Difference between revisions of "Resisting Spells"

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There are many ways to learn to resist the many harmful effects of the aether, the raw essence of magical power. Only those with the greatest understanding of this skill will be able to protect themselves from the brunt of most magical and divine attacks.
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<small>Return: [[Skills]]</small>
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= Resisting Spells =
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''Also known as Magic Resistance''
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Resisting Spells is a defensive skill that enhances an adventurer’s innate resistance to elemental damage. While it does '''not''' reduce the impact or duration of debuff spells such as Paralyze or Curse, it plays a critical role in mitigating elemental harm, and does reduce damage from spells when a resistance check is triggered.
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== Effects ==
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* Grants a passive bonus to elemental resistances: Poison, Cold, Fire, and Energy.
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* The bonus begins at '''42 skill''' and scales with progression.
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* Does not affect the duration or potency of negative status effects like Paralyze or Weaken.
  
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== Mechanics ==
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* The skill may exceed 120 and continues to build beyond the cap.
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* Each additional point of skill beyond 42 contributes incremental increases to elemental resistances. For most classes, this does not stack with armor/clothing.
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* You could, in theory, achieve a high level of resistance to exceed the value of your armor, but this is unlikely.
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* Passive benefit only; no active use or triggered abilities.
  
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== Synergy ==
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* Feats such as '''Elemental Resistance''' further enhance the benefits of this skill.
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* Certain classes, including the [[Kensai]], gain additional bonuses when combining Resisting Spells with appropriate feats.
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* Stackable with enchantments, magical gear, and consumable resist boosts.
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* Racial Feats such as Magic Resistance for [[Elf | Elves ]] further enhance the skill when stacked.
  
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== Training ==
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* Increases when you are the target of damaging spells that deal elemental damage, or debuff spells.
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* Effective training involves standing against enemy spellcasters who use fire, poison, or cold attacks.
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* Gains are gradual and best paired with controlled spell damage or training areas.
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== Notes ==
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* Not to be confused with spell negation or resistance to magical effects that can be provided by certain items and feats
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* Essential for tank-style builds, frontliners, and those adventuring in elemental-heavy regions.
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* Often used as a secondary defensive layer in PvP and PvE alike.
  
 
<small>Return: [[Skills]]</small>
 
<small>Return: [[Skills]]</small>
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__NOTOC__

Latest revision as of 18:00, 25 July 2025

Return: Skills

Resisting Spells

Also known as Magic Resistance

Resisting Spells is a defensive skill that enhances an adventurer’s innate resistance to elemental damage. While it does not reduce the impact or duration of debuff spells such as Paralyze or Curse, it plays a critical role in mitigating elemental harm, and does reduce damage from spells when a resistance check is triggered.

Effects

  • Grants a passive bonus to elemental resistances: Poison, Cold, Fire, and Energy.
  • The bonus begins at 42 skill and scales with progression.
  • Does not affect the duration or potency of negative status effects like Paralyze or Weaken.

Mechanics

  • The skill may exceed 120 and continues to build beyond the cap.
  • Each additional point of skill beyond 42 contributes incremental increases to elemental resistances. For most classes, this does not stack with armor/clothing.
  • You could, in theory, achieve a high level of resistance to exceed the value of your armor, but this is unlikely.
  • Passive benefit only; no active use or triggered abilities.

Synergy

  • Feats such as Elemental Resistance further enhance the benefits of this skill.
  • Certain classes, including the Kensai, gain additional bonuses when combining Resisting Spells with appropriate feats.
  • Stackable with enchantments, magical gear, and consumable resist boosts.
  • Racial Feats such as Magic Resistance for Elves further enhance the skill when stacked.

Training

  • Increases when you are the target of damaging spells that deal elemental damage, or debuff spells.
  • Effective training involves standing against enemy spellcasters who use fire, poison, or cold attacks.
  • Gains are gradual and best paired with controlled spell damage or training areas.

Notes

  • Not to be confused with spell negation or resistance to magical effects that can be provided by certain items and feats
  • Essential for tank-style builds, frontliners, and those adventuring in elemental-heavy regions.
  • Often used as a secondary defensive layer in PvP and PvE alike.

Return: Skills