Druid
Class Summary
Where the Mage commands the elemental powers of Gaia's being, you command the more physical aspects; the plant and animal life. Whether calling upon the local wildlife to your aid, bringing the area plant life to the waking world, or even calming the most enraged of beasts, you have powers at your command that are equal to what the elementalist holds. You have no equal when it comes to dealing with the sentient children of Gaia. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect the wishes of Gaia and learn when to use her powers and when to refrain from using them. As with any Druid, armor involving ferrous materials can not be equipped with the exception of Leather and Boots, and your combat weapons are limited those of non-metal make (daggers being allowed).
- Druidcraft
- Leather Armor only
- Non-metal Weapons only
Stats
The stat offset for Druid can be viewed on the Level System page.
Skills
(note: All other skills default to 0.0 each)
Combat
Magery - 100.0
Resist Spells - 100.0
Macefighting - 80.0
Tactics - 80.0
Block - 80.0
Dodge - 60.0
Anatomy - 80.0
Healing - 80.0
Evaluate Int - 80.0
Wrestling - 100.0
Swordsmanship - 20.0
Fencing - 20.0
Aim - 15.0
Crafting
Blacksmithing - 40.0
Carpentry - 40.0
Cooking - 60.0
Fletching - 40.0
Tailoring - 40.0
Tinkering - 40.0
Other
Alchemy - 100.0
Animal Lore - 100.0
Animal Taming - 100.0
Camping - 100.0
Detect Hidden - 100.0
Fishing - 100.0
Herding - 100.0
Inscription - 100.0
Veterinary - 100.0
Cartography - 80.0
Tracking - 80.0
Lumberjacking - 100.0
Mining - 100.0
Musicianship - 100.0
Spells
Circle | Spell | |||||
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First Circle | ||||||
Second Circle | ||||||
Third Circle | ||||||
Forth Circle | ||||||
Fifth Circle | ||||||
Sixth Circle | ||||||
Seventh Circle | ||||||
Eight Circle |
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