PvP
Player Versus Player (PvP) Combat
In the game world, Player versus Player (PvP) combat is an integral part of the immersive experience, although the primary focus remains on roleplay and storytelling. While players are encouraged to explore the rich lore and engage in deep character interactions, there are situations where PvP can and will occur. The shard features a unique PvP system that is activated during specific circumstances, ensuring that combat remains a meaningful and impactful element of the gameplay. These situations might include faction conflicts, territorial disputes, or special events where the stakes are high, and characters' actions have significant consequences. When the PvP system is forced on, players must navigate the complexities of battle, strategize with allies, and confront their adversaries in combat, all while staying true to their characters' motivations and the overarching narrative. This system adds an additional layer of excitement and unpredictability to the roleplay environment, making every encounter a potential turning point in the unfolding story.
Enabling PvP
- PvP mode is enabled with the ]pvp command, once enabled this will remain active for ten minutes. Engaging in PvP while this is turned on will reset the timer. For example, if you turn on PvP and then don't engage in PvP for five minutes, engaging in PvP at 04:59 will reset the timer back to ten minutes before you can toggle it off. While it is active, other players with PvP enabled can attack you.
Forced toggling
- Below are a list of things that will lead to PvP mode being automatically toggled:
Engaging in battles with City Sentries
- If you have been declared a criminal in Edana, Arandor, Burz'kal, or Karagard and you are spotted by sentries, they will attack you. This will force PvP mode on. Players roleplaying as persons living in that city, or even those passing by, could at that point freely attack you. In order to avoid this, if you become aware that your character has been declared a criminal within a certain city, it is best to avoid that city entirely. There are ways into all areas of the map that permit you to avoid settlements where you might have criminal status.
Battling for, or claiming, Resource Nodes
- Attempting to claim a resource node owned by another faction will force PvP to be toggled to on.
The Challenge System
- Many of the systems which are new to Regisfall undergo a degree of evolution as they are used in-game and a response to emergent player behavior is needed. Efforts made to restrict actions of players often come at a compromise, especially in the case of PvP. We've made some new changes to steer toward a more fluid system where players can't remain immune from PvP situations indefinitely. Failing to leave an area once another player has issued a challenge to your character will automatically engage PvP.
Manual Intervention by a GM
- To the extent that we can we try to stay out of roleplay as much as possible outside of interactions with NPCs or other characters portrayed by a staff member for roleplay purposes. That said, if you play a character who behaves aggressively or does things that would generally lead to that sort of confrontation, a staff member can not only turn on PvP mode but prevent the player from turning it off. Please keep this in mind as you play, and while we do not want to discourage playing roles you are interested in playing, please be aware that there may be consequences for certain behaviors if we notice that they are a habit.
Outside of Player Versus Player Combat
- PvP must be enabled to allow certain behaviors to occur between characters and supersede normal UO mechanics. For example, to spar with another character for the purposes of training even if you belong to the same guild, PvP must be enabled. Players are encouraged to find sensible places to spar. Most cities will include designated training areas to explain your behavior. It is best if you limit such interactions between characters to those locations or at the very least a private location that has restricted access such as a house or guild building. Misinterpreting your characters in game actions could lead to potential consequences if other characters happen upon you and are not aware of your actions.
Disabling PvP
- If PvP is enabled, simply type ]pvp after the cooldown has expired to shut it off. Keep in mind that this mode does not turn off when you log off or the shard resets. The only way to turn PvP mode off is to issue this command.
Looting
Player corpses may be opened by non-friendly players, however the items contained on the corpse will be restricted based on type. Any non-friendly players will be able to loot the following item types only:
- Gold
- Gems
- Bandages
- Potions/Bottles
- Ore/Ingots
- Logs/Boards
- Hides/Leather
- Herbs/Reagents
- Rare Ingredients(Flawless Gems, Arcane Essence, Shimmering Orb, Power Rune, Charged Power Rune, Artifact Fragment, Adamantite Bar, Thick Dragon Scale, Dragon Claw, Potent Venom Gland, Tough Beast Sinew, Essence of Fire, Burning Rune)
Friendly players, such as those in your party, or guildmates will be able to access the full extent/range of items on your corpse.