Mastery System
The Mastery System
A Mastery is a specialized ability that offers unique advantages, such as improving an existing spell, unlocking a passive benefit, or granting an entirely new technique.
Masteries are obtained by finding a rare item known as a Mastery Codex. These codices are hidden among the spoils of battle, dropped as rare loot from creatures encountered throughout the world. They may also be found within treasure chests, unearthed from deep burial sites or salvaged from long-forgotten shipwrecks. Once a player obtains a Mastery Codex, they can unlock the corresponding ability for their character. After unlocking, the Mastery must be trained and leveled through continued use and experience in order to reach its full potential.
While many creatures around Regisfall have a chance to drop a Mastery Codex, the odds are weighted toward stronger foes. Creatures found in more dangerous regions or those possessing greater strength and resilience such as bosses, are more likely to yield a Mastery Codex upon defeat.
Mastery Info
- Players are able to track their Mastery progress through the context menu by single-clicking their character
- Masteries begin at level 1 and can progress up to level 10
- 500,000 experience is required per level
- Mastery effectiveness/strength improves with Mastery level
- Replacing an existing Mastery will transfer 20% of the current Mastery experience
- Original Mastery will be saved and is available to be re-learned later
Mastery List
Fighter
- Tactical Mastery - Increases all damage dealt by 1% per Mastery level.
Defender
- Defiance - When suffering a death blow, the Defender will instantly recover 5% of Max Hits, plus 1% for every Mastery Level. This effect can only occur once every 30 minutes.
- Whirlwind - Hits dealt against your opponent have a chance to trigger whirlwind, striking all nearby targets for 75% of melee damage. Chance increases with Mastery level.
Berserker
- Demoralizing Shout - Decreases enemy damage dealt and increases enemy damage taken by 5%, plus 1% per Mastery Level for a short time.
- Forceful Strikes - Hits have a chance to ignore 5% of enemy resistances, plus 2% per Mastery level.
Knight
- Field Medic - Increases healing value of the Knight's healing spells and combat dressing. Amount increases with Mastery level.
Paladin
- Benediction - Invoke Benediction, greatly increasing party health regeneration while standing within the marked area. Regeneration increases with Mastery level.
- Shield Mastery - Blocked attacks will now reduce damage by an additional 2% per Mastery level.
Deathknight
- Improved Parry - Increases two-handed weapon parry chance by 1% per Mastery level. Failed parries have a chance to become glancing blows, reducing the damage taken.
- Two-handed Mastery - Increases base damage when wielding two-handed weapons by 5%, plus 1% per level.
Kensai
- Defense Mastery - Reduces all damage taken by 1% per Mastery level.
Monk
- Sidestep - When you successfully dodge a melee attack, you have a chance to immediately strike back. Chance increases with Mastery level.
- Mana Siphon - Chance on melee hit to steal mana from your opponent. Chance increases with Mastery level.
Blademaster
- Rend - Adds a chance to Rend your opponent on melee hit, dealing physical damage and adding a damage over time effect. Damage increases with Mastery Level.
- Weapon Specialist - Adds +1% weapon skill per Mastery level when equipping a non-sword weapon.
Rogue
- Improved Dodge - Increases base chance for the Rogue to dodge attacks. Chance increases with Mastery level. Dodging an attack now has a chance to avoid the dodge cooldown.
Assassin
- Eviscerate - Adds a chance to Eviscerate your opponent on melee hit, increasing that hit's damage and adding a damage over time effect. Damage increases with Mastery Level.
- Resilience - Reduces damage taken from creatures by 2% per Mastery level.
Bard
- Second Verse - Duration of Bard song effects is increased with Mastery level.
- Inspiration - The Bard now has a chance to play songs at reduced mana cost. Chance and mana reduction increase with Mastery level.
Ranger
- Melee Specialist - Allows the use of melee weapons for ranged weapon feats. Grants +1% damage and +1% weapon skill per Mastery level.
Bounty Hunter
- Close Quarters – Enables ranged attacks at 1-tile distance with reduced damage. Damage penalty lessens with Mastery level.
- Quick Draw - Chance on ranged weapon hit to do a second hit at 50% damage. Chance increases with Mastery level.
Beastmaster
- Pack Survival - Your controlled creatures will receive damage mitigation which increases with your creature count and Mastery level.
- Caregiver - Your healing spells and bandages now heal your controlled creatures for an increased amount based on Mastery level.
Cleric
- Armor Mastery - Grants Clerics the ability to wear heavy armor, unlocking additional heavy armor slots as Mastery level increases.
Priest
- Divine Rejuvenation - When Holy Shield is applied, some mana and stamina are restored to the target. Amount restored is based on Mastery level.
- Smite - Turn Undead can now be used to Smite non-Undead targets, dealing fire and energy damage. Damage increases with Mastery level.
Zealot
- Army of One - Chance on melee hit to strike an adjacent target. If no target is found, current combatant will be hit again for 50% damage.
- Chains of Honor - Chain a target within 10 tiles and slowly pull them to your location, stunning them and dealing damage based on Mastery level.
Druid
- Balance - Grants the Druid +1% Hit Chance and Defense Chance for every 2 Mastery levels. These can extend beyond their standard caps.
Restoration
- Guardian Totem - Reduces incoming damage for all party members within range. Damage reduction increases with Mastery level.
- Lifesurge - Increases healing value of healing spells based on Mastery level. If the Nature Aura Feat is selected, it will now restore some stamina.
Predator
- Recovery - Bite now provides additional healing over time. Heal amount is based on Mastery level.
- Recklessness - Melee hits have a small chance to stun your opponent. Chance increases with Mastery level.
Mage
- Summoner - The Mage’s summoned elementals can no longer be dispelled and will receive bonus stats/skills based on Mastery level.
Pyromancer
- Overload - Chance on spell hit to receive an Overload bonus, increasing the damage of your next spell by up to 50% at the cost of additional mana. Chance increases with Mastery level and spell circle.
- Scorch - Fire spells and wand attacks have a chance to cause a Scorch effect, burning enemies for additional damage and stunning them for 2-3 seconds. Chance increases with Mastery level and spell circle.
Cryomancer
- Frostbite - Cold spells and wand attacks will deal additional damage to enemies chilled by your cold spells. Percentage of additional damage increases with Mastery level.
- Frozen Refuge - The Frozen Hibernation ability will now reduce damage taken for up to 1 minute after use; this reduction scales with Mastery level. Cooldown is also reduced based on Mastery level.
Arcanist
- High Voltage - Surge and Pulse effects deal increased energy damage. The number of arcs and arc transfer chance are increased with Mastery level.
- Stormbringer - Increases damage of the Arcanist’s Lightning Storm ability based on Mastery level; higher levels unlock multiple lightning bolts per strike. Reduces Lightning Storm cooldown by 1 minute.
Necromancer
- Plaguespreader - The Explosion spell now applies a toxic burst, dealing fire and poison damage. The primary target is poisoned, and nearby enemies take splash damage with a chance to be poisoned as well. Damage scales with Mastery level.
- Lich Form - Allows the Necromancer to transform into a Lich, increasing base damage and mana regeneration based on Mastery level, but causing sustained damage over time while in Lich form.