Difference between revisions of "Resources"

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'''Mineable'''
 
'''Mineable'''
 
* [[File:iron.png]] Iron (0%)
 
* [[File:iron.png]] Iron (0%)
* Tin(35%)
+
* [[File:tin.png]] Tin(35%)
 
* [[File:copper.png]] Copper (50%)
 
* [[File:copper.png]] Copper (50%)
 
* [[File:bronze.png]] Bronze (65%)
 
* [[File:bronze.png]] Bronze (65%)
* Valorite (80%)
+
* [[File:valorite.png]] Valorite (80%)
 
* [[File:obsidian.png]] Obsidian (90%)
 
* [[File:obsidian.png]] Obsidian (90%)
 
* [[File:mithril.png]] Mithril (100%) - Dwarven racial metal
 
* [[File:mithril.png]] Mithril (100%) - Dwarven racial metal
  
'''Craftable Alloys'''
+
'''Craftable Alloys''' ( ]Alloys command )
 
* [[File:steel.png]] Steel (100%) - Human racial metal
 
* [[File:steel.png]] Steel (100%) - Human racial metal
 
* [[File:bloodrock.png]] Bloodrock (100%) - Orc racial metal
 
* [[File:bloodrock.png]] Bloodrock (100%) - Orc racial metal
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'''PVE Drops/Rare Deposits'''
 
'''PVE Drops/Rare Deposits'''
* [[File:adamantite.png]] Adamantite (105%)
+
* [[File:adamantite.png]] Adamantite (110%)
  
 
==Wood==
 
==Wood==
Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting recipes.
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Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees or finding '''[[Fallen_Logs | fallen trees]]'''. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting plans.
  
 
(Lumberjacking skill % required):
 
(Lumberjacking skill % required):
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* [[File:yew.png]] Yew (95%)
 
* [[File:yew.png]] Yew (95%)
 
* [[File:blackoak.png]] Black Oak (100%)
 
* [[File:blackoak.png]] Black Oak (100%)
 +
 +
==Herbs==
 +
Herbs can be gathered on Regisfall through the Herbalism skill. Their main uses are potions and cooking, however some are also used in select crafting plans.
 +
 +
* [[File:nightshade.png]] Nightshade/Ginseng/Garlic/Mandrake (0% - 60%) ''Yield:'' '''6''' 
 +
* [[File:nettlebloom.png]] Nettlebloom (30% - 90%) ''Yield:'' '''5'''       
 +
* [[File:mountainsage.png]] Mountain Sage (30% - 90%) ''Yield:'' '''4'''
 +
* [[File:graveweed.png]] Graveweed (40% - 100%) ''Yield:'' '''4'''
 +
* [[File:tundramoss.png]] Tundra Moss (50% - 100%) ''Yield:'' '''4'''
 +
* [[File:bloodroot.png]] Bloodroot (60% - 100%) ''Yield:'' '''3'''
 +
* [[File:kingsfoil.png]] Kingsfoil (60% - 100%) ''Yield:'' '''2-3'''
 +
* [[File:fadepetal.png]] Fadepetal (70% - 102%) ''Yield:'' '''2-3'''
 +
* [[File:speckledmushroom2.png]] Speckled Mushroom (75% - 95%) ''Yield:'' '''2'''
 +
* [[File:crimsonmorel2.png]] Crimson Morel (80% - 100%) ''Yield:'' '''2'''
 +
* [[File:eldarthorn.png]] Eldarthorn (80% - 103%) ''Yield:'' '''2'''
 +
* [[File:deathspore2.png]] Deathspore (85% - 105%) ''Yield:'' '''2'''
 +
* [[File:nightcapmushroom2.png]] Nightcap Mushroom (85% - 105%) ''Yield:'' '''2'''
 +
* [[File:steelbloom.png]] Steelbloom (85% - 105%) ''Yield:'' '''1-2'''
 +
* [[File:ancientlotus.png]] Ancient Lotus (105% - 105%) ''Yield:'' '''1'''
 +
* [[File:firebloom.png]] Firebloom (105% - 105%) ''Yield:'' '''1'''
  
 
==Leather==
 
==Leather==
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(Tailoring skill % required):
 
(Tailoring skill % required):
 
* [[File:leather.png]] Leather (0%) - Obtained mainly from animals and low level skinnable creatures.  
 
* [[File:leather.png]] Leather (0%) - Obtained mainly from animals and low level skinnable creatures.  
* [[File:spined.png]] Spined Leather (60%) - Obtained from some low level skinnable creatures. To list a few: Ratman, Lizardman, Alligator, Direwolf
+
* [[File:spined.png]] Spined Leather (70%) - Obtained from some low level skinnable creatures. To list a few: Ratman, Lizardman, Alligator, Direwolf
 
* [[File:horned.png]] Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents.
 
* [[File:horned.png]] Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents.
* [[File:barbed.png]] Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons and Ancient Wyrms as well as some other sources.
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* [[File:barbed.png]] Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons as well as some other sources.
* [[File:scaled.png]] Scaled Leather (100%) - Obtained from rare creatures and is generally used for high level Tailoring gear.
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* [[File:scaled.png]] Scaled Leather (100%) - Obtained from Ancient Wyrms and rare creatures, is generally used for high level Tailoring gear.
 +
 
 +
==Masterwork Bonuses (Armor)==
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 +
{| class="wikitable" style="margin:left"
 +
|-
 +
! Material Type !! Resist Bonus!! Hitpoint Bonus !! Strength Bonus || Other Bonus (Per Piece)
 +
|-
 +
| Iron/Tin/ Regular Leather || +1 Resists || +1 Hits || +1 Strength || NA
 +
|-
 +
| Copper/Bronze/Spined Leather || +1 Resists || +2 Hits || +2 Strength || NA
 +
|-
 +
| Valorite/Horned Leather || +2 Resists || +3 Hits || +3 Strength || NA
 +
|-
 +
| Obsidian/Barbed Leather || +2 Resists || +4 Hits || +4 Strength || NA
 +
|-
 +
| Mithril || +3 Resists || +5 Hits || +5 Strength || Spell Absorption (3%)
 +
|-
 +
| Ithilmar || +3 Resists || +5 Hits || +5 Strength || Mana/HP Damage Exchange (2%)
 +
|-
 +
| Steel || +3 Resists || +5 Hits || +5 Strength || Deflect Incoming Damage (1%)
 +
|-
 +
|Bloodrock || +3 Resists || +5 Hits || +5 Strength || Reflect 50% Melee Damage (1.5%)
 +
|}
 +
 
 +
'''NOTE:''' Masterwork Shields are also granted the Spell Channeling ability
 +
 
 +
==Masterwork Bonuses (Weapons)==
 +
 
 +
{| class="wikitable" style="margin:left"
 +
|-
 +
! Material Type !! Swing Speed Increase ('''SSI%''')!! Dexterity Bonus
 +
|-
 +
| Iron/Tin/Oak/Pine || +2 SSI || +2 Dexterity
 +
|-
 +
| Copper/Bronze/Redwood/White Pine || +4 SSI || +4 Dexterity
 +
|-
 +
| Valorite/Ashwood/Silver Birch || +6 SSI || +6 Dexterity
 +
|-
 +
| Obsidian/Yew || +8 SSI || +8 Dexterity
 +
|-
 +
| Mithril/Steel/Bloodrock/Ithilmar/Black Oak || +10 SSI || +10 Dexterity
 +
|}
  
 +
'''NOTE:''' Materials have scaling additional damage percentages, and in some cases additional benefits that are added.
  
 
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Latest revision as of 21:16, 2 November 2024

Items

Metals

Metals on Regisfall can be gathered through the Mining skill either by targeting a cave/mountain tile with your pickaxe, or mining an ore deposit.

Blacksmiths who have mastered their craft also unlock the ability to create alloys with the ]Alloys command.

(Mining skill % required):

Mineable

  • Iron.png Iron (0%)
  • Tin.png Tin(35%)
  • Copper.png Copper (50%)
  • Bronze.png Bronze (65%)
  • Valorite.png Valorite (80%)
  • Obsidian.png Obsidian (90%)
  • Mithril.png Mithril (100%) - Dwarven racial metal

Craftable Alloys ( ]Alloys command )

  • Steel.png Steel (100%) - Human racial metal
  • Bloodrock.png Bloodrock (100%) - Orc racial metal
  • Ithilmar.png Ithilmar (100%) - Elven racial metal

PVE Drops/Rare Deposits

  • Adamantite.png Adamantite (110%)

Wood

Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees or finding fallen trees. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting plans.

(Lumberjacking skill % required):

  • Oak.png Oak (0%)
  • Pine.png Pine (30%)
  • Redwood.png Redwood (45%)
  • Whitepine.png White Pine (55%)
  • Ashwood.png Ashwood (70%)
  • Silverbirch.png Silver Birch (85%)
  • Yew.png Yew (95%)
  • Blackoak.png Black Oak (100%)

Herbs

Herbs can be gathered on Regisfall through the Herbalism skill. Their main uses are potions and cooking, however some are also used in select crafting plans.

  • Nightshade.png Nightshade/Ginseng/Garlic/Mandrake (0% - 60%) Yield: 6
  • Nettlebloom.png Nettlebloom (30% - 90%) Yield: 5
  • Mountainsage.png Mountain Sage (30% - 90%) Yield: 4
  • Graveweed.png Graveweed (40% - 100%) Yield: 4
  • Tundramoss.png Tundra Moss (50% - 100%) Yield: 4
  • Bloodroot.png Bloodroot (60% - 100%) Yield: 3
  • Kingsfoil.png Kingsfoil (60% - 100%) Yield: 2-3
  • Fadepetal.png Fadepetal (70% - 102%) Yield: 2-3
  • Speckledmushroom2.png Speckled Mushroom (75% - 95%) Yield: 2
  • Crimsonmorel2.png Crimson Morel (80% - 100%) Yield: 2
  • Eldarthorn.png Eldarthorn (80% - 103%) Yield: 2
  • Deathspore2.png Deathspore (85% - 105%) Yield: 2
  • Nightcapmushroom2.png Nightcap Mushroom (85% - 105%) Yield: 2
  • Steelbloom.png Steelbloom (85% - 105%) Yield: 1-2
  • Ancientlotus.png Ancient Lotus (105% - 105%) Yield: 1
  • Firebloom.png Firebloom (105% - 105%) Yield: 1

Leather

Leather can be gathered through the skinning of dead animals/creatures. The variety of leather gathered will depend on the type of creature being skinned:

(Tailoring skill % required):

  • Leather.png Leather (0%) - Obtained mainly from animals and low level skinnable creatures.
  • Spined.png Spined Leather (70%) - Obtained from some low level skinnable creatures. To list a few: Ratman, Lizardman, Alligator, Direwolf
  • Horned.png Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents.
  • Barbed.png Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons as well as some other sources.
  • Scaled.png Scaled Leather (100%) - Obtained from Ancient Wyrms and rare creatures, is generally used for high level Tailoring gear.

Masterwork Bonuses (Armor)

Material Type Resist Bonus Hitpoint Bonus Strength Bonus Other Bonus (Per Piece)
Iron/Tin/ Regular Leather +1 Resists +1 Hits +1 Strength NA
Copper/Bronze/Spined Leather +1 Resists +2 Hits +2 Strength NA
Valorite/Horned Leather +2 Resists +3 Hits +3 Strength NA
Obsidian/Barbed Leather +2 Resists +4 Hits +4 Strength NA
Mithril +3 Resists +5 Hits +5 Strength Spell Absorption (3%)
Ithilmar +3 Resists +5 Hits +5 Strength Mana/HP Damage Exchange (2%)
Steel +3 Resists +5 Hits +5 Strength Deflect Incoming Damage (1%)
Bloodrock +3 Resists +5 Hits +5 Strength Reflect 50% Melee Damage (1.5%)

NOTE: Masterwork Shields are also granted the Spell Channeling ability

Masterwork Bonuses (Weapons)

Material Type Swing Speed Increase (SSI%) Dexterity Bonus
Iron/Tin/Oak/Pine +2 SSI +2 Dexterity
Copper/Bronze/Redwood/White Pine +4 SSI +4 Dexterity
Valorite/Ashwood/Silver Birch +6 SSI +6 Dexterity
Obsidian/Yew +8 SSI +8 Dexterity
Mithril/Steel/Bloodrock/Ithilmar/Black Oak +10 SSI +10 Dexterity

NOTE: Materials have scaling additional damage percentages, and in some cases additional benefits that are added.