Difference between revisions of "Druid"

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[[Classes]]
 
[[Classes]]
  
[[File:Druidpic.jpg]]
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[[File:Druidpic.jpg|center]]
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== Jump to Section ==
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[[#Class Summary|Summary]]  • 
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[[#Stats|Stats]]  • 
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[[#Skills|Skills]]  • 
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[[#Spells|Spells]]  • 
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[[#Feats and Abilities|Feats]]  • 
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[[#Subclasses|Subclasses]]
  
 
== Class Summary ==
 
== Class Summary ==
  
Where the Mage commands the elemental powers of Gaia's being, you command the more physical aspects; the plant and animal life. Whether calling upon the local wildlife to your aid, bringing the area plant life to the waking world, or even calming the most enraged of beasts, you have powers at your command that are equal to what the elementalist holds. You have no equal when it comes to dealing with the sentient children of Gaia. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect the wishes of Gaia and learn when to use her powers and when to refrain from using them. As with any Druid, armor involving ferrous materials can not be equipped with the exception of Leather and Boots, and your combat weapons are limited those of non-metal make (daggers being allowed).
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The Druid channels the natural world—calling forth beasts, awakening plant life, and commanding the primal forces of nature. Unlike Mages who bend elemental forces, Druids walk in harmony with the wild, invoking its blessings or fury when needed. They excel at animal taming, shapeshifting, and survival, but must live with humility, wearing only leather and honoring nature's balance.
 
 
== Starting Items ==
 
 
 
<small text>20 Gold
 
 
 
Plain shirt
 
 
 
Long pants
 
 
 
Boots
 
 
 
Lantern
 
 
 
Journal
 
 
 
Robe
 
 
 
Club
 
  
Staff
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'''Restrictions:'''
 
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* Leather armor only
Spellbook w/ low level scrolls
 
 
 
Crafter bag</small text>
 
 
 
== Feats ==
 
 
 
[[File:Druid.jpg]]
 
[[File:Druidabilities.jpg]]
 
 
 
 
 
All Druids have access to the same standard class feats. Upon choosing either Predator or Restoration specialization at level 10, the Druid will have access to unlock new spec specific feats and be granted some new abilities.
 
 
 
Resist Poison and Alchemy Science are granted to Druids by default upon character creation.
 
 
 
== Predator Specialization ==
 
 
 
[[File:Predator.jpg]]
 
[[File:Predatorabilities.jpg]]
 
 
 
== Restoration Specialization ==
 
 
 
[[File:Restoration.jpg]]
 
[[File:Restorationabilities.jpg]]
 
  
 
== Stats ==
 
== Stats ==
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== Skills ==
 
== Skills ==
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''(All other skills default to 0.0)''
  
''(note: All other skills default to 0.0 each)''
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=== Combat Skills ===
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{| class="wikitable"
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! Skill !! Cap
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|-
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| Magery || 100.0
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|-
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| Resist Spells || 100.0
 +
|-
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| Anatomy || 100.0
 +
|-
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| Tactics || 100.0
 +
|-
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| Wrestling || 100.0
 +
|-
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| Mace Fighting || 80.0
 +
|-
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| Block || 80.0
 +
|-
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| Dodge || 60.0
 +
|-
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| Healing || 80.0
 +
|-
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| Evaluating Intelligence || 80.0
 +
|-
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| Swordsmanship || 40.0
 +
|-
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| Fencing || 40.0
 +
|}
  
===== <u>Combat</u> =====
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=== Crafting Skills ===
 +
''(Capped at 40 unless crafting feats are allocated)''
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{| class="wikitable"
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! Skill !! Cap
 +
|-
 +
| Blacksmithing || 40.0
 +
|-
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| Carpentry || 40.0
 +
|-
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| Cooking || 40.0
 +
|-
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| Tailoring || 40.0
 +
|-
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| Tinkering || 40.0
 +
|-
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| Alchemy || 100.0
 +
|}
  
Magery - 100.0
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=== Other Skills ===
 +
{| class="wikitable"
 +
! Skill !! Cap
 +
|-
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| Animal Taming || 100.0
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|-
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| Camping || 100.0
 +
|-
 +
| Detect Hidden || 100.0
 +
|-
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| Herding || 100.0
 +
|-
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| Inscription || 100.0
 +
|-
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| Veterinary || 100.0
 +
|-
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| Cartography || 80.0
 +
|-
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| Tracking || 80.0
 +
|-
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| Herbalism || 100.0
 +
|-
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| Fishing || 100.0
 +
|-
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| Lumberjacking || 100.0
 +
|-
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| Mining || 100.0
 +
|-
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| Musicianship || 100.0
 +
|-
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| Item Identification || 100.0
 +
|-
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| Arms Lore || 100.0
 +
|-
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| Stealth || 100.0
 +
|}
  
Resist Spells - 100.0
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== Spells ==
  
Macefighting - 80.0
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{| class="wikitable"
 +
! Circle !! Spells
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|-
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| '''First Circle''' || [[File:create_food_icon.gif|44px|Create Food]] [[Create Food]] • [[File:heal_icon.gif|44px|Heal]] [[Heal]] • [[File:night_sight_icon.gif|44px|Night Sight]] [[Night Sight]]
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|-
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| '''Second Circle''' || [[File:agility_icon.gif|44px|Agility]] [[Agility]] • [[File:cunning_icon.gif|44px|Cunning]] [[Cunning]] • [[File:cure_icon.gif|44px|Cure]] [[Cure]] • [[File:protection_icon.gif|44px|Protection]] [[Protection]] • [[File:strength_icon.gif|44px|Strength]] [[Strength]]
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|-
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| '''Third Circle''' || [[File:poison_icon.gif|44px|Poison]] [[Poison]] • [[File:wall_of_stone_icon.gif|44px|Wall of Stone]] [[Wall of Stone]]
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|-
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| '''Fourth Circle''' || [[File:arch_protection_icon.gif|44px|Arch Protection]] [[Arch Protection]] • [[File:arch_cure_icon.gif|44px|Arch Cure]] [[Arch Cure]] • [[File:curse_icon.gif|44px|Curse]] [[Curse]] • [[File:greater_heal_icon.gif|44px|Greater Heal]] [[Greater Heal]] <small>(Restoration only)</small> • [[File:lightning_icon.gif|44px|Lightning]] [[Lightning]]
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|-
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| '''Fifth Circle''' || [[File:poison_field_icon.gif|44px|Poison Field]] [[Poison Field]] • [[File:summon_creature_icon.gif|44px|Summon Creature]] [[Summon Creature]]
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|-
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| '''Sixth Circle''' || [[File:dispel_icon.gif|44px|Dispel]] [[Dispel]] • [[File:mass_curse_icon.gif|44px|Mass Curse]] [[Mass Curse]] • [[File:reveal_icon.gif|44px|Reveal]] [[Reveal]]
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|-
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| '''Seventh Circle''' || [[File:chain_lightning_icon.gif|44px|Chain Lightning]] [[Chain Lightning]] • [[File:mass_dispel_icon.gif|44px|Mass Dispel]] [[Mass Dispel]]
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|-
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| '''Eighth Circle''' || [[File:earthquake_icon.gif|44px|Earthquake]] [[Earthquake]] • [[File:resurrection_icon.gif|44px|Resurrection]] [[Resurrection]] • [[File:summon_air_elemental_icon.gif|44px|Summon Air Elemental]] [[Summon Air Elemental]] • [[File:summon_earth_elemental_icon.gif|44px|Summon Earth Elemental]] [[Summon Earth Elemental]] • [[File:summon_water_elemental_icon.gif|44px|Summon Water Elemental]] [[Summon Water Elemental]]
 +
|}
  
Tactics - 80.0
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== Feats and Abilities ==
  
Block - 80.0
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=== Base Feats ===
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* [[Wild Shape]] 
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* [[Beast Lore]] 
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* [[Advanced Healing]] 
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* [[Forestwalking]] 
  
Dodge - 60.0
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=== Base Abilities (Free Feats) ===
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* [[Resist Poison]] 
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* [[Alchemy Science]] 
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* [[Druid_Craft|Druid Craft]] 
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* Arch Protection spell prevents a death blow at the cost of your stamina
  
Anatomy - 80.0
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== Subclasses ==
 +
''At level 10, Druids may choose a subclass from the feat menu to specialize further.''
  
Healing - 80.0
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=== Predator ===
 +
Predators are fierce melee shapeshifters, gaining bleed effects, enhanced combat skills, and physical resilience. They cannot cast Greater Heal.
  
Evaluate Int - 80.0
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'''Subclass Feats:'''
 +
* [[Onslaught]] 
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* [[Tough Hide]] 
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* [[Pounce]] 
  
Wrestling - 100.0
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'''Subclass Abilities (Free):'''
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* [[Bite]] 
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* [[Physical Resistance]] 
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* +10% Wrestling / Tactics cap 
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* +15% Dodge cap 
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* +2 HP Regeneration 
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* Unique passive effects while shapeshifted
  
Swordsmanship - 20.0
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---
  
Fencing - 20.0
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=== Restoration ===
 +
Restoration Druids specialize in healing, regeneration, and support spells. While still capable of shapeshifting, they gain powerful restorative enhancements.
  
Aim - 15.0
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'''Subclass Feats:'''
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* [[Restorative Aura|Nature Aura]] 
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* [[Wild Growth]] 
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* [[Nature's Defender]] 
  
===== Crafting =====
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'''Subclass Abilities (Free):'''
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* [[Entangling Roots]] 
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* [[Nature's Enchantment]] 
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* +3 Mana Regeneration 
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* Healing spells gain heal-over-time 
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* [[Bless]] spell unlocked
  
Blacksmithing - 40.0
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'''Additional Spell (Third Circle):'''
 
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* [[File:bless_icon.gif|44px|Bless]] [[Bless]]
Carpentry - 40.0
 
 
 
Cooking - 60.0
 
 
 
Fletching - 40.0
 
 
 
Tailoring - 40.0
 
 
 
Tinkering - 40.0
 
 
 
===== <u>Other</u> =====
 
 
 
Alchemy - 100.0
 
 
 
Animal Lore - 100.0
 
 
 
Animal Taming - 100.0
 
 
 
Camping - 100.0
 
 
 
Detect Hidden - 100.0
 
 
 
Fishing - 100.0
 
 
 
Herding - 100.0
 
 
 
Inscription - 100.0
 
 
 
Veterinary - 100.0
 
 
 
Cartography - 80.0
 
 
 
Tracking - 80.0
 
 
 
Lumberjacking - 100.0
 
 
 
Mining - 100.0
 
 
 
Musicianship - 100.0
 
 
 
== Bonuses / Restrictions ==
 
 
 
Class Feats and Items
 
 
 
Druidcraft
 
 
 
Leather Armor only
 
 
 
Non-metal Weapons only (Daggers allowed)
 
 
 
== Spells ==
 
 
 
{| class=""
 
|-
 
| <u>Circle</u>
 
!colspan="6" | <span style="text-align:center;>  <u>Spell</u> </span>
 
|-
 
| '''First Circle'''
 
| [[File:create_food_icon.gif| 44px | Create Food]]
 
| [[File:heal_icon.gif| 44px | Heal]]
 
| [[File:night_sight_icon.gif| 44px | Night Sight]]
 
|-
 
| '''Second Circle'''
 
 
 
| [[File:agility_icon.gif| 44px | Agility]]
 
| [[File:cunning_icon.gif| 44px | Cunning]]
 
| [[File:harm_icon.gif| 44px | Harm]]
 
| [[File:cure_icon.gif|44px | Cure]]
 
| [[File:protection_icon.gif| 44px | Protection]]
 
| [[File:strength_icon.gif| 44px | Strength]]
 
|-
 
| '''Third Circle'''
 
| [[File:bless_icon.gif| 44px | Bless]]
 
| [[File:poison_icon.gif| 44px | Poison]]
 
| [[File:wall_of_stone_icon.gif| 44px | Wall of Stone]]  
 
|-
 
| '''Forth Circle'''
 
| [[File:arch_protection_icon.gif| 44px | Arch Protection]]
 
| [[File:arch_cure_icon.gif| 44px | Arch Cure]]
 
| [[File:curse_icon.gif| 44px | Curse]]
 
| [[File:greater_heal_icon.gif| 44px | Greater Heal]]
 
| [[File:lightning_icon.gif| 44px | Lightning]]
 
|-
 
| '''Fifth Circle'''
 
| [[File:poison_field_icon.gif| 44px | Poison Field]]
 
| [[File:summon _creature_icon.gif| 44px | Summon Creature]]
 
|-
 
| '''Sixth Circle'''
 
| [[File:dispel_icon.gif| 44px | Dispel]]
 
| [[File:mass_curse_icon.gif| 44px | Mass Curse]]
 
| [[File:reveal_icon.gif| 44px | Reveal]]
 
|-
 
| '''Seventh Circle'''
 
| [[File:chain_lightning_icon.gif| 44px | Chain Lightning]]
 
| [[File:mass_dispel_icon.gif| 44px | Mass Dispel]]
 
| [[File:polymorph_icon.gif| 44px | Polymorph]]
 
|-
 
| '''Eight Circle'''
 
| [[File:earthquake_icon.gif| 44px | Earthquake]]
 
| [[File:resurrection_icon.gif| 44px | Resurrection]]
 
| [[File:summon_air_elemental_icon.gif| 44px | Summon Air Elemental]]
 
| [[File:summon_earth_elemental_icon.gif| 44px | Summon Earth Elemental]]
 
| [[File:summon_water_elemental_icon.gif| 44px | Summon Water Elemental]]
 
|}
 
  
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----
  
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Return to: [[Classes]]
  
Return: ''[[Classes]]''
 
 
__NOTOC__
 
__NOTOC__

Latest revision as of 18:59, 9 July 2025

Classes

Druidpic.jpg

Jump to Section

Summary  •  Stats  •  Skills  •  Spells  •  Feats  •  Subclasses

Class Summary

The Druid channels the natural world—calling forth beasts, awakening plant life, and commanding the primal forces of nature. Unlike Mages who bend elemental forces, Druids walk in harmony with the wild, invoking its blessings or fury when needed. They excel at animal taming, shapeshifting, and survival, but must live with humility, wearing only leather and honoring nature's balance.

Restrictions:

  • Leather armor only

Stats

The stat offset for Druid can be viewed on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap
Magery 100.0
Resist Spells 100.0
Anatomy 100.0
Tactics 100.0
Wrestling 100.0
Mace Fighting 80.0
Block 80.0
Dodge 60.0
Healing 80.0
Evaluating Intelligence 80.0
Swordsmanship 40.0
Fencing 40.0

Crafting Skills

(Capped at 40 unless crafting feats are allocated)

Skill Cap
Blacksmithing 40.0
Carpentry 40.0
Cooking 40.0
Tailoring 40.0
Tinkering 40.0
Alchemy 100.0

Other Skills

Skill Cap
Animal Taming 100.0
Camping 100.0
Detect Hidden 100.0
Herding 100.0
Inscription 100.0
Veterinary 100.0
Cartography 80.0
Tracking 80.0
Herbalism 100.0
Fishing 100.0
Lumberjacking 100.0
Mining 100.0
Musicianship 100.0
Item Identification 100.0
Arms Lore 100.0
Stealth 100.0

Spells

Circle Spells
First Circle Create Food Create FoodHeal HealNight Sight Night Sight
Second Circle Agility AgilityCunning CunningCure CureProtection ProtectionStrength Strength
Third Circle Poison PoisonWall of Stone Wall of Stone
Fourth Circle Arch Protection Arch ProtectionArch Cure Arch CureCurse CurseGreater Heal Greater Heal (Restoration only)Lightning Lightning
Fifth Circle Poison Field Poison FieldSummon Creature Summon Creature
Sixth Circle Dispel DispelMass Curse Mass CurseReveal Reveal
Seventh Circle Chain Lightning Chain LightningMass Dispel Mass Dispel
Eighth Circle Earthquake EarthquakeResurrection ResurrectionSummon Air Elemental Summon Air ElementalSummon Earth Elemental Summon Earth ElementalSummon Water Elemental Summon Water Elemental

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Druids may choose a subclass from the feat menu to specialize further.

Predator

Predators are fierce melee shapeshifters, gaining bleed effects, enhanced combat skills, and physical resilience. They cannot cast Greater Heal.

Subclass Feats:

Subclass Abilities (Free):

  • Bite
  • Physical Resistance
  • +10% Wrestling / Tactics cap
  • +15% Dodge cap
  • +2 HP Regeneration
  • Unique passive effects while shapeshifted

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Restoration

Restoration Druids specialize in healing, regeneration, and support spells. While still capable of shapeshifting, they gain powerful restorative enhancements.

Subclass Feats:

Subclass Abilities (Free):

Additional Spell (Third Circle):


Return to: Classes