Difference between revisions of "Resources"
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Blacksmiths who have mastered their craft also unlock the ability to create alloys with the ]Alloys command. | Blacksmiths who have mastered their craft also unlock the ability to create alloys with the ]Alloys command. | ||
+ | |||
+ | (Mining skill % required): | ||
'''Mineable''' | '''Mineable''' | ||
− | |||
* [[File:iron.png]] Iron (0%) | * [[File:iron.png]] Iron (0%) | ||
+ | * [[File:tin.png]] Tin(35%) | ||
* [[File:copper.png]] Copper (50%) | * [[File:copper.png]] Copper (50%) | ||
− | * [[File:bronze.png]] Bronze ( | + | * [[File:bronze.png]] Bronze (65%) |
+ | * [[File:valorite.png]] Valorite (80%) | ||
* [[File:obsidian.png]] Obsidian (90%) | * [[File:obsidian.png]] Obsidian (90%) | ||
− | * [[File:mithril.png]] Mithril (100%) | + | * [[File:mithril.png]] Mithril (100%) - Dwarven racial metal |
− | '''Craftable Alloys''' | + | '''Craftable Alloys''' ( ]Alloys command ) |
− | * [[File:steel.png]] Steel (100%) | + | * [[File:steel.png]] Steel (100%) - Human racial metal |
− | * [[File:bloodrock.png]] Bloodrock (100%) | + | * [[File:bloodrock.png]] Bloodrock (100%) - Orc racial metal |
− | * [[File:ithilmar.png]] Ithilmar (100%) | + | * [[File:ithilmar.png]] Ithilmar (100%) - Elven racial metal |
'''PVE Drops/Rare Deposits''' | '''PVE Drops/Rare Deposits''' | ||
− | * [[File:adamantite.png]] Adamantite (105%) | + | * [[File:adamantite.png]] Adamantite (110%) |
+ | |||
+ | ==Wood== | ||
+ | Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees or finding '''[[Fallen_Logs | fallen trees]]'''. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting plans. | ||
+ | |||
+ | (Lumberjacking skill % required): | ||
+ | * [[File:oak.png]] Oak (0%) | ||
+ | * [[File:pine.png]] Pine (30%) | ||
+ | * [[File:redwood.png]] Redwood (45%) | ||
+ | * [[File:whitepine.png]] White Pine (55%) | ||
+ | * [[File:ashwood.png]] Ashwood (70%) | ||
+ | * [[File:silverbirch.png]] Silver Birch (85%) | ||
+ | * [[File:yew.png]] Yew (95%) | ||
+ | * [[File:blackoak.png]] Black Oak (100%) | ||
+ | |||
+ | ==Herbs== | ||
+ | Herbs can be gathered on Regisfall through the Herbalism skill. Their main uses are potions and cooking, however some are also used in select crafting plans. | ||
+ | |||
+ | * [[File:nightshade.png]] Nightshade/Ginseng/Garlic/Mandrake (0% - 60%) ''Yield:'' '''6''' | ||
+ | * [[File:nettlebloom.png]] Nettlebloom (30% - 90%) ''Yield:'' '''5''' | ||
+ | * [[File:mountainsage.png]] Mountain Sage (30% - 90%) ''Yield:'' '''4''' | ||
+ | * [[File:graveweed.png]] Graveweed (40% - 100%) ''Yield:'' '''4''' | ||
+ | * [[File:tundramoss.png]] Tundra Moss (50% - 100%) ''Yield:'' '''4''' | ||
+ | * [[File:bloodroot.png]] Bloodroot (60% - 100%) ''Yield:'' '''3''' | ||
+ | * [[File:kingsfoil.png]] Kingsfoil (60% - 100%) ''Yield:'' '''2-3''' | ||
+ | * [[File:fadepetal.png]] Fadepetal (70% - 102%) ''Yield:'' '''2-3''' | ||
+ | * [[File:speckledmushroom2.png]] Speckled Mushroom (75% - 95%) ''Yield:'' '''2''' | ||
+ | * [[File:crimsonmorel2.png]] Crimson Morel (80% - 100%) ''Yield:'' '''2''' | ||
+ | * [[File:eldarthorn.png]] Eldarthorn (80% - 103%) ''Yield:'' '''2''' | ||
+ | * [[File:deathspore2.png]] Deathspore (85% - 105%) ''Yield:'' '''2''' | ||
+ | * [[File:nightcapmushroom2.png]] Nightcap Mushroom (85% - 105%) ''Yield:'' '''2''' | ||
+ | * [[File:steelbloom.png]] Steelbloom (85% - 105%) ''Yield:'' '''1-2''' | ||
+ | * [[File:ancientlotus.png]] Ancient Lotus (105% - 105%) ''Yield:'' '''1''' | ||
+ | * [[File:firebloom.png]] Firebloom (105% - 105%) ''Yield:'' '''1''' | ||
+ | |||
+ | ==Leather== | ||
+ | Leather can be gathered through the skinning of dead animals/creatures. The variety of leather gathered will depend on the type of creature being skinned: | ||
+ | |||
+ | (Tailoring skill % required): | ||
+ | * [[File:leather.png]] Leather (0%) - Obtained mainly from animals and low level skinnable creatures. | ||
+ | * [[File:spined.png]] Spined Leather (70%) - Obtained from some low level skinnable creatures. To list a few: Ratman, Lizardman, Alligator, Direwolf | ||
+ | * [[File:horned.png]] Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents. | ||
+ | * [[File:barbed.png]] Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons as well as some other sources. | ||
+ | * [[File:scaled.png]] Scaled Leather (100%) - Obtained from Ancient Wyrms and rare creatures, is generally used for high level Tailoring gear. | ||
+ | |||
+ | ==Masterwork Bonuses (Armor)== | ||
+ | |||
+ | {| class="wikitable" style="margin:left" | ||
+ | |- | ||
+ | ! Material Type !! Resist Bonus!! Hitpoint Bonus !! Strength Bonus || Other Bonus (Per Piece) | ||
+ | |- | ||
+ | | Iron/Tin/ Regular Leather || +1 Resists || +1 Hits || +1 Strength || NA | ||
+ | |- | ||
+ | | Copper/Bronze/Spined Leather || +1 Resists || +2 Hits || +2 Strength || NA | ||
+ | |- | ||
+ | | Valorite/Horned Leather || +2 Resists || +3 Hits || +3 Strength || NA | ||
+ | |- | ||
+ | | Obsidian/Barbed Leather || +2 Resists || +4 Hits || +4 Strength || NA | ||
+ | |- | ||
+ | | Mithril || +3 Resists || +5 Hits || +5 Strength || Spell Absorption (3%) | ||
+ | |- | ||
+ | | Ithilmar || +3 Resists || +5 Hits || +5 Strength || Mana/HP Damage Exchange (2%) | ||
+ | |- | ||
+ | | Steel || +3 Resists || +5 Hits || +5 Strength || Deflect Incoming Damage (1%) | ||
+ | |- | ||
+ | |Bloodrock || +3 Resists || +5 Hits || +5 Strength || Reflect 50% Melee Damage (1.5%) | ||
+ | |} | ||
+ | |||
+ | '''NOTE:''' Masterwork Shields are also granted the Spell Channeling ability | ||
− | == | + | ==Masterwork Bonuses (Weapons)== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | {| class="wikitable" style="margin:left" |
− | + | |- | |
− | + | ! Material Type !! Swing Speed Increase ('''SSI%''')!! Dexterity Bonus | |
− | + | |- | |
− | + | | Iron/Tin/Oak/Pine || +2 SSI || +2 Dexterity | |
+ | |- | ||
+ | | Copper/Bronze/Redwood/White Pine || +4 SSI || +4 Dexterity | ||
+ | |- | ||
+ | | Valorite/Ashwood/Silver Birch || +6 SSI || +6 Dexterity | ||
+ | |- | ||
+ | | Obsidian/Yew || +8 SSI || +8 Dexterity | ||
+ | |- | ||
+ | | Mithril/Steel/Bloodrock/Ithilmar/Black Oak || +10 SSI || +10 Dexterity | ||
+ | |} | ||
+ | '''NOTE:''' Materials have scaling additional damage percentages, and in some cases additional benefits that are added. | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 21:16, 2 November 2024
Metals
Metals on Regisfall can be gathered through the Mining skill either by targeting a cave/mountain tile with your pickaxe, or mining an ore deposit.
Blacksmiths who have mastered their craft also unlock the ability to create alloys with the ]Alloys command.
(Mining skill % required):
Mineable
Iron (0%)
Tin(35%)
Copper (50%)
Bronze (65%)
Valorite (80%)
Obsidian (90%)
Mithril (100%) - Dwarven racial metal
Craftable Alloys ( ]Alloys command )
Steel (100%) - Human racial metal
Bloodrock (100%) - Orc racial metal
Ithilmar (100%) - Elven racial metal
PVE Drops/Rare Deposits
Wood
Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees or finding fallen trees. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting plans.
(Lumberjacking skill % required):
Oak (0%)
Pine (30%)
Redwood (45%)
White Pine (55%)
Ashwood (70%)
Silver Birch (85%)
Yew (95%)
Black Oak (100%)
Herbs
Herbs can be gathered on Regisfall through the Herbalism skill. Their main uses are potions and cooking, however some are also used in select crafting plans.
Nightshade/Ginseng/Garlic/Mandrake (0% - 60%) Yield: 6
Nettlebloom (30% - 90%) Yield: 5
Mountain Sage (30% - 90%) Yield: 4
Graveweed (40% - 100%) Yield: 4
Tundra Moss (50% - 100%) Yield: 4
Bloodroot (60% - 100%) Yield: 3
Kingsfoil (60% - 100%) Yield: 2-3
Fadepetal (70% - 102%) Yield: 2-3
Speckled Mushroom (75% - 95%) Yield: 2
Crimson Morel (80% - 100%) Yield: 2
Eldarthorn (80% - 103%) Yield: 2
Deathspore (85% - 105%) Yield: 2
Nightcap Mushroom (85% - 105%) Yield: 2
Steelbloom (85% - 105%) Yield: 1-2
Ancient Lotus (105% - 105%) Yield: 1
Firebloom (105% - 105%) Yield: 1
Leather
Leather can be gathered through the skinning of dead animals/creatures. The variety of leather gathered will depend on the type of creature being skinned:
(Tailoring skill % required):
Leather (0%) - Obtained mainly from animals and low level skinnable creatures.
Spined Leather (70%) - Obtained from some low level skinnable creatures. To list a few: Ratman, Lizardman, Alligator, Direwolf
Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents.
Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons as well as some other sources.
Scaled Leather (100%) - Obtained from Ancient Wyrms and rare creatures, is generally used for high level Tailoring gear.
Masterwork Bonuses (Armor)
Material Type | Resist Bonus | Hitpoint Bonus | Strength Bonus | Other Bonus (Per Piece) |
---|---|---|---|---|
Iron/Tin/ Regular Leather | +1 Resists | +1 Hits | +1 Strength | NA |
Copper/Bronze/Spined Leather | +1 Resists | +2 Hits | +2 Strength | NA |
Valorite/Horned Leather | +2 Resists | +3 Hits | +3 Strength | NA |
Obsidian/Barbed Leather | +2 Resists | +4 Hits | +4 Strength | NA |
Mithril | +3 Resists | +5 Hits | +5 Strength | Spell Absorption (3%) |
Ithilmar | +3 Resists | +5 Hits | +5 Strength | Mana/HP Damage Exchange (2%) |
Steel | +3 Resists | +5 Hits | +5 Strength | Deflect Incoming Damage (1%) |
Bloodrock | +3 Resists | +5 Hits | +5 Strength | Reflect 50% Melee Damage (1.5%) |
NOTE: Masterwork Shields are also granted the Spell Channeling ability
Masterwork Bonuses (Weapons)
Material Type | Swing Speed Increase (SSI%) | Dexterity Bonus |
---|---|---|
Iron/Tin/Oak/Pine | +2 SSI | +2 Dexterity |
Copper/Bronze/Redwood/White Pine | +4 SSI | +4 Dexterity |
Valorite/Ashwood/Silver Birch | +6 SSI | +6 Dexterity |
Obsidian/Yew | +8 SSI | +8 Dexterity |
Mithril/Steel/Bloodrock/Ithilmar/Black Oak | +10 SSI | +10 Dexterity |
NOTE: Materials have scaling additional damage percentages, and in some cases additional benefits that are added.