Difference between revisions of "Resisting Spells"

From Regisfall Wiki
Jump to: navigation, search
m
m
 
(5 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
''Also known as Magic Resistance''
 
''Also known as Magic Resistance''
  
Resisting Spells is a defensive skill that enhances an adventurer’s innate resistance to elemental damage. While it does **not** reduce the impact or duration of debuff spells such as Paralyze or Curse, it plays a critical role in mitigating elemental harm, and does reduce damage from spells when a resistance check is triggered.
+
Resisting Spells is a defensive skill that enhances an adventurer’s innate resistance to elemental damage. While it does '''not''' reduce the impact or duration of debuff spells such as Paralyze or Curse, it plays a critical role in mitigating elemental harm, and does reduce damage from spells when a resistance check is triggered.
  
 
== Effects ==
 
== Effects ==
 
* Grants a passive bonus to elemental resistances: Poison, Cold, Fire, and Energy.
 
* Grants a passive bonus to elemental resistances: Poison, Cold, Fire, and Energy.
* The bonus begins at **42 skill** and scales with progression.
+
* The bonus begins at '''42 skill''' and scales with progression.
 
* Does not affect the duration or potency of negative status effects like Paralyze or Weaken.
 
* Does not affect the duration or potency of negative status effects like Paralyze or Weaken.
  
 
== Mechanics ==
 
== Mechanics ==
 
* The skill may exceed 120 and continues to build beyond the cap.
 
* The skill may exceed 120 and continues to build beyond the cap.
* Each additional point of skill beyond 42 contributes incremental increases to elemental resistances, but only when unarmored. For most classes, this does not stack with armor/clothing.
+
* Each additional point of skill beyond 42 contributes incremental increases to elemental resistances. For most classes, this does not stack with armor/clothing.
 +
* You could, in theory, achieve a high level of resistance to exceed the value of your armor, but this is unlikely.
 
* Passive benefit only; no active use or triggered abilities.
 
* Passive benefit only; no active use or triggered abilities.
  
 
== Synergy ==
 
== Synergy ==
* *Feats* such as '''Elemental Resistance''' further enhance the benefits of this skill.
+
* Feats such as '''Elemental Resistance''' further enhance the benefits of this skill.
 
* Certain classes, including the [[Kensai]], gain additional bonuses when combining Resisting Spells with appropriate feats.
 
* Certain classes, including the [[Kensai]], gain additional bonuses when combining Resisting Spells with appropriate feats.
 
* Stackable with enchantments, magical gear, and consumable resist boosts.
 
* Stackable with enchantments, magical gear, and consumable resist boosts.
* Racial Feats such as Magic Resistance for [[Elves | Elf]] further enhance the skill when stacked.
+
* Racial Feats such as Magic Resistance for [[Elf | Elves ]] further enhance the skill when stacked.
  
 
== Training ==
 
== Training ==
Line 28: Line 29:
  
 
== Notes ==
 
== Notes ==
* Not to be confused with spell negation or resistance to magical effects that can be provided by certain items and feats—this skill strictly governs **elemental resistance**.
+
* Not to be confused with spell negation or resistance to magical effects that can be provided by certain items and feats
 
* Essential for tank-style builds, frontliners, and those adventuring in elemental-heavy regions.
 
* Essential for tank-style builds, frontliners, and those adventuring in elemental-heavy regions.
 
* Often used as a secondary defensive layer in PvP and PvE alike.
 
* Often used as a secondary defensive layer in PvP and PvE alike.
 +
 +
<small>Return: [[Skills]]</small>
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 18:00, 25 July 2025

Return: Skills

Resisting Spells

Also known as Magic Resistance

Resisting Spells is a defensive skill that enhances an adventurer’s innate resistance to elemental damage. While it does not reduce the impact or duration of debuff spells such as Paralyze or Curse, it plays a critical role in mitigating elemental harm, and does reduce damage from spells when a resistance check is triggered.

Effects

  • Grants a passive bonus to elemental resistances: Poison, Cold, Fire, and Energy.
  • The bonus begins at 42 skill and scales with progression.
  • Does not affect the duration or potency of negative status effects like Paralyze or Weaken.

Mechanics

  • The skill may exceed 120 and continues to build beyond the cap.
  • Each additional point of skill beyond 42 contributes incremental increases to elemental resistances. For most classes, this does not stack with armor/clothing.
  • You could, in theory, achieve a high level of resistance to exceed the value of your armor, but this is unlikely.
  • Passive benefit only; no active use or triggered abilities.

Synergy

  • Feats such as Elemental Resistance further enhance the benefits of this skill.
  • Certain classes, including the Kensai, gain additional bonuses when combining Resisting Spells with appropriate feats.
  • Stackable with enchantments, magical gear, and consumable resist boosts.
  • Racial Feats such as Magic Resistance for Elves further enhance the skill when stacked.

Training

  • Increases when you are the target of damaging spells that deal elemental damage, or debuff spells.
  • Effective training involves standing against enemy spellcasters who use fire, poison, or cold attacks.
  • Gains are gradual and best paired with controlled spell damage or training areas.

Notes

  • Not to be confused with spell negation or resistance to magical effects that can be provided by certain items and feats
  • Essential for tank-style builds, frontliners, and those adventuring in elemental-heavy regions.
  • Often used as a secondary defensive layer in PvP and PvE alike.

Return: Skills