Difference between revisions of "Block"
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− | Chance to block: | + | '''Chance to block:''' |
double chance = (defender.Str) / 2500; | double chance = (defender.Str) / 2500; | ||
Line 9: | Line 9: | ||
chance += (defender.Skills.Parry.Value * 0.0045); | chance += (defender.Skills.Parry.Value * 0.0045); | ||
− | Damage reduction modifier: | + | '''Damage reduction modifier:''' |
double parrymodifier = 0.95; | double parrymodifier = 0.95; |
Latest revision as of 17:22, 19 February 2024
Strap on a shield and be prepared to get hit! Successfully blocking will reduce some damage you would've otherwise taken.
Chance to block:
double chance = (defender.Str) / 2500; if (chance > 0.20) chance = 0.20; chance += (defender.Skills.Parry.Value * 0.0045);
Damage reduction modifier:
double parrymodifier = 0.95; double reduce = (defender.Skills.Parry.Value * 0.0015); if (reduce > 0.25) reduce = 0.25; parrymodifier -= reduce; double newdamage = (damage * parrymodifier);
Return: Skills