Difference between revisions of "Kensai"

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[[Classes]]
 
[[Classes]]
  
[[File:Blademaster.jpg]]
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[[File:Blademaster.jpg|center]]
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== Jump to Section ==
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[[#Class Summary|Class Summary]]  • 
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[[#Stats|Stats]]  • 
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[[#Skills|Skills]]  • 
 +
[[#Feats and Abilities|Feats and Abilities]]  • 
 +
[[#Subclasses|Subclasses]]
  
 
== Class Summary ==
 
== Class Summary ==
  
The Kensai is a specialized combat character. He relies upon disciplined training and mastery in the art of swordsmanship and hand to hand combat to face monsters, other races, or whatever other dangers lurk around the next corner. The Kensai is known for being extremely agile and coordinated, being able to dodge many quick melee attacks. However, this agility comes at the price of the Kensai's unwillingness to don any form of armor, a deficit which is overcome in time through the Kensai's training.
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The Kensai is a specialized combatant who masters the art of swordsmanship and unarmed combat through intense discipline and agility. Known for exceptional speed and coordination, the Kensai excels at dodging melee attacks. However, they refuse the use of any armor, instead relying on rigorous training to compensate for their lack of protection.
  
* No Spellcasting ability
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'''Restrictions:'''
 +
* No spellcasting ability
 +
* Cannot wear armor 
 +
* Cannot use ranged weapons 
  
* Cannot wear armor
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== Stats ==
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Stat offsets for Kensai can be found on the [[Level System]] page.
  
=== <u>Stats</u> ===
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== Skills ==
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''(All other skills default to 0.0)''
  
The stat offset for Kensai can be viewed on the [[Level System]] page.
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=== Combat Skills ===
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{| class="wikitable"
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! Skill !! Cap !! Starting Skill
 +
|-
 +
| Anatomy || 100 || 30
 +
|-
 +
| Arms Lore || 100 || 30
 +
|-
 +
| Dodge || 100 || 30
 +
|-
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| Focus || 100 || 40
 +
|-
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| Meditation || 100 || 40
 +
|-
 +
| Resisting Spells || 100 || 70
 +
|-
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| Swordsmanship || 100 || 30
 +
|-
 +
| Tactics || 100 || 30
 +
|-
 +
| Wrestling || 100 || 30
 +
|-
 +
| Healing || 80 || 30
 +
|-
 +
| Mace Fighting * || 60 || 20
 +
|-
 +
| Fencing * || 60 || 20
 +
|}
 +
''(*) These caps can be raised to 100 using Perks > Skill Research.''
  
=== <u>Skills</u> ===
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=== Crafting Skills ===
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''(Capped at 40 unless crafting feats are allocated)''
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{| class="wikitable"
 +
! Skill !! Cap !! Starting Skill
 +
|-
 +
| Blacksmithing || 40 || 30
 +
|-
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| Carpentry || 40 || 30
 +
|-
 +
| Cooking || 40 || 30
 +
|-
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| Tailoring || 40 || 30
 +
|-
 +
| Tinkering || 40 || 30
 +
|}
  
''(note: All other skills default to 0.0 each)''
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=== Gathering Skills ===
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{| class="wikitable"
 +
! Skill !! Cap !! Starting Skill
 +
|-
 +
| Herbalism || 100 || 30
 +
|-
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| Fishing || 100 || 30
 +
|-
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| Mining || 100 || 30
 +
|-
 +
| Lumberjacking || 100 || 30
 +
|}
  
===== <u>Combat</u> =====  
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=== Other Skills ===
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{| class="wikitable"
 +
! Skill !! Cap !! Starting Skill
 +
|-
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| Camping || 100 || 30
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|-
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| Detect Hidden || 100 || 10
 +
|-
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| Musicianship || 100 || 10
 +
|-
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| Item Identification || 100 || 30
 +
|-
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| Cartography * || 80 || 20
 +
|}
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''(*) Can be raised to 100 through Perks > Skill Research''
  
Swordsmanship - 100.0
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== Feats and Abilities ==
 
 
Wrestling - 100.0
 
  
Tactics - 100.0
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=== Base Feats ===
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* [[Acrobatic Combat]] 
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* [[Wholeness of Self]] 
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* [[Critical Strike]] 
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* [[Ki Barrier]] 
  
Dodge - 100.0
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=== Base Abilities (Free Feats) ===
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* [[Body of Iron]] 
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* [[Tactical Assessment]] 
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* [[Mind Body and Soul]] 
  
Resist Spells - 100.0
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== Subclasses ==
 +
''At level 10, Kensai may select a subclass from the Feat menu, enhancing specialization while keeping all base skills.''
  
Arms Lore - 100.0
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=== Blademaster ===
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You dedicate yourself to the sword, unlocking the ability to parry with any non-ranged weapon and hurl concentrated ki. Upon taking this subclass, your current Dodge skill is converted into Parrying (Block).
  
Anatomy - 100.0
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'''Subclass Feats:'''
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* [[Ki Shot]] 
 +
* [[Riposte]] 
 +
* [[Slice and Dice]] 
  
Healing - 80.0
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'''Subclass Abilities (Free):'''
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* +2% Block cap on level-up 
 +
* +10 Swordsmanship cap 
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* Level-based Swordsmanship bonus while wielding a sword 
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* Ability to parry with any melee weapon (excludes bows, crossbows, and wands)
  
Fencing - 60.0
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---
  
Macefighting - 60.0
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=== Monk ===
 +
You forsake weapons entirely, mastering the way of the open hand and channeling ki into devastating unarmed strikes.
  
===== <u>Crafting</u> =====
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''Note: Selecting this subclass sets your Swordsmanship, Mace Fighting, and Fencing caps and values to 0.''
  
Blacksmithing - 40.0
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'''Subclass Feats:'''
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* [[Ki Strikes]] 
 +
* [[Flurry of Blows]] 
 +
* [[Colossal Strike]] 
  
Carpentry - 40.0
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'''Subclass Abilities (Free):'''
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* +10 cap to Dodge and Wrestling 
 +
* +10% chance of successful avoidance 
  
Cooking - 40.0
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==== Access to Stances ====
 +
Monks gain unique combat stances that can be toggled using the `]Stance` command. Bonuses scale with level.
  
Tailoring - 40.0
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* '''Neutral Stance ( ]Stance 1 )''' – No change 
 +
* '''Recovery Stance ( ]Stance 2 )''' – Increased mana and stamina regeneration, reduced damage output 
 +
* '''Defensive Stance ( ]Stance 3 )''' – Increased defense and dodge chance, reduced attack speed 
 +
* '''Offensive Stance ( ]Stance 4 )''' – Random bonus: Crushing Blow chance, hit chance increase, or damage bonus. Reduced defense
  
Tinkering - 40.0
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''Note: 20 second cooldown between stance changes.''
  
===== <u>Other</u> =====
 
 
Camping - 100.0
 
 
Cartography - 60.0
 
 
Detect Hidden - 100.0
 
 
Herbalism - 100.0
 
 
Fishing - 100.0
 
 
Lumberjacking - 100.0
 
 
Mining - 100.0
 
 
Musicianship - 100.0
 
 
Item ID - 100.0
 
 
Cartography - 80.0
 
 
== Feats and Abilities ==
 
 
===== <u>Feats</u> =====
 
* [[Acrobatic Combat]]
 
* [[Wholeness of Self]]
 
* [[Critical Strike]]
 
* Ki Barrier
 
 
===== <u>Abilities</u> =====
 
* [[Body of Iron]] (free feat)
 
* [[Tactical Assessment]] (free feat)
 
* [[Mind Body and Soul]] (free feat)
 
 
=== '''SUBCLASSES:''' ===
 
 
----
 
----
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
 
 
== Blademaster ==
 
You dedicate yourself to the use of swords for combat. Unlock the ability to parry blows with your weapon, and harness ki into a throwable form. Current dodge skill is converted to parrying(block) upon taking this subclass.
 
 
===== <u>Subclass Feats</u> =====
 
* [[Ki Shot]]
 
* [[Riposte]]
 
* Slice and Dice
 
 
===== <u>Subclass Abilities</u> =====
 
* +2% Block cap on level-up
 
* +10 Swordsmanship cap
 
* +10% Chance of successful avoidance
 
* Ability to parry attacks with swords
 
 
== Monk ==
 
You dedicate yourself to only the use of your fists for combat. Unlock the ability to channel ki into your hand-to-hand combat attacks.
 
 
===== <u>Subclass Feats</u> =====
 
* [[Ki Strikes]]
 
* [[Flurry of Blows]]
 
* Colossal Strike
 
 
===== <u>Subclass Abilities</u> =====
 
* +10 Dodge/Wrestling caps
 
* +10% Chance of successful avoidance
 
* Access to the ]Stance command
 
 
  
Return: ''[[Classes]]''
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Return to: [[Classes]]
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 17:45, 21 June 2025

Classes

Blademaster.jpg

Jump to Section

Class Summary  •  Stats  •  Skills  •  Feats and Abilities  •  Subclasses

Class Summary

The Kensai is a specialized combatant who masters the art of swordsmanship and unarmed combat through intense discipline and agility. Known for exceptional speed and coordination, the Kensai excels at dodging melee attacks. However, they refuse the use of any armor, instead relying on rigorous training to compensate for their lack of protection.

Restrictions:

  • No spellcasting ability
  • Cannot wear armor
  • Cannot use ranged weapons

Stats

Stat offsets for Kensai can be found on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap Starting Skill
Anatomy 100 30
Arms Lore 100 30
Dodge 100 30
Focus 100 40
Meditation 100 40
Resisting Spells 100 70
Swordsmanship 100 30
Tactics 100 30
Wrestling 100 30
Healing 80 30
Mace Fighting * 60 20
Fencing * 60 20

(*) These caps can be raised to 100 using Perks > Skill Research.

Crafting Skills

(Capped at 40 unless crafting feats are allocated)

Skill Cap Starting Skill
Blacksmithing 40 30
Carpentry 40 30
Cooking 40 30
Tailoring 40 30
Tinkering 40 30

Gathering Skills

Skill Cap Starting Skill
Herbalism 100 30
Fishing 100 30
Mining 100 30
Lumberjacking 100 30

Other Skills

Skill Cap Starting Skill
Camping 100 30
Detect Hidden 100 10
Musicianship 100 10
Item Identification 100 30
Cartography * 80 20

(*) Can be raised to 100 through Perks > Skill Research

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Kensai may select a subclass from the Feat menu, enhancing specialization while keeping all base skills.

Blademaster

You dedicate yourself to the sword, unlocking the ability to parry with any non-ranged weapon and hurl concentrated ki. Upon taking this subclass, your current Dodge skill is converted into Parrying (Block).

Subclass Feats:

Subclass Abilities (Free):

  • +2% Block cap on level-up
  • +10 Swordsmanship cap
  • Level-based Swordsmanship bonus while wielding a sword
  • Ability to parry with any melee weapon (excludes bows, crossbows, and wands)

---

Monk

You forsake weapons entirely, mastering the way of the open hand and channeling ki into devastating unarmed strikes.

Note: Selecting this subclass sets your Swordsmanship, Mace Fighting, and Fencing caps and values to 0.

Subclass Feats:

Subclass Abilities (Free):

  • +10 cap to Dodge and Wrestling
  • +10% chance of successful avoidance

Access to Stances

Monks gain unique combat stances that can be toggled using the `]Stance` command. Bonuses scale with level.

  • Neutral Stance ( ]Stance 1 ) – No change
  • Recovery Stance ( ]Stance 2 ) – Increased mana and stamina regeneration, reduced damage output
  • Defensive Stance ( ]Stance 3 ) – Increased defense and dodge chance, reduced attack speed
  • Offensive Stance ( ]Stance 4 ) – Random bonus: Crushing Blow chance, hit chance increase, or damage bonus. Reduced defense

Note: 20 second cooldown between stance changes.


Return to: Classes