Difference between revisions of "Time"

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[[World | World Lore]]
 
[[World | World Lore]]
  
Real Time/Versus Game Time:
+
= Regisfall Timekeeping =
  
We have established a starting date of the year 16989 in the game world, corresponding to the real-world year/month/day of '''11/01/2023'''. This decision was made to align with the timeline of significant quests, events, and character developments that have taken place since that point. By setting this foundation, we ensure consistency in the progression of the game world, allowing for accurate tracking of ongoing storylines, historical milestones, and the passage of time as it relates to player experiences and world-building.
+
== Overview ==
 +
Regisfall uses a custom calendar system that maps directly to real-world time. 
 +
* '''Anchor Date:''' November 1st, 2023 (real) = Noctis 1st, 16989 (in-game). 
 +
* '''Weekday Anchor:''' That day was a Wednesday, which maps to '''Zerun (Winsday)'''. 
 +
* '''Time Mapping:''' 1 real-world day = 1 in-game day. Leap years are respected. 
 +
* '''In-Game Year:''' 16989 + (real year − 2023). 
 +
* '''Week Start:''' By default, weeks begin on '''Veythar (Shadowsday)''', acting as a Sunday.
  
November 1st 2023 = 1st of Varethis 16989
+
== Months ==
 +
Each game month has the same number of days as its Gregorian counterpart. 
  
The Real Time Date that this page was published: (2025/03/20/15:00 Central)
+
{| class="wikitable"
 
+
! Gregorian Month !! Mercadian !! Keltish !! Elven !! Dwarven !! Orcish
The Game Time Date this this page was published:  Zerun, Authember 11th 16990
 
 
 
To translate:
 
 
 
There are 12 game months and four seasons:
 
 
 
Every month has 30 days.
 
 
 
{| class="wikitable" style="margin:left"
 
|-
 
! Mercadian Month Name !! Keltish Month Name !! Season !! Days !! Elven Month Name !! Dwarven Month Name !! Orcish Month Name
 
|-
 
| Veranis || Dawnrise|| Spring || 30 || Month of Renewal || Thruingar || Grumoshk
 
 
|-
 
|-
| Caelora || Greenrest || Spring || 30 || The Month of Blossoms || Galmord || Mokthar
+
| January  || Veranis  || Dawnrise    || Month of Renewal        || Thruingar || Grumoshk
 
|-
 
|-
| Sylvenis || Brightmere || Spring || 30 || The Month of Awakening || Braldrik || Uzgash
+
| February  || Caelora  || Greenrest  || Month of Blossoms        || Galmord  || Mokthar
 
|-
 
|-
| Aestara || Goldleaf || Summer || 30 || The Month of Sunfire || Dumzarak || Karthnak
+
| March    || Sylvenis  || Brightmere  || Month of Awakening      || Braldrik  || Uzgash
 
|-
 
|-
| Aurivale || Highsun || Summer || 30 || The Month of Radiance || Krudmar || Ragaroth
+
| April    || Aestara  || Goldleaf    || Month of Sunfire        || Dumzarak  || Karthnak
 
|-
 
|-
| Cindralis || Emberfade || Summer || 30 || The Month of Heat || Thrumdor || Mazgar
+
| May      || Aurivale  || Highsun    || Month of Radiance        || Krudmar  || Ragaroth
 
|-
 
|-
| Authember || Fallendusk || Autumn || 30 || The Month of Harvest || Vardrunn || Zrothar
+
| June      || Cindralis || Emberfade  || Month of Heat            || Thrumdor  || Mazgar
 
|-
 
|-
| Velmora || Frostfall || Autumn || 30 || The Month of Falling Leaves || Hrakmorn || Shargash
+
| July      || Authember || Fallendusk  || Month of Harvest        || Vardrunn  || Zrothar
 
|-
 
|-
| Duskrun || Deepfrost || Autumn || 30 || The Month of Twilight || Krakthum || Urakzar
+
| August    || Velmora  || Frostfall  || Month of Falling Leaves  || Hrakmorn  || Shargash
 
|-
 
|-
| Umbryel || Newglow || Winter || 30 || The Month of Frost || Durnskel || Tharnash
+
| September || Duskrun  || Deepfrost  || Month of Twilight        || Krakthum  || Urakzar
 
|-
 
|-
| Noctis || Stillhearth || Winter || 30 || The Month of Deep Night || Morgrunn || Drakmor
+
| October  || Umbryel  || Newglow    || Month of Frost          || Durnskel  || Tharnash
 
|-
 
|-
| Varethis || Endrise || Winter || 30 || The Month of Renewal's Eve|| Zundrak || Golmash
+
| November  || Noctis    || Stillhearth || Month of Deep Night      || Morgrunn  || Drakmor
 
|-
 
|-
 +
| December  || Varethis  || Endrise    || Month of Renewal's Eve  || Zundrak  || Golmash
 
|}
 
|}
  
Every week has seven days, it is understood that a new week starts on the dawning of Veythar.
+
== Weekdays ==
 
+
{| class="wikitable"
{| class="wikitable" style="margin:left"
+
! Gregorian !! Mercadian !! Keltish !! Elven !! Dwarven !! Orcish
|-
 
! Mercadian Day Name !! Keltish Day Name !! Elven Day Name !! Dwarven Day Name !! Orcish Day Name
 
|-
 
| Varenday || Sunsday || Ilunel || Grimthar || Gorom
 
 
|-
 
|-
| Myndar || Moonsday || Sythar || Dorgrun || Mokdar
+
| Sunday    || Veythar  || Shadowsday || Elduin    || Braldun  || Valkthar
 
|-
 
|-
| Torday || Starsday || Vaelith || Khrundar || Urdok
+
| Monday    || Varenday  || Sunsday    || Ilunel    || Grimthar  || Gorom
 
|-
 
|-
| Zerun || Winsday || Ortheris || Molgrast || Krothar
+
| Tuesday  || Myndar    || Moonsday  || Sythar    || Dorgrun  || Mokdar
 
|-
 
|-
| Kelenday || Stonesday || Lorithien || Thudrak || Zrathul
+
| Wednesday || Torday    || Starsday  || Vaelith  || Khrundar  || Urdok
 
|-
 
|-
Drosden || Riversday || Thalorien || Zundrath || Drashok
+
| Thursday || Zerun    || Winsday    || Ortheris  || Molgrast  || Krothar
 
|-
 
|-
Veythar || Shadowsday || Elduin || Braldun || Valkthar
+
| Friday    || Kelenday || Stonesday  || Lorithien || Thudrak  || Zrathul
 
|-
 
|-
 +
| Saturday  || Drosden  || Riversday  || Thalorien || Zundrath  || Drashok
 
|}
 
|}
  
 +
== Times of Day ==
 +
The in-game clock follows server local time, divided into phases: 
 +
* '''Sunrise''' 
 +
* '''Morning''' 
 +
* '''Midday''' 
 +
* '''Afternoon''' 
 +
* '''Sunset''' 
 +
* '''Evening''' 
 +
* '''Midnight''' 
 +
* '''Predawn'''
  
== Regisfall Timekeeping ==
+
== Notes ==
 
+
* Human characters can choose whether to display '''Mercadian''' or '''Keltish''' names using the command:
Scaling has been paired as closely as possible to a 1:1 ratio.
+
  <code>]TimeCulture Mercadian</code> or <code>]TimeCulture Keltish</code>.
 
+
* The command <code>]time</code> shows the current in-game date, weekday, and time of day. 
* November 1st 2023 - October 31st 2024 (16989)
 
* November 1st 2024 - October 31st 2025 (16990) * Current Year
 
* November 1st 2025 - October 31st 2026 (16991)
 
 
 
=== The New Year ===
 
* November 1st (real) is the New Year in-game
 
 
 
=== Silent Days ===
 
  
* Game Year: 360 Days
 
* Real Year: 365 Days (1.37% drift per real year)
 
* Leap Year: 366  Days (1.64% drift per real year)
 
  
Each real year has 5–6 extra days not reflected in the Regisfall calendar. These are treated as festival days, outside the cycle of months.
+
= The Ever-Eclipse =
  
* The easiest way to handle these is to plan your festivals and holidays on IC 'Silent Days'
+
== Overview ==
 +
Though the calendar of Regisfall marches in step with the turning of real years and months, the *daylight itself* follows another rhythm: the Ever-Eclipse. 
 +
This cycle explains why night falls and dawn breaks many times within a single day.
  
* Since Immersion > Math we can keep the number of days in each month flat and you are free to interpret these silent days as 'time outside of time'
+
== The Celestial Veil ==
 +
Elven sages teach that the sun of Regisfall is veiled by an ancient shroud. It is, as far as the Elvers are concerned, a recent phenomenon. It did not occur before the end of the Age of Chaos. It is a wound in the firmament from which corruption still seeps. 
  
== Current In-Game Year ==
+
Whatever its cause, this veil waxes and wanes across the sky in a repeating pattern, drawing the world into darkness and releasing it again into light.
* The current in-game year is '''16990''' (as of the last update).
 
  
=== Times of Day ===
+
== Phases of the Eclipse ==
The server tracks and adjusts the in-game time of day, which affects environmental lighting and some in-game systems.
+
The Ever-Eclipse repeats continuously, creating the familiar two-hour cycle of night and day:
  
Common time designations include:
+
* '''Dawnfire''' — the veil thins, golden rays pierce the shroud. 
 +
* '''Brightmarch''' — the veil parts, full sunlight bathes the land. 
 +
* '''Duskwane''' — the veil creeps back, dimming the horizon. 
 +
* '''Nightshroud''' — the veil closes, darkness falls, broken only by stars and moonlight. 
  
* Sunrise
+
== Cultural Interpretations ==
* Morning
+
Different peoples give meaning to the cycle:
* Midday
 
* Afternoon
 
* Sunset
 
* Evening
 
* Midnight
 
* Predawn
 
  
== Lore Context ==
+
* '''Elves''' — A wound that heals and reopens, reminding them of their eternal vigil. 
The Regisfall calendar begins at '''Year 0''', marking the start of the '''Age of Awakening'''. The current year (16990) reflects the ongoing passage of time in the game world.
+
* '''Dwarves''' The breath of the earth: light inhaled, darkness exhaled. 
 +
* '''Orcs''' — An omen of war: the waxing shadow signals blood, the light a fleeting respite. 
 +
* '''Humans''' — Commonly call it ''the False Night'', believing spirits walk freely beneath its shadow.
  
This system is referenced in in-character writings, historical lore, and scheduled in-game events.
+
== Practical Effects ==
 +
The Ever-Eclipse explains why lanterns, torches, and spells flare to life even when the calendar says it is day. 
 +
Shadows fall swiftly, and the land is plunged into false night until the shroud once again recedes.
  
== Notes for Players ==
+
== Notes for Roleplayers ==
* When writing IC dates, use the in-game year and month names.
+
* The Ever-Eclipse is distinct from the yearly calendar.
* Always remember that Regisfall’s calendar advances at the same pace as real time — a day in the real world is a day in the game world.
+
* It is a repeating celestial cycle, lasting roughly two real-world hours for a full “day” in game terms. 
 +
* It can be used to explain the accelerated night/day rotations observed in the world.

Revision as of 01:32, 24 August 2025

World Lore

Regisfall Timekeeping

Overview

Regisfall uses a custom calendar system that maps directly to real-world time.

  • Anchor Date: November 1st, 2023 (real) = Noctis 1st, 16989 (in-game).
  • Weekday Anchor: That day was a Wednesday, which maps to Zerun (Winsday).
  • Time Mapping: 1 real-world day = 1 in-game day. Leap years are respected.
  • In-Game Year: 16989 + (real year − 2023).
  • Week Start: By default, weeks begin on Veythar (Shadowsday), acting as a Sunday.

Months

Each game month has the same number of days as its Gregorian counterpart.

Gregorian Month Mercadian Keltish Elven Dwarven Orcish
January Veranis Dawnrise Month of Renewal Thruingar Grumoshk
February Caelora Greenrest Month of Blossoms Galmord Mokthar
March Sylvenis Brightmere Month of Awakening Braldrik Uzgash
April Aestara Goldleaf Month of Sunfire Dumzarak Karthnak
May Aurivale Highsun Month of Radiance Krudmar Ragaroth
June Cindralis Emberfade Month of Heat Thrumdor Mazgar
July Authember Fallendusk Month of Harvest Vardrunn Zrothar
August Velmora Frostfall Month of Falling Leaves Hrakmorn Shargash
September Duskrun Deepfrost Month of Twilight Krakthum Urakzar
October Umbryel Newglow Month of Frost Durnskel Tharnash
November Noctis Stillhearth Month of Deep Night Morgrunn Drakmor
December Varethis Endrise Month of Renewal's Eve Zundrak Golmash

Weekdays

Gregorian Mercadian Keltish Elven Dwarven Orcish
Sunday Veythar Shadowsday Elduin Braldun Valkthar
Monday Varenday Sunsday Ilunel Grimthar Gorom
Tuesday Myndar Moonsday Sythar Dorgrun Mokdar
Wednesday Torday Starsday Vaelith Khrundar Urdok
Thursday Zerun Winsday Ortheris Molgrast Krothar
Friday Kelenday Stonesday Lorithien Thudrak Zrathul
Saturday Drosden Riversday Thalorien Zundrath Drashok

Times of Day

The in-game clock follows server local time, divided into phases:

  • Sunrise
  • Morning
  • Midday
  • Afternoon
  • Sunset
  • Evening
  • Midnight
  • Predawn

Notes

  • Human characters can choose whether to display Mercadian or Keltish names using the command:
 ]TimeCulture Mercadian or ]TimeCulture Keltish.  
  • The command ]time shows the current in-game date, weekday, and time of day.


The Ever-Eclipse

Overview

Though the calendar of Regisfall marches in step with the turning of real years and months, the *daylight itself* follows another rhythm: the Ever-Eclipse. This cycle explains why night falls and dawn breaks many times within a single day.

The Celestial Veil

Elven sages teach that the sun of Regisfall is veiled by an ancient shroud. It is, as far as the Elvers are concerned, a recent phenomenon. It did not occur before the end of the Age of Chaos. It is a wound in the firmament from which corruption still seeps.

Whatever its cause, this veil waxes and wanes across the sky in a repeating pattern, drawing the world into darkness and releasing it again into light.

Phases of the Eclipse

The Ever-Eclipse repeats continuously, creating the familiar two-hour cycle of night and day:

  • Dawnfire — the veil thins, golden rays pierce the shroud.
  • Brightmarch — the veil parts, full sunlight bathes the land.
  • Duskwane — the veil creeps back, dimming the horizon.
  • Nightshroud — the veil closes, darkness falls, broken only by stars and moonlight.

Cultural Interpretations

Different peoples give meaning to the cycle:

  • Elves — A wound that heals and reopens, reminding them of their eternal vigil.
  • Dwarves — The breath of the earth: light inhaled, darkness exhaled.
  • Orcs — An omen of war: the waxing shadow signals blood, the light a fleeting respite.
  • Humans — Commonly call it the False Night, believing spirits walk freely beneath its shadow.

Practical Effects

The Ever-Eclipse explains why lanterns, torches, and spells flare to life even when the calendar says it is day. Shadows fall swiftly, and the land is plunged into false night until the shroud once again recedes.

Notes for Roleplayers

  • The Ever-Eclipse is distinct from the yearly calendar.
  • It is a repeating celestial cycle, lasting roughly two real-world hours for a full “day” in game terms.
  • It can be used to explain the accelerated night/day rotations observed in the world.