Cleric
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Summary • Stats • Skills • Spells • Feats • Subclasses
Class Summary
The Cleric is the harbinger of all that is good and holy in the lands. Tasked with safeguarding souls and restoring the wounded, Clerics are divine healers and stalwart protectors. Their powers of protection, resurrection, and support make them indispensable to any party. However, they are limited to mace weapons and medium armor and will never master conventional martial disciplines.
Restrictions:
- Restricted to medium armor (chainmail)
- Can only use mace weapons
- Cannot master any weapon style
Stats
The stat offset for Cleric can be viewed on the Level System page.
Skills
(All other skills default to 0.0)
Combat Skills
Skill | Cap |
---|---|
Magery | 100.0 |
Evaluating Intelligence | 75.0 |
Resist Spells | 100.0 |
Tactics | 100.0 |
Anatomy | 100.0 |
Healing | 100.0 |
Wrestling | 100.0 |
Mace Fighting | 90.0 |
Block | 60.0 |
Fencing | 40.0 |
Swordsmanship | 40.0 |
Dodge | 60.0 |
Crafting Skills
(Capped at 40 unless crafting feats are allocated)
Skill | Cap |
---|---|
Blacksmithing | 40.0 |
Carpentry | 40.0 |
Cooking | 40.0 |
Tailoring | 40.0 |
Tinkering | 40.0 |
Alchemy | 100.0 |
Other Skills
Skill | Cap |
---|---|
Spirit Speak (Prayer) | 100.0 |
Detect Hidden | 100.0 |
Camping | 100.0 |
Musicianship | 100.0 |
Item Identification | 100.0 |
Arms Lore | 100.0 |
Herbalism | 100.0 |
Fishing | 100.0 |
Lumberjacking | 100.0 |
Mining | 100.0 |
Cartography | 80.0 |
Spells
Circle | Spells |
---|---|
First Circle | ![]() ![]() |
Second Circle | ![]() ![]() ![]() ![]() ![]() ![]() |
Third Circle | ![]() ![]() ![]() |
Fourth Circle | ![]() ![]() ![]() ![]() ![]() |
Fifth Circle | None |
Sixth Circle | ![]() ![]() |
Seventh Circle | ![]() ![]() |
Eighth Circle | ![]() |
Feats and Abilities
Base Feats
Base Abilities (Free Feats)
- Inscription
- Alchemy Science
- Bestow Blessing
- Arch Protection spell prevents a death blow at the cost of your stamina
Subclasses
At level 10, Clerics may choose a subclass from the feat menu to specialize further.
Priest
The Priest focuses on divine healing and defensive boons, enhancing restorative magic for both self and allies.
Subclass Feats:
Subclass Abilities (Free):
- Lay on Hands
- Turn Undead
- Shield effect on Greater Heal
- +50 Max Hits
- +100 Max Mana
- +10% Block / Eval Int / Prayer caps
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Zealot
The Zealot is a battle-ready Cleric who amplifies both magical damage and close combat effectiveness.
Subclass Feats:
Subclass Abilities (Free):
- Sacred Mount
- Divine Bastion
- +20% Spell Damage
- +10% Block / Macing caps
- +15% Eval Int cap
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