Difference between revisions of "Guilds"

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(Overview)
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* Guild Hue - This is your guild's official hue which may only be set by the Guildmaster; guild hues are unique and once selected, no other guild may claim the same hue
 
* Guild Hue - This is your guild's official hue which may only be set by the Guildmaster; guild hues are unique and once selected, no other guild may claim the same hue
* Tax Rate - This can be set by the Guildmaster to a value between 0%-20% and will skim any gold looted from creature corpses, treasure chests, SoS chests, and dungeon chests, by guild members and add it directly to the Guild Bank
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* Tax Rate - This can be set by the Guildmaster to a value between 0%-20% and will skim that percentage of gold looted from ''creature corpses, treasure chests, SoS chests, and dungeon chests'', by guild members and add it directly to the Guild Bank
 
* "My Guild Info" displays information and button options unique to the member who is viewing the page
 
* "My Guild Info" displays information and button options unique to the member who is viewing the page
  

Revision as of 17:32, 31 December 2025


Main Page

Guilds

Guilds can be founded by purchasing a 'Guild Charter' from a Banker NPC.

After a guild charter has been purchased, it must be signed by three players from unique accounts, and the guildmaster makes four. You cannot found a guild by signing the charter with your own characters. Once you have three additional signatures on your charter, you will be given a guild stone deed which can then be placed in a house that you own.

Charter.png

  • When you press 'Request Signature' if the targeted player accepts then they will be added to the charter.

The following features are available in the Guild Gump:

Overview

The Guild Overview page displays various information about the guild, notably the guild's experience and level progression, tax rate, as well as the current number of candidates along with the option to view them.

GuildOverview.png

  • Guild Hue - This is your guild's official hue which may only be set by the Guildmaster; guild hues are unique and once selected, no other guild may claim the same hue
  • Tax Rate - This can be set by the Guildmaster to a value between 0%-20% and will skim that percentage of gold looted from creature corpses, treasure chests, SoS chests, and dungeon chests, by guild members and add it directly to the Guild Bank
  • "My Guild Info" displays information and button options unique to the member who is viewing the page

Roster

GuildRoster.png

Member Info

MemberInfo.png

Conquest

GuildConquest.png

Guild Bank

GuildBank.png



Guild Rules and Conduct

Jump to Section

Guild Tags  •  Roleplay Etiquette  •  Disputes and Staff Arbitration  •  Consequences


Guild Tags and Visibility

Guild tags are considered visible insignia or markings that identify your character’s allegiance. How this appears in-game is up to you—crests, tabards, jewelry, tattoos, or other symbols—but **it must be visible** unless your character is actively using the `]conceal` feature.

Keep in mind:

  • Tags do not represent literal abbreviations. For example, a character of the *Kingdom of Arandor* does not wear “KoA” on their armor, and Kingdom of Mercadia characters do not have KoM stamped on their wrist. Instead, others would see a recognizable mark, color, or emblem associated with that group.
  • This means other players can interpret or recognize the insignia in-character, though not necessarily understand it's *meaning* unless their character has reason to.
  • If your tag is visible, your affiliation is considered *known* in RP. If you wish to hide it, use `]conceal`.
  • Some nations ban the use of concealment, as such you can optionally choose to use services in an unincorporated town

Roleplay Etiquette

Guilds are a cornerstone of community storytelling. To keep the experience immersive and fair:

  • Play your insignia faithfully. Don’t claim it’s hidden if you aren’t concealed.
  • Do not metagame. Seeing a guild tag over someone’s head is an OOC mechanic; it must be interpreted through RP as a symbol or mark.
  • Respect faction dynamics. Some guilds are allies, others enemies—let that enrich the world rather than create OOC friction.
  • Do not use guilds as personal armies or griefing tools. Guilds represent organizations, not extensions of player grudges.
  • Be mindful of tone. The world is dangerous and political, but hostility in-character should not spill over OOC.

Dispute Resolution

If you find yourself in a conflict—political, territorial, or personal—remember:

  • Try to resolve it in-character first. Roleplay should be the first line of resolution.
  • Communicate OOC before escalation. Most misunderstandings come from mismatched expectations.
  • Involve staff only when necessary. Staff are volunteers, not referees for every disagreement.

If disputes escalate beyond amicable resolution, staff may intervene with narrative control. This may include:

  • Dissolution of the guild in-game.
  • Character death of those involved.
  • Removal of leadership privileges or guild structures.

Consequences

These rules exist because guild-related disputes tend to create unnecessary drama that harms the community and forces staff to intervene.

If you cannot find ways to amicably resolve conflicts or accept that actions have consequences, understand that staff may act decisively to protect the health of the shard. You can always approach staff with concerns, and they may even have suggestions.

Staff actions may include:

  • Narrative Dissolution – the guild is removed from canon and deleted mechanically.
  • Character Deaths – characters involved may be permanently killed as part of narrative cleanup.
  • Account Sanctions – repeated or deliberate OOC disruption can result in reforging or permanent bans.

This is a volunteer project. Staff are not paid to babysit or mediate endless disputes. As roleplayers, you are expected to bring a measure of maturity and the ability to suspend disbelief for the sake of shared storytelling.


These rules exist to ensure fair play, reduce friction, and protect the integrity of Regisfall’s world. Treat them not as restrictions, but as a framework for better, more consistent roleplay.