Mage
Class Summary
Mages spend their lives in the study and practice of the arcane. Good-aligned mages offer often counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. They seek the deeper wisdom of the elemental nature of the world, and they take the time to learn it.
Starting Items
Feats
All Mages have access to the same standard class feats. Upon choosing either Fire or Frost specialization at level 10, the Mage will have access to unlock a spec feat at level 15 and will also be granted some new abilities.
Fire Specialization
Frost Specialization
Skills
(note: All other skills default to 0.0 each)
Combat
Aim - 15.0
Anatomy - 100.0
Evaluating Intelligence - 100.0
Magery - 100.0
Meditation - 100.0
Resisting Spells - 100.0
Fencing - 60.0
Healing - 60.0
Mace Fighting - 80.0
Tactics - 60.0
Swordsmanship - 20.0
Wrestling - 80.0
Dodge - 60.0
Crafting
Blacksmithing - 40.0
Carpentry - 40.0
Cooking - 60.0
Fletching - 40.0
Tailoring - 40.0
Tinkering - 40.0
Other
Alchemy - 100.0
Camping - 100.0
Cartography - 100.0
Detect Hidden - 100.0
Fishing - 100.0
Inscription - 100.0
Item Identification - 100.0
Lumberjacking - 100.0
Mining - 100.0
Musicianship - 100.0
Taste Identification - 80.0
Spells
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First Circle | ![]() |
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Second Circle | ![]() |
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Third Circle | ![]() |
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Forth Circle | ![]() |
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Fifth Circle | ![]() |
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Sixth Circle | ![]() |
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Seventh Circle | ![]() |
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Eight Circle | ![]() |
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