Difference between revisions of "Changes to Taming"

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[[Main_Page | Main Page]]
 
[[Main_Page | Main Page]]
  
=Changes to taming=
+
= Taming =
  
==Taming is restricted to the following classes:==
+
== Jump to Section ==
 +
[[#Class Restrictions|Class Restrictions]]  • 
 +
[[#Changes|Changes]]  • 
 +
[[#Bonding Your Pets|Bonding Your Pets]]  • 
 +
[[#Tameable Creatures|Tameable Creatures]]
 +
 
 +
----
 +
 
 +
== Class Restrictions ==
 +
 
 +
Taming is restricted to the following classes:
  
 
* [[Ranger]]
 
* [[Ranger]]
 +
* [[Druid]]
  
* [[Druid]]
+
----
  
==Changes:==
+
== Changes ==
  
 
=== Animal Lore ===
 
=== Animal Lore ===
  
* Animal Lore is not used for '''anything''' on Regisfall. As of 2025/05/16 it has been effectively disabled. It is not required for Taming/Veterinary.
+
* '''Animal Lore''' is not used for anything on Regisfall.
 +
  As of 2025-05-16 it has been effectively disabled and is not required for Taming or Veterinary.
  
 
==== Using Animal Lore for Training ====
 
==== Using Animal Lore for Training ====
  
* Although the animal lore skill is mechanically disabled and does not raise, it will raise taming if you use it on creatures and makes training your skill easier. Our goal here was to make the skill less grindy so that a larger number of players wouldn't be pursuing a potentially small number of animals in the name of gaining skill or leaving players feeling like they need to expend perk points in order to raise their character's skills.
+
* Although the Animal Lore skill is mechanically disabled and does not raise, it will still raise '''Taming''' if you use it on creatures.
 
+
  This change was made to reduce grind so that players are not competing over a small pool of animals or forced to spend perk points just to train the skill.
=== Other Items ===
 
  
* Unlike traditional UO, stable masters do not sell mounts. These have to be acquired from a player.
+
=== Other Notes ===
  
 +
* Stablemasters do '''not''' sell mounts — these must be purchased from other players.
 
* Tamers '''cannot''' tame Dragons.
 
* Tamers '''cannot''' tame Dragons.
 +
* Animal Taming requirements still apply. Do '''not''' trade advanced pets (beyond mounts or pack animals) to classes that lack Taming.
 +
* Animal commands (such as “all follow me,” “all kill,” etc.) are filtered and will not appear in-game when spoken.
 +
* Issuing commands to tamed creatures or companions will passively raise your Animal Taming skill.
 +
* The following list is not exhaustive — standard animals such as wolves, dire wolves, birds, dogs, cats, and bears are tamable for atmosphere or roleplay purposes.
  
* Animal Taming requirement still exists, you should '''NOT''' trade more advanced pets (more than mounts/pack animals) with classes that do not have taming.
+
----
  
* Animal commands such as all follow me, all kill etc. are filtered and will not appear in game when typed/spoken."
+
== Tameable Creatures ==
  
* Issuing commands to tamed creatures/companions will also passively raise your animal taming.
+
{| class="wikitable" style="margin-left:0"
 
+
! Creature !! Required Taming !! Type !! Race (if ridable) !! Special !! Critter
* The list below is not exhaustive. Standard creatures such as wolves, dire wolves, birds, dogs, cats, bears, etc. are tamable for atmosphere or to help with your roleplay.
+
|-
 
+
! colspan="6" | '''Mounts'''
 
+
|-
{| class="wikitable" style="margin:left"
+
| colspan="6" | ''Trusted companions for travel and battle, these creatures serve as loyal steeds to those who earn their trust.''
 +
|-
 +
| Forest Ostard || 29.1 || Mount || Non-Orc || Can have a saddlebag || No
 +
|-
 +
| Desert Ostard || 29.1 || Mount || Non-Orc || Can have a saddlebag || No
 +
|-
 +
| Horse || 60 || Mount || Non-Orc || Can have a saddlebag; supports barding armor || No
 +
|-
 +
| Llama || 60 || Mount || Non-Orc || Can have a saddlebag || No
 +
|-
 +
| Warg || 60 || Mount || Orc || Can have a saddlebag || No
 +
|-
 +
| Frenzied Ostard || 77.1 || Mount || Non-Orc || Can have a saddlebag || No
 +
|-
 +
| Ridgeback || 83.1 || Mount || Any || Can have a saddlebag || No
 +
|-
 +
| Stallion || 90 || Mount || Non-Orc || Can have a saddlebag; supports barding armor || No
 +
|-
 +
| Mustang || 90 || Mount || Non-Orc || Can have a saddlebag; supports barding armor || No
 +
|-
 +
| Giant Bear || 95 || Mount || Any || Can have a saddlebag || No
 +
|-
 +
| Swamp Dragon || 100 || Mount || Any || Can have a saddlebag || No
 +
|-
 +
| White Dire Wolf || 100 || Mount || Any || Can have a saddlebag || No
 +
|-
 +
! colspan="6" | '''Pack Animals'''
 +
|-
 +
| colspan="6" | ''The backbone of any expedition, bred to bear heavy loads across harsh terrain.''
 +
|-
 +
| Pack Llama || 11.1 || Pack Animal || Any || High carrying capacity || No
 
|-
 
|-
! Creature !! Required Taming !! Type !! Race (if ridable) !! Special
+
| Pack Horse || 11.1 || Pack Animal || Any || High carrying capacity || No
 
|-
 
|-
| Horse || 60 || Mount || Non-Orc || Can have a saddle bag and supports barding armor
+
! colspan="6" | '''Combat Pets'''
 
|-
 
|-
| Stallion || 90 || Mount || Non-Orc  || Can have a saddle bag and supports barding armor
+
| colspan="6" | ''Ferocious allies trained for war, each with a unique instinct that can turn the tide of battle.''
 
|-
 
|-
| Mustang || 90 || Mount || Non-Orc  || Can have a saddle bag and supports barding armor
+
| Young Drake || 78.3 || Combat || Any || None || No
 
|-
 
|-
| Giant Bear || 95 || Mount || Any || Can have a saddle bag
+
| Drake || 90 || Combat || Any || None || No
 
|-
 
|-
| Llama || 60 || Mount || Non-Orc  ||Can have a saddle bag
+
| Ironpelt Grizzly || 90 || Combat/Tank || Any || Chance to absorb incoming damage || No
 
|-
 
|-
| Forest Ostard|| 29.1 || Mount || Non-Orc || Can have a saddle bag
+
| Shadow Mauler || 90 || Combat/DPS || Any || Chance to cause bleed on hit || No
 
|-
 
|-
| Desert Ostard || 29.1 || Mount || Non-Orc || Can have a saddle bag
+
| Deepwater Snapjaw || 90 || Combat/CC || Any || Chance to stun on hit || No
 
|-
 
|-
| Frenzied Ostard || 77.1 || Mount || Non-Orc || Can have a saddle bag
+
| Tundra Stalker || 90 || Combat/Utility || Any || Chance to reveal hidden enemies (within 5 tiles) || No
 
|-
 
|-
| Ridgeback || 83.1 || Mount || Any || Can have a saddle bag
+
! colspan="6" | '''Critters'''
 
|-
 
|-
| Swamp Dragon || 100 || Mount || Any || Can have a saddle bag
+
| colspan="6" | ''Gentle companions of hearth and glade, often kept for their charm rather than their claws.''
 
|-
 
|-
| Warg || 60 || Mount || Orc || Can have a saddle bag
+
| Dog || -15.3 || Critter || Any || None || Yes
 
|-
 
|-
| White Dire Wolf || 100 || Mount || Any || Can have a saddle bag
+
| Cat || -0.9 || Critter || Any || None || Yes
 
|-
 
|-
| Pack llama || 11.1 || Pack Animal || Any || High carrying capacity
+
| Mouse || 5 || Critter || Any || None || Yes
 
|-
 
|-
| Pack horse || 11.1 || Pack Animal || Any || High carrying capacity
+
| Bird || 5 || Critter || Any || None || Yes
 
|-
 
|-
| Young Drake || 78.3 || Combat || Any || None
+
| Squirrel || 10 || Critter || Any || None || Yes
 
|-
 
|-
| Drake || 90  || Combat || Any || None
+
| Rabbit || 15 || Critter || Any || None || Yes
 
|-
 
|-
| Ironpelt Grzzly || 90 || Combat/Tank || Any || Chance to absorb incoming damage
+
| Ferret || 30 || Critter || Any || None || Yes
 
|-
 
|-
| Shadow Mauler || 90 || Combat/DPS || Any || Chance to cause bleed on hit
+
| Raven || 30 || Critter || Any || None || Yes
 
|-
 
|-
| Deepwater Snapjaw || 90 || Combat/CC || Any || Chance to stun on hit
+
| Parrot || 50 || Critter || Any || None || Yes
 
|-
 
|-
| Tundra Stalker || 90 || Combat/Utility || Any || Chance to reveal hidden enemies (within 5 tiles)
+
| Crane || 70 || Critter || Any || None || Yes
 
|}
 
|}
  
* Saddle Bags are limited to 1000 stones
+
''Note: Some creatures, while tameable, cannot be commanded into battle and are intended for companionship or display only.''
 
 
* Pack Animals can carry 2600 stones
 
 
 
* Only ridable animals can support a saddle bag
 
 
 
* [[Saddlebags]] are a human only master craft item that requires a tinker
 
 
 
* [[Horse_Barding | Horse Barding Armor]] requires a blacksmith with the required craft plan.
 
 
 
* Your pets do NOT log off with you. They need to be stabled or hitched to a hitching post before you log off or they may go wild.
 
  
===Bonding your pets:===
+
* Saddlebags are limited to '''1,000 stones.'''
 +
* Pack animals can carry up to '''2,600 stones.'''
 +
* Only ridable animals can support a saddlebag.
 +
* [[Saddlebags]] are a Human-only master-crafted item made by a [[Tinker]].
 +
* [[Horse_Barding | Horse Barding Armor]] requires a [[Blacksmith]] with the proper crafting plan.
 +
* Pets '''do not''' log off with you — they must be stabled or hitched to a post before you log out, or they may go wild.
  
* Creatures will not bond using the traditional stable command. The player needs to use the 'bond' command to bond a creature at a stable master. They can also be bonded by feeding the creature, which begins the bonding process. After a real week, they can bond with you when fed again, provided you have sufficient taming/lore to bond a creature. (mounts require none)
+
----
  
* Pets go into stable tickets that can be sold on vendors, or traded. Bond status, and things like saddle bags will transfer across a stable ticket.
+
== Bonding Your Pets ==
  
* If your bonded pet dies, certain classes can assist you in reviving your pet. Alternatively you can pay a fee at a stablemaster.
+
* Creatures will not bond using the traditional stable command. 
 +
  Use the '''bond''' command at a Stablemaster to bond a creature. 
 +
  Alternatively, feeding a creature begins the bonding process. After one real-world week, it can bond when fed again, provided you have sufficient Taming/Lore skill (mounts require none).
 +
* Pets become stable tickets that can be traded or sold on vendors. 
 +
  Bond status and any attached saddlebags transfer with the ticket.
 +
* If your bonded pet dies, certain classes can assist with revival.
 +
  Otherwise, a Stablemaster can revive it for a fee.
  
 
[[File:res_pet.png]]
 
[[File:res_pet.png]]
  
 
__NOTOC__
 
__NOTOC__

Revision as of 15:35, 11 November 2025


Main Page

Taming

Jump to Section

Class Restrictions  •  Changes  •  Bonding Your Pets  •  Tameable Creatures


Class Restrictions

Taming is restricted to the following classes:


Changes

Animal Lore

  • Animal Lore is not used for anything on Regisfall.
 As of 2025-05-16 it has been effectively disabled and is not required for Taming or Veterinary.

Using Animal Lore for Training

  • Although the Animal Lore skill is mechanically disabled and does not raise, it will still raise Taming if you use it on creatures.
 This change was made to reduce grind so that players are not competing over a small pool of animals or forced to spend perk points just to train the skill.

Other Notes

  • Stablemasters do not sell mounts — these must be purchased from other players.
  • Tamers cannot tame Dragons.
  • Animal Taming requirements still apply. Do not trade advanced pets (beyond mounts or pack animals) to classes that lack Taming.
  • Animal commands (such as “all follow me,” “all kill,” etc.) are filtered and will not appear in-game when spoken.
  • Issuing commands to tamed creatures or companions will passively raise your Animal Taming skill.
  • The following list is not exhaustive — standard animals such as wolves, dire wolves, birds, dogs, cats, and bears are tamable for atmosphere or roleplay purposes.

Tameable Creatures

Creature Required Taming Type Race (if ridable) Special Critter
Mounts
Trusted companions for travel and battle, these creatures serve as loyal steeds to those who earn their trust.
Forest Ostard 29.1 Mount Non-Orc Can have a saddlebag No
Desert Ostard 29.1 Mount Non-Orc Can have a saddlebag No
Horse 60 Mount Non-Orc Can have a saddlebag; supports barding armor No
Llama 60 Mount Non-Orc Can have a saddlebag No
Warg 60 Mount Orc Can have a saddlebag No
Frenzied Ostard 77.1 Mount Non-Orc Can have a saddlebag No
Ridgeback 83.1 Mount Any Can have a saddlebag No
Stallion 90 Mount Non-Orc Can have a saddlebag; supports barding armor No
Mustang 90 Mount Non-Orc Can have a saddlebag; supports barding armor No
Giant Bear 95 Mount Any Can have a saddlebag No
Swamp Dragon 100 Mount Any Can have a saddlebag No
White Dire Wolf 100 Mount Any Can have a saddlebag No
Pack Animals
The backbone of any expedition, bred to bear heavy loads across harsh terrain.
Pack Llama 11.1 Pack Animal Any High carrying capacity No
Pack Horse 11.1 Pack Animal Any High carrying capacity No
Combat Pets
Ferocious allies trained for war, each with a unique instinct that can turn the tide of battle.
Young Drake 78.3 Combat Any None No
Drake 90 Combat Any None No
Ironpelt Grizzly 90 Combat/Tank Any Chance to absorb incoming damage No
Shadow Mauler 90 Combat/DPS Any Chance to cause bleed on hit No
Deepwater Snapjaw 90 Combat/CC Any Chance to stun on hit No
Tundra Stalker 90 Combat/Utility Any Chance to reveal hidden enemies (within 5 tiles) No
Critters
Gentle companions of hearth and glade, often kept for their charm rather than their claws.
Dog -15.3 Critter Any None Yes
Cat -0.9 Critter Any None Yes
Mouse 5 Critter Any None Yes
Bird 5 Critter Any None Yes
Squirrel 10 Critter Any None Yes
Rabbit 15 Critter Any None Yes
Ferret 30 Critter Any None Yes
Raven 30 Critter Any None Yes
Parrot 50 Critter Any None Yes
Crane 70 Critter Any None Yes

Note: Some creatures, while tameable, cannot be commanded into battle and are intended for companionship or display only.

  • Saddlebags are limited to 1,000 stones.
  • Pack animals can carry up to 2,600 stones.
  • Only ridable animals can support a saddlebag.
  • Saddlebags are a Human-only master-crafted item made by a Tinker.
  • Horse Barding Armor requires a Blacksmith with the proper crafting plan.
  • Pets do not log off with you — they must be stabled or hitched to a post before you log out, or they may go wild.

Bonding Your Pets

  • Creatures will not bond using the traditional stable command.
 Use the bond command at a Stablemaster to bond a creature.  
 Alternatively, feeding a creature begins the bonding process. After one real-world week, it can bond when fed again, provided you have sufficient Taming/Lore skill (mounts require none).
  • Pets become stable tickets that can be traded or sold on vendors.
 Bond status and any attached saddlebags transfer with the ticket.
  • If your bonded pet dies, certain classes can assist with revival.
 Otherwise, a Stablemaster can revive it for a fee.

Res pet.png