Resources
Metals
Metals on Regisfall can be gathered through the Mining skill either by targeting a cave/mountain tile with your pickaxe, or mining an ore deposit.
Blacksmiths who have mastered their craft also unlock the ability to create alloys with the ]Alloys command.
(Mining skill % required):
Mineable
- Iron (0%)
- Tin(35%)
- Copper (50%)
- Bronze (65%)
- Valorite (80%)
- Obsidian (90%)
- Mithril (100%) - Dwarven racial metal
Craftable Alloys ( ]Alloys command )
- Steel (100%) - Human racial metal
- Bloodrock (100%) - Orc racial metal
- Ithilmar (100%) - Elven racial metal
PVE Drops/Rare Deposits
Wood
Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees or finding fallen trees. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting plans.
(Lumberjacking skill % required):
- Oak (0%)
- Pine (30%)
- Redwood (45%)
- White Pine (55%)
- Ashwood (70%)
- Silver Birch (85%)
- Yew (95%)
- Black Oak (100%)
Herbs
Herbs can be gathered on Regisfall through the Herbalism skill. Their main uses are potions and cooking, however some are also used in select crafting plans.
- Nightshade/Ginseng/Garlic/Mandrake (0% - 60%) Yield: 6
- Nettlebloom (30% - 90%) Yield: 5
- Mountain Sage (30% - 90%) Yield: 4
- Graveweed (40% - 100%) Yield: 4
- Tundra Moss (50% - 100%) Yield: 4
- Bloodroot (60% - 100%) Yield: 3
- Kingsfoil (60% - 100%) Yield: 2-3
- Fadepetal (70% - 102%) Yield: 2-3
- Speckled Mushroom (75% - 95%) Yield: 2
- Crimson Morel (80% - 100%) Yield: 2
- Eldarthorn (80% - 103%) Yield: 2
- Deathspore (85% - 105%) Yield: 2
- Nightcap Mushroom (85% - 105%) Yield: 2
- Steelbloom (85% - 105%) Yield: 1-2
- Ancient Lotus (105% - 105%) Yield: 1
- Firebloom (105% - 105%) Yield: 1
Leather
Leather can be gathered through the skinning of dead animals/creatures. The variety of leather gathered will depend on the type of creature being skinned:
(Tailoring skill % required):
- Leather (0%) - Obtained mainly from animals and low level skinnable creatures.
- Spined Leather (70%) - Obtained from some low level skinnable creatures. To list a few: Ratman, Lizardman, Alligator, Direwolf
- Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents.
- Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons as well as some other sources.
- Scaled Leather (100%) - Obtained from Ancient Wyrms and rare creatures, is generally used for high level Tailoring gear.
Masterwork Bonuses (Armor)
Material Type | Resist Bonus | Hitpoint Bonus | Strength Bonus | Other Bonus (Per Piece) |
---|---|---|---|---|
Iron/Tin/ Regular Leather | +1 Resists | +1 Hits | +1 Strength | NA |
Copper/Bronze/Spined Leather | +1 Resists | +2 Hits | +2 Strength | NA |
Valorite/Horned Leather | +2 Resists | +3 Hits | +3 Strength | NA |
Obsidian/Barbed Leather | +2 Resists | +4 Hits | +4 Strength | NA |
Mithril | +3 Resists | +5 Hits | +5 Strength | Spell Absorption (3%) |
Ithilmar | +3 Resists | +5 Hits | +5 Strength | Mana/HP Damage Exchange (2%) |
Steel | +3 Resists | +5 Hits | +5 Strength | Deflect Incoming Damage (1%) |
Bloodrock | +3 Resists | +5 Hits | +5 Strength | Reflect 50% Melee Damage (1.5%) |
NOTE: Masterwork Shields are also granted the Spell Channeling ability
Masterwork Bonuses (Weapons)
Material Type | Swing Speed Increase (SSI%) | Dexterity Bonus |
---|---|---|
Iron/Tin/Oak/Pine | +2 SSI | +2 Dexterity |
Copper/Bronze/Redwood/White Pine | +4 SSI | +4 Dexterity |
Valorite/Ashwood/Silver Birch | +6 SSI | +6 Dexterity |
Obsidian/Yew | +8 SSI | +8 Dexterity |
Mithril/Steel/Bloodrock/Ithilmar/Black Oak | +10 SSI | +10 Dexterity |
NOTE: Materials have scaling additional damage percentages, and in some cases additional benefits that are added.