect
 
* Bless Spell Unlocked
 
  
{| class=""
 
|-
 
| <u>Circle</u>
 
!colspan="6" | <span style="text-align:center;>  <u>Spell</u> </span>
 
|-
 
| '''Third Circle'''
 
| [[File:Bless_icon.gif| 44px | Bless]]
 
|-
 
|}
 
Return: ''[[Classes]]''
 
 
__NOTOC__
 
__NOTOC__

Latest revision as of 15:38, 21 June 2025

Classes

Druidpic.jpg

Jump to Section

Summary  •  Stats  •  Skills  •  Spells  •  Feats  •  Subclasses

Class Summary

The Druid channels the natural world—calling forth beasts, awakening plant life, and commanding the primal forces of nature. Unlike Mages who bend elemental forces, Druids walk in harmony with the wild, invoking its blessings or fury when needed. They excel at animal taming, shapeshifting, and survival, but must live with humility, wearing only leather and honoring nature's balance.

Restrictions:

  • Leather armor only

Stats

The stat offset for Druid can be viewed on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap
Magery 100.0
Resist Spells 100.0
Anatomy 100.0
Tactics 100.0
Wrestling 100.0
Mace Fighting 80.0
Block 80.0
Dodge 60.0
Healing 80.0
Evaluating Intelligence 80.0
Swordsmanship 40.0
Fencing 40.0

Crafting Skills

(Capped at 40 unless crafting feats are allocated)

Skill Cap
Blacksmithing 40.0
Carpentry 40.0
Cooking 40.0
Tailoring 40.0
Tinkering 40.0
Alchemy 100.0

Other Skills

Skill Cap
Animal Taming 100.0
Camping 100.0
Detect Hidden 100.0
Herding 100.0
Inscription 100.0
Veterinary 100.0
Cartography 80.0
Tracking 80.0
Herbalism 100.0
Fishing 100.0
Lumberjacking 100.0
Mining 100.0
Musicianship 100.0
Item Identification 100.0
Arms Lore 100.0
Stealth 100.0

Spells

Circle Spells
First Circle Create Food Create FoodHeal HealNight Sight Night Sight
Second Circle Agility AgilityCunning CunningCure CureProtection ProtectionStrength Strength
Third Circle Poison PoisonWall of Stone Wall of Stone
Fourth Circle Arch Protection Arch ProtectionArch Cure Arch CureCurse CurseGreater Heal Greater Heal (Restoration only)Lightning Lightning
Fifth Circle Poison Field Poison FieldSummon Creature Summon Creature
Sixth Circle Dispel DispelMass Curse Mass CurseReveal Reveal
Seventh Circle Chain Lightning Chain LightningMass Dispel Mass DispelPolymorph Polymorph
Eighth Circle Earthquake EarthquakeResurrection ResurrectionSummon Air Elemental Summon Air ElementalSummon Earth Elemental Summon Earth ElementalSummon Water Elemental Summon Water Elemental

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Druids may choose a subclass from the feat menu to specialize further.

Predator

Predators are fierce melee shapeshifters, gaining bleed effects, enhanced combat skills, and physical resilience. They cannot cast Greater Heal.

Subclass Feats:

Subclass Abilities (Free):

  • Bite
  • Physical Resistance
  • +10% Wrestling / Tactics cap
  • +15% Dodge cap
  • +2 HP Regeneration
  • Unique passive effects while shapeshifted

---

Restoration

Restoration Druids specialize in healing, regeneration, and support spells. While still capable of shapeshifting, they gain powerful restorative enhancements.

Subclass Feats:

Subclass Abilities (Free):

Additional Spell (Third Circle):


Return to: Classes