Nodes
Nation Guilds
There are currently 4 Nation Guilds, one for each of the main Racial territories on Regisfall:
- Mercadia
- Arandor
- Karagard
- Burz'kal
Each of these Nation Guilds require Resource Nodes to sustain their NPC Guards and to pay their members.
Resource Nodes
There are two main node types:
- Static Node: These nodes cannot be contested and are generally very close to a main city, offering some base resources in order to sustain a small number of guards for their Nation at all times.
- Dynamic Node: These nodes can be contested by any Nation Guild.
There are 2 main resource types that a node can be set to:
- Ore
- Lumber
A combination of these these are needed to hire additional guards. The yield per node usually varies between 1-5, with higher yielding nodes being in more dangerous/isolated locations.