Cleric

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Classes

Clericpic.jpg

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Summary  •  Stats  •  Skills  •  Spells  •  Feats  •  Subclasses

Class Summary

The Cleric is the harbinger of all that is good and holy in the lands. Tasked with safeguarding souls and restoring the wounded, Clerics are divine healers and stalwart protectors. Their powers of protection, resurrection, and support make them indispensable to any party. However, they are limited to mace weapons and medium armor and will never master conventional martial disciplines.

Restrictions:

  • Restricted to medium armor (chainmail)
  • Can only use mace weapons
  • Cannot master any weapon style

Stats

The stat offset for Cleric can be viewed on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap
Magery 100.0
Evaluating Intelligence 75.0
Resist Spells 100.0
Tactics 100.0
Anatomy 100.0
Healing 100.0
Wrestling 100.0
Mace Fighting 90.0
Block 60.0
Fencing 40.0
Swordsmanship 40.0
Dodge 60.0

Crafting Skills

(Capped at 40 unless crafting feats are allocated)

Skill Cap
Blacksmithing 40.0
Carpentry 40.0
Cooking 40.0
Tailoring 40.0
Tinkering 40.0
Alchemy 100.0

Other Skills

Skill Cap
Spirit Speak (Prayer) 100.0
Detect Hidden 100.0
Camping 100.0
Musicianship 100.0
Item Identification 100.0
Arms Lore 100.0
Herbalism 100.0
Fishing 100.0
Lumberjacking 100.0
Mining 100.0
Cartography 80.0

Spells

Circle Spells
First Circle Heal HealNightsight Nightsight
Second Circle Agility AgilityCunning CunningCure CureHarm HarmProtection ProtectionStrength Strength
Third Circle Bless BlessArch Cure Arch CureArch Protection Arch Protection
Fourth Circle Arch Protection Arch ProtectionArch Cure Arch CureCurse CurseGreater Heal Greater HealLightning Lightning
Fifth Circle None
Sixth Circle Dispel DispelMass Curse Mass Curse
Seventh Circle Chain Lightning Chain LightningMass Dispel Mass Dispel
Eighth Circle Resurrection Resurrection

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Clerics may choose a subclass from the feat menu to specialize further.

Priest

The Priest focuses on divine healing and defensive boons, enhancing restorative magic for both self and allies.

Subclass Feats:

Subclass Abilities (Free):

  • Lay on Hands
  • Turn Undead
  • Shield effect on Greater Heal
  • +50 Max Hits
  • +100 Max Mana
  • +10% Block / Eval Int / Prayer caps

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Zealot

The Zealot is a battle-ready Cleric who amplifies both magical damage and close combat effectiveness.

Subclass Feats:

Subclass Abilities (Free):


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