Difference between revisions of "Mastery System"
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[[Main Page]] | [[Main Page]] | ||
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=The Mastery System= | =The Mastery System= | ||
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[[File:MasteryGump.png]] | [[File:MasteryGump.png]] | ||
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+ | __NOTOC__ | ||
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+ | == Jump List == | ||
+ | * [[#Mastery Info|Mastery Info]] | ||
+ | * [[#Mastery List|Mastery List]] | ||
+ | ** [[#Fighter|Fighter]] | ||
+ | *** [[#Defender|Defender]] | ||
+ | *** [[#Berserker|Berserker]] | ||
+ | ** [[#Knight|Knight]] | ||
+ | *** [[#Paladin|Paladin]] | ||
+ | *** [[#Deathknight|Deathknight]] | ||
+ | ** [[#Kensai|Kensai]] | ||
+ | *** [[#Monk|Monk]] | ||
+ | *** [[#Blademaster|Blademaster]] | ||
+ | ** [[#Rogue|Rogue]] | ||
+ | *** [[#Assassin|Assassin]] | ||
+ | *** [[#Bard|Bard]] | ||
+ | ** [[#Ranger|Ranger]] | ||
+ | *** [[#Bounty Hunter|Bounty Hunter]] | ||
+ | *** [[#Beastmaster|Beastmaster]] | ||
+ | ** [[#Cleric|Cleric]] | ||
+ | *** [[#Priest|Priest]] | ||
+ | *** [[#Zealot|Zealot]] | ||
+ | ** [[#Druid|Druid]] | ||
+ | *** [[#Restoration|Restoration]] | ||
+ | *** [[#Predator|Predator]] | ||
+ | ** [[#Mage|Mage]] | ||
+ | *** [[#Pyromancer|Pyromancer]] | ||
+ | *** [[#Cryomancer|Cryomancer]] | ||
+ | *** [[#Arcanist|Arcanist]] | ||
+ | *** [[#Necromancer|Necromancer]] | ||
==Mastery Info== | ==Mastery Info== | ||
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===Fighter=== | ===Fighter=== | ||
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* Tactical Mastery - Increases all damage dealt by 1% per Mastery level. | * Tactical Mastery - Increases all damage dealt by 1% per Mastery level. | ||
− | + | ====Defender==== | |
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* Defiance - When suffering a death blow, the Defender will instantly recover 5% of Max Hits, plus 1% for every Mastery Level. This effect can only occur once every 30 minutes. | * Defiance - When suffering a death blow, the Defender will instantly recover 5% of Max Hits, plus 1% for every Mastery Level. This effect can only occur once every 30 minutes. | ||
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* Whirlwind - Hits dealt against your opponent have a chance to trigger whirlwind, striking all nearby targets for 75% of melee damage. Chance increases with Mastery level. | * Whirlwind - Hits dealt against your opponent have a chance to trigger whirlwind, striking all nearby targets for 75% of melee damage. Chance increases with Mastery level. | ||
− | + | ====Berserker==== | |
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* Demoralizing Shout - Decreases enemy damage dealt and increases enemy damage taken by 5%, plus 1% per Mastery Level for a short time. | * Demoralizing Shout - Decreases enemy damage dealt and increases enemy damage taken by 5%, plus 1% per Mastery Level for a short time. | ||
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* Forceful Strikes - Hits have a chance to ignore 5% of enemy resistances, plus 2% per Mastery level. | * Forceful Strikes - Hits have a chance to ignore 5% of enemy resistances, plus 2% per Mastery level. | ||
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---- | ---- | ||
===Knight=== | ===Knight=== | ||
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* Field Medic - Increases healing value of the Knight's healing spells and combat dressing. Amount increases with Mastery level. | * Field Medic - Increases healing value of the Knight's healing spells and combat dressing. Amount increases with Mastery level. | ||
− | + | ====Paladin==== | |
− | + | * Benediction - Invoke Benediction, greatly increasing party health regeneration while standing within the marked area. Regeneration increases* | |
− | * Benediction - Invoke Benediction, greatly increasing party health regeneration while standing within the marked area. Regeneration increases | ||
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Revision as of 22:29, 8 October 2025
The Mastery System
A Mastery is a specialized ability that offers unique advantages, such as improving an existing spell, unlocking a passive benefit, or granting an entirely new technique.
Masteries are obtained by finding a rare item known as a Mastery Codex. These codices are hidden among the spoils of battle, dropped as rare loot from creatures encountered throughout the world. They may also be found within treasure chests, unearthed from deep burial sites or salvaged from long-forgotten shipwrecks. Once a player obtains a Mastery Codex, they can unlock the corresponding ability for their character. After unlocking, the Mastery must be trained and leveled through continued use and experience in order to reach its full potential.
While many creatures around Regisfall have a chance to drop a Mastery Codex, the odds are weighted toward stronger foes. Creatures found in more dangerous regions or those possessing greater strength and resilience such as bosses, are more likely to yield a Mastery Codex upon defeat.
Jump List
Mastery Info
- Players are able to track their Mastery progress through the context menu by single-clicking their character
- Masteries begin at level 1 and can progress up to level 10
- 500,000 experience is required per level
- Mastery effectiveness/strength improves with Mastery level
- Replacing an existing Mastery will transfer 20% of the current Mastery experience
- Original Mastery will be saved and is available to be re-learned later
Mastery List
Fighter
- Tactical Mastery - Increases all damage dealt by 1% per Mastery level.
Defender
- Defiance - When suffering a death blow, the Defender will instantly recover 5% of Max Hits, plus 1% for every Mastery Level. This effect can only occur once every 30 minutes.
- Whirlwind - Hits dealt against your opponent have a chance to trigger whirlwind, striking all nearby targets for 75% of melee damage. Chance increases with Mastery level.
Berserker
- Demoralizing Shout - Decreases enemy damage dealt and increases enemy damage taken by 5%, plus 1% per Mastery Level for a short time.
- Forceful Strikes - Hits have a chance to ignore 5% of enemy resistances, plus 2% per Mastery level.
Knight
- Field Medic - Increases healing value of the Knight's healing spells and combat dressing. Amount increases with Mastery level.
Paladin
- Benediction - Invoke Benediction, greatly increasing party health regeneration while standing within the marked area. Regeneration increases*