Difference between revisions of "Wild Shape"

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== Wild Shape ==
 
== Wild Shape ==
  
''Wild Shape will grant access to additional forms, but the Shapeshifter must still meet the requirements for that form. As the skill progresses, the number of forms available will also increase. The forester version of this feat has less forms available than the shapeshifter feat.''
+
''With this feat, the druid gains the ability to transform into various beasts, assuming their physical appearance and natural abilities. The druid may choose from a selection of animal forms, each with unique traits suited for exploration, combat, or utility. While transformed, the druid retains their mental faculties but adopts the physical strengths and limitations of the chosen creature. The transformation is fluid and instinctive, reflecting the druid's harmony with the natural world.''
  
 
* Activated by using the ]Shapeshift command
 
* Activated by using the ]Shapeshift command
  
 +
* Forms are classified by type, for example Direwolf is a type of Canis and Grizzly Bear is a type of Ursine
  
  
  
 +
=== The Shapeshifted Druid will gain additional stats and attributes based on their form type as follows: ===
 +
(L) = Per Level
  
 +
{| class="wikitable" style="margin:left"
 +
|-
 +
! Type !! Str (L) !! Dex (L) !! Int (L) || Damage Modifier || Speed Modifier || Armor Modifier || Hits (L) || Stam (L) || Mana (L) || HP Regen Modifier || Stamina Regen Modifier || Mana Regen Modifier || Special Move
 +
|-
 +
| Avis || 0.7 || 1.5 || 3.0 || 0.35 || 1.4 || 1.0 || 2.0 || 1.2 ||  2.5 || 0.05 || .15 || .2 || Armor Ignore
 +
|-
 +
| Canis || 2.0 || 2.2 || 1.0 || 0.7 || 1.8 || 1.8 || 2.5 || 2.2 ||  0.5 || 0.1 || .10 || .2 || Double Strike
 +
|-
 +
| Felis || 1.8 || 2.5 || 1.2 || 0.65 || 2.2 || 1.7 || 2.2 || 2.5 || 0.7 || 0.1 || .15 || .3 || Armor Ignore
 +
|-
 +
| Ursine || 3.5 || 1.5 || 0.4 || 0.4 || 1.6 || 3.0 || 4.5 || 2.5 || 0.5 || 0.25 || .30 || .1 || Crushing Blow
 +
|-
 +
| Ungulate || 2.5 || 0.5 || 0.5 || 0.25 || 0.5 || 2.5 || 5.0 || 3.5 || 0.0 || 0.05 || .40 || 0 || Dismount
 +
|-
 +
| Runner || 0.5 || 0.5 || 0.4 || 0.20 || 1.5 || .8 || 1.0 || 2.5 || 0.5 || 0.05 || .40 || 0 || Paralyzing Blow
 +
|-
 +
| Reptile|| 2.5 || 1.5 || 1.4 || 0.75 || 0.6 || 2.5 || 3.5 || 2.5 || 0.5 || 0.3 || .30 || .1 || Mortal Strike
 +
|-
 +
| Rodent || 0.5 || 4.0 || 2.0 || 0.2 || 3.0 || 0.8 || 1.1 || 1.5 || 0.15 || 0.05 || .05 || 0 || Shadow Strike
 +
|-
 +
| Stalker || 1.5 || 2.4 || 1.0 || .70 || 2.0 || 1.2 || 1.5 || 1.5 || 0.15 || 0.05 || .05 || 0 || Infectious Strike
 +
|-
 +
| Draconic || 2.5 || 1.5 || 2.2 || .70 || 1.5 || 2.5 || 3.5 || 2.5 || 1.95 || 0.3 || .05 || .2 || Whirlwind 
 +
|-
 +
| Floral || 1.8 || 1.5 || 1 || .55 || 1.4 || 1.4 || 2.4 || 1.5 || 1.55 || 0.5 || .4 || .2 || Disarm
 +
|-
 +
|}
  
 +
===Group Type Utility Skill Bonuses===
 +
Each form group type has its own unique skill bonus as follows(level is capped at 20):
  
 +
* Avis - Detect Hidden: Level x 5
 +
* Canis - Tracking: Level x 5
 +
* Felis - Dodge: Level
 +
* Ursine - Focus: Level x 2
 +
* Ungulate - Animal Taming: Level x 2
 +
* Runner - Camping: Level x 3
 +
* Reptile - Tactics: Level + 5
 +
* Rodent -  Stealth: Level x 5
 +
* Stalker - Poisoning: Level x 5
 +
* Draconic - Magic Resist: Level
 +
* Floral - Anatomy: Level
  
 +
== Predator Bonuses ==
 +
Predators receive bonuses while shapeshifted as follows:
 +
* An "Ancestry" bonus which can be selected through the Shapeshifting menu, boosting their form group stat bonus by 20% when shifted into that specific group type (3 day cooldown on changing Ancestry)
 +
* A skill bonus of +1% Wrestling for every 2 levels(caps at +10%)
 +
* A level-based Hit Chance Increase and Defense Chance Increase buff, based on form group
  
 +
== Predator Combat Abilities ==
 +
Predators will receive a combat-based ability when shifting into most combat form groups:
  
 
+
* Avis - Chance to double-strike on hit
 
+
* Canis - Chance to ignore 50% of the enemy's armor on hit
 
+
* Felis - Chance to cause bleed on hit, along with a small tick of additional damage
 
+
* Ursine - Custom Battle Hardened effect(not quite as strong as Defender) + chance to Taunt target on hit. Increases Tough Hide proc chance by 5% if feat is taken
 +
* Stalker - Chance to poison enemy on hit
 +
* Draconic - Chance to burn on hit
 +
* Floral - Chance to strike adjacent targets
  
  
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 23:41, 11 April 2025

Druid


Wild Shape

With this feat, the druid gains the ability to transform into various beasts, assuming their physical appearance and natural abilities. The druid may choose from a selection of animal forms, each with unique traits suited for exploration, combat, or utility. While transformed, the druid retains their mental faculties but adopts the physical strengths and limitations of the chosen creature. The transformation is fluid and instinctive, reflecting the druid's harmony with the natural world.

  • Activated by using the ]Shapeshift command
  • Forms are classified by type, for example Direwolf is a type of Canis and Grizzly Bear is a type of Ursine


The Shapeshifted Druid will gain additional stats and attributes based on their form type as follows:

(L) = Per Level

Type Str (L) Dex (L) Int (L) Damage Modifier Speed Modifier Armor Modifier Hits (L) Stam (L) Mana (L) HP Regen Modifier Stamina Regen Modifier Mana Regen Modifier Special Move
Avis 0.7 1.5 3.0 0.35 1.4 1.0 2.0 1.2 2.5 0.05 .15 .2 Armor Ignore
Canis 2.0 2.2 1.0 0.7 1.8 1.8 2.5 2.2 0.5 0.1 .10 .2 Double Strike
Felis 1.8 2.5 1.2 0.65 2.2 1.7 2.2 2.5 0.7 0.1 .15 .3 Armor Ignore
Ursine 3.5 1.5 0.4 0.4 1.6 3.0 4.5 2.5 0.5 0.25 .30 .1 Crushing Blow
Ungulate 2.5 0.5 0.5 0.25 0.5 2.5 5.0 3.5 0.0 0.05 .40 0 Dismount
Runner 0.5 0.5 0.4 0.20 1.5 .8 1.0 2.5 0.5 0.05 .40 0 Paralyzing Blow
Reptile 2.5 1.5 1.4 0.75 0.6 2.5 3.5 2.5 0.5 0.3 .30 .1 Mortal Strike
Rodent 0.5 4.0 2.0 0.2 3.0 0.8 1.1 1.5 0.15 0.05 .05 0 Shadow Strike
Stalker 1.5 2.4 1.0 .70 2.0 1.2 1.5 1.5 0.15 0.05 .05 0 Infectious Strike
Draconic 2.5 1.5 2.2 .70 1.5 2.5 3.5 2.5 1.95 0.3 .05 .2 Whirlwind
Floral 1.8 1.5 1 .55 1.4 1.4 2.4 1.5 1.55 0.5 .4 .2 Disarm

Group Type Utility Skill Bonuses

Each form group type has its own unique skill bonus as follows(level is capped at 20):

  • Avis - Detect Hidden: Level x 5
  • Canis - Tracking: Level x 5
  • Felis - Dodge: Level
  • Ursine - Focus: Level x 2
  • Ungulate - Animal Taming: Level x 2
  • Runner - Camping: Level x 3
  • Reptile - Tactics: Level + 5
  • Rodent - Stealth: Level x 5
  • Stalker - Poisoning: Level x 5
  • Draconic - Magic Resist: Level
  • Floral - Anatomy: Level

Predator Bonuses

Predators receive bonuses while shapeshifted as follows:

  • An "Ancestry" bonus which can be selected through the Shapeshifting menu, boosting their form group stat bonus by 20% when shifted into that specific group type (3 day cooldown on changing Ancestry)
  • A skill bonus of +1% Wrestling for every 2 levels(caps at +10%)
  • A level-based Hit Chance Increase and Defense Chance Increase buff, based on form group

Predator Combat Abilities

Predators will receive a combat-based ability when shifting into most combat form groups:

  • Avis - Chance to double-strike on hit
  • Canis - Chance to ignore 50% of the enemy's armor on hit
  • Felis - Chance to cause bleed on hit, along with a small tick of additional damage
  • Ursine - Custom Battle Hardened effect(not quite as strong as Defender) + chance to Taunt target on hit. Increases Tough Hide proc chance by 5% if feat is taken
  • Stalker - Chance to poison enemy on hit
  • Draconic - Chance to burn on hit
  • Floral - Chance to strike adjacent targets