Druid
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Summary • Stats • Skills • Spells • Feats • Subclasses
Class Summary
The Druid channels the natural world—calling forth beasts, awakening plant life, and commanding the primal forces of nature. Unlike Mages who bend elemental forces, Druids walk in harmony with the wild, invoking its blessings or fury when needed. They excel at animal taming, shapeshifting, and survival, but must live with humility, wearing only leather and honoring nature's balance.
Restrictions:
- Leather armor only
Stats
The stat offset for Druid can be viewed on the Level System page.
Skills
(All other skills default to 0.0)
Combat Skills
Skill | Cap |
---|---|
Magery | 100.0 |
Resist Spells | 100.0 |
Anatomy | 100.0 |
Tactics | 100.0 |
Wrestling | 100.0 |
Mace Fighting | 80.0 |
Block | 80.0 |
Dodge | 60.0 |
Healing | 80.0 |
Evaluating Intelligence | 80.0 |
Swordsmanship | 40.0 |
Fencing | 40.0 |
Crafting Skills
(Capped at 40 unless crafting feats are allocated)
Skill | Cap |
---|---|
Blacksmithing | 40.0 |
Carpentry | 40.0 |
Cooking | 40.0 |
Tailoring | 40.0 |
Tinkering | 40.0 |
Alchemy | 100.0 |
Other Skills
Skill | Cap |
---|---|
Animal Taming | 100.0 |
Camping | 100.0 |
Detect Hidden | 100.0 |
Herding | 100.0 |
Inscription | 100.0 |
Veterinary | 100.0 |
Cartography | 80.0 |
Tracking | 80.0 |
Herbalism | 100.0 |
Fishing | 100.0 |
Lumberjacking | 100.0 |
Mining | 100.0 |
Musicianship | 100.0 |
Item Identification | 100.0 |
Arms Lore | 100.0 |
Stealth | 100.0 |
Spells
Circle | Spells |
---|---|
First Circle | ![]() ![]() ![]() |
Second Circle | ![]() ![]() ![]() ![]() ![]() |
Third Circle | ![]() ![]() |
Fourth Circle | ![]() ![]() ![]() ![]() ![]() |
Fifth Circle | ![]() ![]() |
Sixth Circle | ![]() ![]() ![]() |
Seventh Circle | ![]() ![]() ![]() |
Eighth Circle | ![]() ![]() ![]() ![]() ![]() |
Feats and Abilities
Base Feats
Base Abilities (Free Feats)
- Resist Poison
- Alchemy Science
- Druid Craft
- Arch Protection spell prevents a death blow at the cost of your stamina
Subclasses
At level 10, Druids may choose a subclass from the feat menu to specialize further.
Predator
Predators are fierce melee shapeshifters, gaining bleed effects, enhanced combat skills, and physical resilience. They cannot cast Greater Heal.
Subclass Feats:
Subclass Abilities (Free):
- Bite
- Physical Resistance
- +10% Wrestling / Tactics cap
- +15% Dodge cap
- +2 HP Regeneration
- Unique passive effects while shapeshifted
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Restoration
Restoration Druids specialize in healing, regeneration, and support spells. While still capable of shapeshifting, they gain powerful restorative enhancements.
Subclass Feats:
Subclass Abilities (Free):
- Entangling Roots
- Nature's Enchantment
- +3 Mana Regeneration
- Healing spells gain heal-over-time
- Bless spell unlocked
Additional Spell (Third Circle):
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