Mage
Contents
Class Summary
The Source of all life. Serene is the keyword that describes those of The Path of Water. They seek the deeper wisdom of the world and take the time to learn them. They are nurturing and care for the safety of others, although they are not strange to duplicity, always hiding something beneath the surface. Students of Water adapt easily to any circumstance, flowing around their problems with ease. The Path of Water values wisdom and adaptability, but loathes recklessness.
Starting Items
Feats
All Mages have access to the same standard class feats. Upon choosing either Fire or Frost specialization at level 10, the Mage will have access to unlock a spec feat at level 15 and will also be granted some new abilities.
Fire Specialization
Frost Specialization
Skills
(note: All other skills default to 0.0 each)
Combat
Aim - 15.0
Anatomy - 100.0
Evaluating Intelligence - 100.0
Magery - 100.0
Meditation - 100.0
Resisting Spells - 100.0
Fencing - 60.0
Healing - 60.0
Mace Fighting - 80.0
Tactics - 60.0
Swordsmanship - 20.0
Wrestling - 80.0
Dodge - 60.0
Crafting
Blacksmithing - 40.0
Carpentry - 40.0
Cooking - 60.0
Fletching - 40.0
Tailoring - 40.0
Tinkering - 40.0
Other
Alchemy - 100.0
Camping - 100.0
Cartography - 100.0
Detect Hidden - 100.0
Fishing - 100.0
Inscription - 100.0
Item Identification - 100.0
Lumberjacking - 100.0
Mining - 100.0
Musicianship - 100.0
Taste Identification - 80.0
Spells
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First Circle | ![]() |
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Second Circle | ![]() |
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Third Circle | ![]() |
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Forth Circle | ![]() |
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Fifth Circle | ![]() |
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Sixth Circle | ![]() |
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Seventh Circle | ![]() |
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Eight Circle | ![]() |
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