Mage

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Classes

Magepic.jpg

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Summary  •  Stats  •  Skills  •  Spells  •  Feats and Abilities  •  Subclasses

Class Summary

Mages are seekers of secrets and masters of elemental power. Driven by curiosity, they juggle multiple studies in pursuit of deeper understanding. Whether serving as noble advisors or secluded practitioners, Mages channel the forces of the arcane to shape the world.

  • Restricted to Mage Armor. Cannot equip standard armor.

Stats

Stat offsets for Mages are available on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap
Magery 100.0
Evaluating Intelligence 100.0
Meditation 100.0
Resist Spells 100.0
Anatomy 100.0
Wrestling 100.0
Mace Fighting 80.0
Fencing 60.0
Tactics 60.0
Dodge 60.0
Healing 60.0
Swordsmanship 40.0

Crafting Skills

Skill Cap
Blacksmithing 40.0
Carpentry 40.0
Cooking 40.0
Tailoring 40.0
Tinkering 40.0

Other Skills

Skill Cap
Alchemy 100.0
Camping 100.0
Cartography 100.0
Detect Hidden 100.0
Inscription 100.0
Item Identification 100.0
Herbalism 100.0
Fishing 100.0
Lumberjacking 100.0
Mining 100.0
Musicianship 100.0
Taste Identification 100.0
Arms Lore 100.0

Spells

Circle Spells
First Circle Clumsy Clumsy • Create Food Create Food • Feeblemind Feeblemind • Magic Arrow Magic Arrow • Night Sight Night Sight • Reactive Armor Reactive Armor • Weaken Weaken
Second Circle Agility Agility • Cunning Cunning • Magic Trap Magic Trap • Magic Untrap Magic Untrap • Protection Protection • Strength Strength
Third Circle Fireball Fireball • Poison Poison • Telekinesis Telekinesis • Teleport Teleport • Wall of Stone Wall of Stone
Fourth Circle Arch Protection Arch Protection (Level Based Mana Shield) • Fire Field Fire Field • Lightning Lightning • Mana Drain Mana Drain
Fifth Circle Dispel Field Dispel Field • Incognito Incognito • Magic Reflection Magic Reflection • Mind Blast Mind Blast • Poison Field Poison Field • Summon Creature Summon Creature
Sixth Circle Dispel Dispel • Energy Bolt Energy Bolt • Explosion Explosion • Invisibility Invisibility • Reveal Reveal
Seventh Circle Chain Lightning Chain Lightning • Energy Field Energy Field • Flamestrike Flamestrike • Mass Dispel Mass Dispel • Mana Vampire Mana Vampire • Meteor Swarm Meteor Swarm • Gate Travel Gate Travel
Eighth Circle Earthquake Earthquake • Summon Air Elemental Summon Air Elemental (Arcanist Only) • Summon Water Elemental Summon Water Elemental (Cryomancer Only) • Summon Fire Elemental Summon Fire Elemental (Pyromancer Only) • Summon Demon Summon Demon (Necromancer Only)

Feats and Abilities

Feats

Abilities

Subclasses

At level 10, Mages may choose a subclass to further specialize.

⚠️ Note on Necromancy: At this time, there are active in-game storylines and political consequences surrounding the use of necromancy. Its practice may draw suspicion, investigation, or reprisal depending on where and how it is used. If you choose to pursue the path of a Necromancer, be aware that there may be roleplay and other ramifications tied to ongoing events in the world, and failing that, each race approaches it differently. None of them tolerate it outright. ⚠️

Pyromancer

Fire-based damage and burn effects.

Affected Spells: Fireball, Explosion, Flamestrike, Meteor Swarm

Cryomancer

Crowd control and freeze-based defense.

Affected Spells: Fireball, Explosion, Flamestrike, Meteor Swarm (Blizzard), Earthquake (Frozen Fog)

Arcanist

Energy and arc-based area damage.

Affected Spells: Fireball, Lightning, Energy Bolt

Necromancer

Undead summoning and poison/cold shadow magic.

Affected Spells: Fireball, Poison

⚠️ Note on Necromancy: At this time, there are active in-game storylines and political consequences surrounding the use of necromancy. Its practice may draw suspicion, investigation, or reprisal depending on where and how it is used. If you choose to pursue the path of a Necromancer, be aware that there may be roleplay and other ramifications tied to ongoing events in the world, and failing that, each race approaches it differently. None of them tolerate it outright. ⚠️

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