Difference between revisions of "Human"

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Humans are often regarded as mercurial, hurried, and driven by the other races of the lands
 
Humans are often regarded as mercurial, hurried, and driven by the other races of the lands
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[[Personalities and Physical Appearances]]
 
[[Personalities and Physical Appearances]]

Revision as of 17:28, 12 December 2017

Races

Humans.jpg

Human

Known to settle anywhere and pursue nearly anything, Humans run the gamut on terms of beliefs, customs, and alignment. They can represent the kindest friends, or fiercest foes. From skilled warriors, powerful mages, skilled craftsmen Humanity represents unbridled potential, tapped into short lifespans.

Humans are often regarded as mercurial, hurried, and driven by the other races of the lands


Personalities and Physical Appearances

Human Culture

Human Politics

Human Views

Human Religion

Human History

Technical Info

Available Alignments

o All

Available Classes

o Fighter

o Monk

o Cavalier

o Ranger

o Archer

o Mageslayer

o Assassin

o Bard

o Scoundrel

o Dark Cleric

o Light Cleric

o Berserker

o Dragoon

o Forester

o Shapeshifter

o Aeromancer

o Geomancer

o Necromancer

o Pyromancer

o Aquamancer

o Merchant


Racial Feats

o Wealthy Lineage

o Leadership


Racial Bonuses

o Humans are the exception to the case, in speaking of "Racial Bonuses". They are the youngest race to have been borne on Teiravon, but have adapted quickly despite their harsh surroundings. Their continuing ingenuity has allowed all Humans to learn quickly, and adept in almost i any circumstance.

As such, Humans start with an Extra Feat Point.