Changelog

Important information on shard announcements, updates, rules and details on news items.
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deepblue
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Posts: 417

Re: Changelog

Post by deepblue » Fri Jan 16, 2026 5:12 pm

[Changes to New Character Item Bags:]
These changes are intended to reduce the early-game difficulty. Starting gold and materials have been significantly increased, allowing new characters to purchase weapons or armor upgrades from player vendors and get into the action more quickly.
  • Gold amount increased to 150 from 20
  • Bandage amount increased to 200 from 20
  • All metal weapons are now made from Copper
  • All metal armor is now made from Copper
  • All wooden weapons are now made from Redwood
  • All leather armor is now made from Spined
  • Armor/weapon quality is now Exceptional
  • Class-specific consumables(such as arrows) increased to 200

[Misc Updates:]
  • Class Item Bags will no longer be given during a Reforge
  • Added new Spell Item Bags to be given to specific caster classes during a Reforge
  • Added function to clean up Ammo Station arrow/bolt indicators that no longer have a station nearby
  • Added a cooldown for Enchanted Quiver based on the special attack used, ranging from 5-15 seconds
  • Snake Shot will now inflict either Normal or Greater poison instead of Deadly
  • Increased Light Level gained from the Nightsight property

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deepblue
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Posts: 417

Re: Changelog

Post by deepblue » Tue Jan 20, 2026 6:35 pm

[Changes to Crafting Experience:]
The base mechanic for crafting experience delivery has been re-worked. You no longer need a success chance lower than 100% to gain experience. Instead, experience awarded is based on the amount of material used to craft an item. This is calculated at a rate of 3 experience per piece of material. Crafters will also benefit from bonus crafting experience as follows:

Crafting Plan quality items will now award the crafter with 1500 experience

Crafting Masterwork quality items will now award the crafter with experience based on the resource used:
  • Barbed Leather, Black Oak, Yew, Mithril, Steel, Bloodrock, Ithilmar - 8000 Exp
  • Horned Leather, Silver Birch, Ashwood, Obsidian, Valorite - 6000 Exp
  • Spined Leather, White Pine, Redwood, Pine, Bronze, Copper, Tin - 4000 Exp
  • All other resources - 2000 Exp
Crafting Enhanced Magical Jewelry will now award the crafter with experience based on quality level:
  • Glorious - 5000 Exp
  • Greater - 4000 Exp
  • Normal - 3000 Exp
  • Lesser - 2000 Exp

[Balance Changes:]
  • Earthquake’s damage scaling from the target’s current health has been reduced by 50%
  • Amount of creature armor ignored by Assassin's Expose Armor has been reduced from 10% per count to 8% per count
  • Assassin's Marked for Death damage multiplier cap has been reduced from 2.0x to 1.8x
  • Berserker Rage floor has been increased from 33% to 35%
  • Berserker's Double-Strike chance has been reduced by 8% overall, now capping at 20%

[Misc Updates/Fixes:]
  • Fixed typo in Player Vendor Buy gump

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deepblue
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Posts: 417

Re: Changelog

Post by deepblue » Mon Feb 02, 2026 1:47 pm

[Misc Updates:]
  • Blood Oath will now be ignored when active on two combatants
  • Plant Growth Potion is no longer stackable
  • Dire Wolf mount and Warg have been added to the Animal NPC list
  • Increased Earthquake non-PvP damage by 25%
  • Plant bowls must now be unlocked to be emptied

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