Elven Society and Law
Elven Laws
The laws of the Elves are few but profound, rooted deeply in their ancient traditions and their sacred bond with the Valar. These laws are not mere guidelines; they are the very foundation of Elven society, reflecting the values, ethics, and spiritual beliefs that have shaped their civilization for millennia. To break these laws is to defy the will of the Valar, risking the loss of one’s Elven Grace, a fate feared by all. Lesser transgressions may result in banishment, forcing the offender to live as a 'Wayward,' disconnected from the Elven community and its protection.
1. Fealty to the Elven Monarch
All Elves are expected to swear fealty to the Elven Monarch, regardless of where they reside. This oath is a sacred bond that ties every Elf to the sovereignty of Arandor, ensuring loyalty and unity among the Elven people. Even those who live beyond the borders of Arandor are bound by this pledge, and failure to swear or uphold this fealty is considered an act of treason. Such an offense is seen as a direct affront to the Valar and the stability of Elven society, often resulting in severe punishment, including the possible loss of Elven Grace.
OOC NOTE: This does not mean that every Elf has to live in Arandor, or even join the Arandor guildstone in game, but they are expected to acknowledge the Elven Monarch.
2. The Presence of Outsiders in Arandor
The Elves are cautious about who may enter the sacred city of Arandor. Dwarves and Humans are permitted entry, provided they have no known criminal record. However, Orcs are viewed with great suspicion and are only allowed into the city under strict conditions. An Orc must be accompanied by an armed escort and an Elf who has pledged their fealty to Arandor at all times. This Elf is responsible for the Orc’s actions, and any misconduct could result in severe consequences for both the Orc and their Elven escort. All outsiders, regardless of race, are expected to maintain the peace within Arandor. Any disruption or violation of the city's laws by an outsider can lead to their immediate expulsion and potential diplomatic consequences.
3. Elven Crafts and External Ownership
The creation and distribution of Elven crafts—artifacts of great beauty and power—are tightly controlled. Only the Elven Monarch holds the authority to grant permission for Elven crafts of significant magical or cultural importance to be given or sold outside of the Elven community. This law ensures that the secrets of Elven craftsmanship remain protected and that their most powerful works are not misused or fall into the hands of those who might exploit them.
However, this restriction does not apply to consumables such as potions and foodstuffs, nor to standard weapons, armor, clothing, or mounts, which may be traded more freely with outsiders. These everyday items are considered less sensitive and do not carry the same risks of exploitation as enchanted or culturally significant artifacts. Unauthorized distribution of restricted Elven crafts is considered a grave offense, punishable by severe penalties, including the potential loss of Grace or banishment.
OOC NOTE: This is meant to extend to Plan Items, Masterworks, Mastercraft Items, Magical Jewelry, VTed items, and Artifacts.
4. Joining an Order
The decision to join one of the sacred Elven Orders is a deeply personal and spiritual choice. Attempting to influence another Elf’s decision regarding which Order to join is strictly frowned upon. This law reflects the Elves' respect for individual autonomy and spiritual calling. Under certain circumstances, where influence is exerted through coercion, manipulation, or deception, such actions may be deemed a violation of Elven Law. The consequences of such violations can range from public censure to more severe punishments, depending on the nature and extent of the influence.
5. Moongate Restrictions
Moongates—magical portals used for swift travel—are revered and feared for their power to connect distant places instantly. To preserve the sanctity and security of Arandor, Moongates cannot be opened within the city’s confines. Departing by Moongate must take place outside the city limits. This law prevents the misuse of Moongates for clandestine or unauthorized activities and ensures that the city remains protected from sudden or unexpected intrusions. Violating this law is a serious offense, as it threatens the safety of all within Arandor and could result in banishment or worse.
6. Property Ownership in Arandor
The privilege of owning property within Arandor is reserved for those who have pledged their loyalty to the city and its Monarch, unless otherwise approved by the Monarch or Magistrate directly. This law reinforces the connection between the Elves and their homeland, ensuring that those who live within the city are fully committed to its protection and prosperity. Elves who do not pledge loyalty are prohibited from owning property, and any attempts to circumvent this law through deceit or manipulation are met with severe penalties, including the potential loss of property and banishment.
7. Diplomacy and Representation
Diplomacy and the representation of Arandor to other races and nations are the exclusive domain of the Monarch or those acting directly on their behalf. This law ensures that the Elves speak with one voice on matters of external relations, preserving the unity and integrity of their nation. Unauthorized diplomatic actions or negotiations are considered acts of treason and are dealt with harshly, often resulting in banishment or the loss of Grace.
8. Upholding the Law Beyond Arandor
While Elves are not required to reside within Arandor, they are expected to uphold the law wherever they live. This expectation extends beyond the borders of Arandor, as Elves are seen as representatives of their race and their Valar, no matter where they reside. Elves who violate the laws of Arandor or act in ways that dishonor their people while living abroad can face serious consequences, including being summoned back to Arandor to face judgment.
9. Claiming Ancestry from the Fallen Clans
In light of the tragic loss of the six fallen clans—Mist, Mountain, Moon, Sea, River, and Meadow Elves—any Elf who claims to hail from these extinct clans is immediately declared an enemy of Arandor. Such a claim is seen as an affront to the memory of the lost clans and a potential threat to the unity and safety of the Elven race. Those who make such claims are subject to intense scrutiny and, if found to be deceitful or dangerous, may be subjected to The Weeping Veil—the ritual that strips an Elf of their Grace, rendering them mortal and condemning them to a life of aging and eventual death. This law is a solemn reminder of the Elves' deep respect for their lost kin and the seriousness with which they guard the integrity of their society.
10. Theft or Misuse of Elven Supplies
Theft or misuse of Elven supplies or communal stockpiles is considered a serious crime, as it jeopardizes the welfare and survival of the entire community. These resources, often gathered and maintained for the good of all Elves, are essential for their sustenance, defense, and well-being. Misappropriating these supplies for personal gain or wasting them is seen as a betrayal of the trust placed in each member of the community. Those found guilty of such offenses may face severe punishment, including restitution, banishment, or in extreme cases, the loss of Grace.
11. Combat Outside Designated Areas
Combat outside of designated training rooms or arenas is strictly prohibited unless it is in direct defense of Arandor, an Elf's life, or personal property. This law is intended to maintain peace and order within Elven society and prevent unnecessary violence. Any Elf who engages in combat outside these bounds, especially in a manner that endangers others or disrupts the community, will be subject to harsh penalties, including public censure, imprisonment, or banishment. This law underscores the Elves' commitment to resolving conflicts through peaceful means and maintaining the sanctity of their home.
12. Bounties
- Issuance of Bounty: The Monarch reserves the right to issue bounties on individuals or entities for crimes against Arandor. These bounties will be communicated to neighboring lands.
- Contact for Pursuit: Any interested party seeking to pursue a bounty issued by Arandor must formally contact the authorities in Arandor to express interest and receive official acknowledgement. Only parties acknowledged by Arandor are permitted to pursue the bounty.
- False Representation: Claiming to be pursuing a bounty on behalf of Arandor without formal acknowledgement is considered a criminal offense and will be prosecuted in the Court of the Monarch.
- Restriction on Elves: Elves, regardless of their sworn status or affiliation, are strictly forbidden from participating in bounty hunting on behalf of Arandor. Violation of this law will result in immediate action against the individual or individuals involved.
13. The Edicts of Harmony:
The Edicts of Harmony are more than mere laws; they are the embodiment of Elven values and the blueprint for a peaceful, balanced society. They are rooted in three pillars: Stewardship, Unity, and Wisdom. Further The Edicts of Harmony are both legal and moral guidelines. Breaking them is not just a crime but a disruption to the sacred balance Elves strive to maintain. However, they are not inflexible. The Edicts allow for adaptation and interpretation, reflecting the Elves' belief in the wisdom of context and circumstance. justice is not merely a matter of law but of maintaining balance—between individuals, the community, and nature itself. The Justice Bringers are warriors and arbiters of the Order of the Valiant Shield, tasked with upholding the Edicts of Harmony, the guiding principles of Elven society. The Edicts are divided into groups of civic codes. While the Justice Bringers are not required to memorize the edicts, they are expected to have a working knowledge of the various categories.
Society
Welcome to the Kingdom of Arandor, also the name of a majestic city of elves nestled between two winding rivers. This bustling elven metropolis is a harmonious blend of diverse elven cultures, primarily composed of wood elves, high elves, and hill elves, each contributing their unique skills and talents to the city's vibrant tapestry. The Wood Elves, encompassing rangers, warriors, and druids, form the backbone of Arandor's military and ensure the safety of the city and its surroundings. These elves possess an innate connection with nature, drawing strength from the lush forests that surround the city. Skilled in archery, swordplay, and the mystical arts of druidism, Wood elves embody the balance between the wild and civilized world. High elves, on the other hand, are renowned for their prowess in both swordsmanship and magic. These physically imposing warriors prioritize discipline and precision in combat, employing an array of enchantments and spellcraft to augment their formidable skills. High elves in Arandor are held in high esteem, embodying grace, elegance, and a dedication to honing their craft. Hill elves, with their inherent passion for craftsmanship, agriculture, and the arts, are the artisans and farmers who shape the city's cultural and economic landscape. Whether it be sculpting delicate statues, weaving intricate tapestries, enchanting armor and weapons, or cultivating the bountiful farmlands, hill elves excel in any craft they pursue. Their contributions to Arandor's economy and cultural heritage are highly valued and celebrated.
The architecture of Arandor reflects the elven affinity for beauty and nature. The city's buildings are carved from warm sandstone, blending harmoniously with the surrounding environment. The streets are adorned with lush greenery, and delicate bridges span the rivers on either side of the city. At the heart of Arandor stands a magnificent statue, a mounument to Fanyarnir, The Sky Lord, and Father of the Valar. The Valar are a revered group of elven deities, worshipped and respected by the elven population. The statue serves as a symbol of faith and unity, reminding the elves of their rich cultural heritage and the divine guidance that watches over them. The elves of Arandor, though welcoming to some trade and interaction with other races, remain a largely insular society. Outsiders are generally forbidden from entering the city itself, preserving the tranquility and sanctity of their elven way of life. The elves are governed by a Monarch, currently an Elder Queen, who wields supreme authority within the city. However, their leader seeks wisdom and counsel from trusted advisors, creating a balanced governance system that ensures the well-being of the elven populace. Arandor, with its breathtaking natural surroundings, artistic splendor, and disciplined warriors, stands as a testament to elven excellence and a haven of peace and prosperity in a bustling world.
The Silver Bough
The Silver Bough is a revered and ancient symbol in the Kingdom of Arandor, representing unity, friendship, and the enduring bonds between the Elves and their allies. It is a mark of deep respect and honor, signifying a connection that transcends borders and differences. The title "Companion of the Silver Bough" is granted to those who have shown exceptional friendship and loyalty to Arandor. By default, the Human and Dwarven Kings are considered members, underscoring the deep and longstanding ties between their realms and the Elven kingdom. The Silver Bough extends its invitation of unity and friendship beyond the borders of the Elven kingdom. Membership is open to Dwarves, Humans, and even Orcs, emphasizing Arandor's commitment to fostering alliances across all realms. For an individual to be inducted, an Elf sworn to Arandor must bring the candidate's name before the Monarch. The Monarch will then review and approve their membership, ensuring that each Companion of the Silver Bough embodies the trust and loyalty that this honor demands. Once someone becomes a member of the Silver Bough, they are entitled to a degree of extra privileges within Arandor.
Benefits of Membership
- May speak openly within the Court of the Monarch.
- May seek approval to own property within Arandor.
- May pledge fealty to Arandor, but those in the Silver Bough cannot swear The Oath to Arandor, or join an Order.
Elven Family Life
In Arandor, an elven city where the rivers sing and the trees whisper ancient tales, the concept of family is as enchanting and complex as the elves themselves. The elven families in this majestic city are shaped by a fascinating interplay of cultural traditions and biological inheritance, reflecting the diverse tapestry of the elven subraces: the Wood Elves, the High Elves, and the Hill Elves. Elven families in Arandor are typically small, often comprising one or two children, though three is not entirely unheard of. This is particularly true among the High Elves, where siblings are a rarity, a consequence of their mystical nature and the demands of their pursuit of perfection in magic and swordsmanship. In contrast, Hill Elves, known for their vibrant and earthy connection to the land and craftsmanship, are generally more fertile, adding a few more smiling faces to their hearths. The Wood Elves are typically somewhere in between. The unique aspect of elven heritage in Arandor is the matrilineal nature of subspecies inheritance. For instance, if a High Elf and a Hill Elf unite, their offspring will inherit the mother's High Elven traits. This intriguing aspect of elven biology ensures the preservation of each subspecies' unique characteristics and abilities.
The same is true should an Elf pair with a Dwarf, Human, or an Orc. The child will either be born as an Elf, or not. It is believed that this has to do with the immense amount of mana afforded some Elves, and not others. While not expressly forbidden joining with another species outside of the Elves is typically difficult simply because as their mate eventually falls to age, Elves enjoy an immense lifespan. In these cases, some Elves withdraw from Elven society for long periods of time to care for their partners in their later years and enjoy the finite amount of time they have left. Some Elves may react with dismay or even outright disgust if an Elf should choose to pair with someone outside of their own race. This is especially true of Orcs. Humans, and even Dwarves, are generally accepted even if some Elves do not support the practice.
In the bustling streets and serene groves of Arandor, one can observe the varied lifestyles of these elven families. The Wood Elf families, often seen training in archery or communing with nature, pass down their deep connection with the forests and their skills in combat from generation to generation. Their children grow up learning the balance of life, the rhythm of the wild, and the responsibility of protecting their home. High Elf families, residing in elegant dwellings adorned with arcane symbols and ancient texts, emphasize the importance of discipline, grace, and magical prowess. Their children are raised in an environment of learning and refinement, often seen practicing spells or engaging in martial training under the watchful eyes of their elders. Meanwhile, the Hill Elf families, with their homes filled with the fruits of their labor - be it art, agriculture, or craftsmanship - teach their young the value of hard work, creativity, and the joy of shaping the world with their hands. These families are integral to the cultural and economic richness of Arandor, contributing to its beauty and sustenance.
The laws of Arandor, though few, are deeply respected and uphold the sanctity of elven traditions and their reverence for the Valar. The consequences of breaking these laws range from the loss of Elven Grace, a curse of profound spiritual significance, to banishment as a 'Wayward', a fate that disconnects an elf from their community and heritage.The elven families, regardless of their subspecies, are united in their loyalty to their monarch and their devotion to the Kingdom of Arandor. They share a common understanding of the importance of their laws, the respect for their diverse cultures, and the love for their enchanting city. In this harmonious blend of traditions and customs, the elven families of Arandor thrive, each contributing to the tapestry of this magnificent city in their unique way.