Knight

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Classes

Knight.png

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Summary  •  Stats  •  Skills  •  Spells  •  Feats  •  Subclasses

Class Summary

The Knight is a heavily armored warrior capable of casting beneficial spells. Specializing in melee combat, Knights are incapable of using ranged weapons but make up for it with group-oriented support abilities and battlefield resilience. They are highly valued as party members.

Restrictions:

  • Cannot use ranged weapons.

Stats

Stat offsets for Knights are available on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap
Swordsmanship 100.0
Mace Fighting 100.0
Fencing 100.0
Wrestling 100.0
Tactics 100.0
Resist Spells 100.0
Anatomy 100.0
Block 100.0
Arms Lore 100.0
Magery 75.0
Evaluating Intelligence 75.0
Dodge 60.0
Healing 60.0

Crafting Skills

(Capped at 40 unless crafting feats are allocated)
Skill Cap
Blacksmithing 40.0
Carpentry 40.0
Cooking 40.0
Tailoring 40.0
Tinkering 40.0

Other Skills

Skill Cap
Camping 100.0
Cartography 80.0
Detect Hidden 100.0
Herbalism 100.0
Fishing 100.0
Lumberjacking 100.0
Mining 100.0
Musicianship 100.0
Item Identification 100.0

Spells

Circle Spells
First Circle Create Food Create FoodHeal HealNightsight Nightsight
Second Circle Agility AgilityCunning CunningCure CureHarm HarmProtection ProtectionStrength Strength
Third Circle Wall of Stone Wall of Stone
Fourth Circle Greater Heal Greater HealLightning Lightning
Fifth Circle None
Sixth Circle Dispel DispelReveal Reveal
Seventh Circle Energy Field Energy Field
Eighth Circle None

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Knights can choose a subclass from the feat menu to specialize further.

Paladin

Paladins channel divine energy to protect and uplift their allies. They fight with 1-handed melee weapons and shields, offering powerful blessings and healing abilities.

Subclass Feats:

Subclass Abilities (Free):

  • Redemption
  • +5% cap to all weapon skills
  • +10% Parrying skill while using a shield
  • Magery cap raised to 100, +25 Magery skill
  • +3 Mana regeneration
  • Unlocks the Resurrection spell

Paladin Spell (Eighth Circle):

---

Deathknight

Deathknights harness wrathful and forbidden magics to strike fear into their enemies. They wield 2-handed weapons with brutal efficiency and can parry while doing so.

Subclass Feats:

Subclass Abilities (Free):

  • Judgement
  • +10% weapon skill when using 2-handed weapons
  • Chance to parry with 2-handed weapons
  • +2 Mana regeneration

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