Important information on shard announcements, updates, rules and details on news items.
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deepblue
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by deepblue » Mon Apr 21, 2025 4:43 pm
[Misc Updates:]
- Removed Elf +10% Swordsmanship racial buff for Longswords
- Lowered Elf +10% Aim racial buff for Bows to +5%
- Added 30 Class/Subclass Masteries for staff testing purposes(these are not available to players yet)
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deepblue
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by deepblue » Thu Apr 24, 2025 12:33 pm
[Misc Updates:]
- Unlocked the Summon Daemon spell for Necromancer, these carry the same stats/skills as the various summoned elementals.
- Complete list of 44 Class/Subclass Masteries has been added; currently for testing purposes only
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deepblue
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by deepblue » Sat Apr 26, 2025 1:22 pm
[Mastery System Live:]
The Mastery System is now Live, players can start hunting for their desired Mastery Codex!
More information can be found here
[Updates to SoS Chest Loot:]
- Treasure Map drop increased to level 2-5 from 2-4
- Increased magic jewel prop intensity
- Added Adamantite Bar to the rare ingredient drop list
- Added 50 additional crafting plans to the plan drop list
- Added small chance for a random Mastery Codex to drop
[Updates to Treasure Map Chest Loot:]
- Updated crafting plan list to match SoS Chest plan drop list
- Added small chance for a random Mastery Codex to drop(level 4+ only)
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deepblue
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by deepblue » Sun May 04, 2025 4:05 pm
[Misc Updates:]
- Shapeshifted Druids can no longer be disarmed
- Water Elemental corpses can now be deleted by cutting with a bladed weapon
- Changed ID of Consortium Flamesworn transformation to avoid confusion with summoned fire elementals
- Fixed bug that was blocking pre-AOS poisoning mechanic on poisoned weapons
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deepblue
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by deepblue » Sat May 10, 2025 2:21 pm
[Misc Updates:]
- Fixed bug preventing Clerics with Armor Mastery from wearing heavy armor
- Increased base Poisoning skill gain rate
- Poisoning an enemy through random poison procs will now trigger a Poisoning skill check(conventional and custom poisons) for additional skill gain
- Non-movable Death Shrouds will now automatically delete from the backpack when opened
- Taxidermy Kits will now record/display weights for Fish Trophies
- Removed Carpentry requirement for using Taxidermy Kits
- Using a Feat Reset will now unequip all items
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deepblue
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by deepblue » Fri May 16, 2025 7:02 pm
[Animal Lore Skill Removed:]
Animal Lore's role as a support skill has been replaced by Animal Taming and will no longer provide any benefit. Some supporting changes have been made as follows:
- Added a "Creature Info" context menu to replace the old functionality of the Animal Lore skill, this will work off of Animal Taming in a similar manner(pending file update - the Animal Lore skill button may be used in the meantime)
- Control chance for tamed Base Creatures is now based only on the Animal Taming skill
- Veterinary support skill is now Animal Taming
- Gaias Mantle will no longer spawn with an Animal Lore skill bonus
- Arandor Salad will no longer be created with an Animal Lore skill bonus
- All Player Animal Lore skill values/caps have been reduced to 0
[Misc Updates:]
- Removed the Orc mounting restriction for all base mounts
- Fixed bug preventing Searing Barb from spawning with a Macefighting skill bonus
- Digging up a treasure chest now triggers a Cartography skill check, offering an additional way to gain Cartography skill
- Removed the "Already Owned" condition on Animal Taming skill checks
- Increased Cartography skill gain rate
- Increased Animal Taming skill gain rate
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deepblue
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by deepblue » Sun May 18, 2025 3:42 pm
[Changes to Sturdy Nets:]
- Sturdy Nets now have a 20 second cooldown
- Players must now have a free hand to throw a Sturdy Net
- Players throwing a Sturdy Net will now suffer 10% stamina loss
- Sturdy Nets will now perform a PvP check when used against players or controlled creatures
[Misc Updates:]
- Houses can no longer be demolished while there is a strongbox inside
- Lightning Storm will now halt if the caster is KO'd
- Double-click functionality removed from Holy Water; it is now strictly a Cleric craft material
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deepblue
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by deepblue » Fri May 23, 2025 12:11 pm
[Misc Updates/Fixes:]
- Added fix for description issue on the Mastery Gump
- It is no longer possible to target self with Smite
- Army Of One should no longer target the Zealot's controlled creatures
- Increased Chains Of Honor cooldown to 20 seconds; it was previously 5 seconds for testing
- Chains Of Honor should no longer add to the Zealot's follower count
- Misc tweaks to the Chains Of Honor pull mob AI
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deepblue
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by deepblue » Fri May 30, 2025 11:45 am
[Misc Updates:]
- Lowered Ice Blast target range from 12 to 10, lowered volley range from 15 to 12
- Campfire-generated ashes will now be automatically deleted if not locked down or inside of a container
- Added fix for Whirlwind Array List issues
- Reworked Chains of Honor movement function
- Reworked Chains of Honor stun mechanic and damage calculation
- Chains of Honor cooldown increased from 20 seconds to 30 seconds
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deepblue
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by deepblue » Sat Jun 07, 2025 1:44 pm
[New Server Build:]
Regisfall is now running a re-compiled version of the RunUO 1.0 server code. Once confirmed to be stable and issue free, we will be able to make further changes to the base code as needed. One change has been included with this update:
- The Gump limit has been significantly increased from the previous cap of 512 to a much higher threshold, effectively eliminating the risk of disconnects caused by frequent gump generation or updates (such as the experience bar or character info gumps)
[Added New Regisfall Creature Skills:]
- Bite - Adds a level-based chance for the creature to bite their enemy on melee hit, dealing physical damage and restoring some hit points
- Vigor - Increases creature hit point and stamina regeneration rates based on level
- Physical Resistance - Reduces Physical AOS damage taken based on level
- Elemental Resistance - Reduces Fire/Cold/Energy AOS damage taken based on level
[Misc Updates:]
- Added fix for Immunity Flask bugs
- Gate Travel Location 3619, 2224(East of the Consortium Fort) has been moved to 3137, 2175(Outskirts of Tilverton)
- Gate Travel Location 682, 548(Lorehaven) has been moved to 3137, 2175(Western Kamella)