Mage

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Classes

Magepic.jpg

Class Summary

Mages spend their lives in the study and practice of the arcane. Good-aligned mages offer often counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. They seek the deeper wisdom of the elemental nature of the world, and they take the time to learn it.

Starting Items

Feats

Mage.jpg Mageabilities.jpg


All Mages have access to the same standard class feats. Upon choosing either Fire or Frost specialization at level 10, the Mage will have access to unlock a spec feat at level 15 and will also be granted some new abilities.

Fire Specialization

Fire.jpg Fireabilities.jpg

Frost Specialization

Frost.jpg Frostabilities.jpg


Skills

(note: All other skills default to 0.0 each)

Combat

Aim - 15.0

Anatomy - 100.0

Evaluating Intelligence - 100.0

Magery - 100.0

Meditation - 100.0

Resisting Spells - 100.0

Fencing - 60.0

Healing - 60.0

Mace Fighting - 80.0

Tactics - 60.0

Swordsmanship - 20.0

Wrestling - 80.0

Dodge - 60.0

Crafting

Blacksmithing - 40.0

Carpentry - 40.0

Cooking - 60.0

Fletching - 40.0

Tailoring - 40.0

Tinkering - 40.0

Other

Alchemy - 100.0

Camping - 100.0

Cartography - 100.0

Detect Hidden - 100.0

Fishing - 100.0

Inscription - 100.0

Item Identification - 100.0

Lumberjacking - 100.0

Mining - 100.0

Musicianship - 100.0

Taste Identification - 80.0

Spells

Circle Spell
First Circle Clumsy Feeblemind Magic Arrow Night Sight Reactive Armor Weaken
Second Circle Agility Cunning Harm Magic Trap Magic Untrap Protection Strength
Third Circle Fireball Magic Lock Poison Telekinesis Teleport Wall of Stone
Forth Circle Arch Protection Fire Field Lightning Mana Drain
Fifth Circle Dispel Field Incognito Magic Reflection Mind Blast Poison Field Summon Creature
Sixth Circle Dispel Energy Bolt Explosion Invisibility Reveal
Seventh Circle Chain Lightning Energy Field Flamestrike Mass Dispel Meteor Swarm Polymorph
Eight Circle Earthquake Summon Water Elemental


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