Difference between revisions of "Knight"
(→Spells) |
m |
||
Line 1: | Line 1: | ||
− | + | = Knight = | |
− | [[File:Knight.png]] | + | [[File:Knight.png|center]] |
== Class Summary == | == Class Summary == | ||
− | The Knight is a | + | The Knight is a heavily armored warrior capable of casting beneficial spells. Specializing in melee combat, Knights are incapable of using ranged weapons but make up for it with group-oriented support abilities and battlefield resilience. They are highly valued as party members. |
− | * Cannot use ranged weapons | + | '''Restrictions:''' |
+ | * Cannot use ranged weapons. | ||
− | == | + | == Stats == |
+ | Stat offsets for Knights are available on the [[Level System]] page. | ||
− | + | == Skills == | |
+ | ''(All other skills default to 0.0)'' | ||
− | === | + | === Combat Skills === |
+ | * Swordsmanship – 100.0 | ||
+ | * Mace Fighting – 100.0 | ||
+ | * Fencing – 100.0 | ||
+ | * Wrestling – 100.0 | ||
+ | * Tactics – 100.0 | ||
+ | * Resist Spells – 100.0 | ||
+ | * Anatomy – 100.0 | ||
+ | * Block – 100.0 | ||
+ | * Arms Lore – 100.0 | ||
+ | * Magery – 75.0 | ||
+ | * Evaluating Intelligence – 75.0 | ||
+ | * Dodge – 60.0 | ||
+ | * Healing – 60.0 | ||
− | + | === Crafting Skills === | |
+ | * Blacksmithing – 40.0 | ||
+ | * Carpentry – 40.0 | ||
+ | * Cooking – 40.0 | ||
+ | * Tailoring – 40.0 | ||
+ | * Tinkering – 40.0 | ||
− | === | + | === Other Skills === |
− | + | * Camping – 100.0 | |
− | + | * Cartography – 80.0 | |
− | + | * Detect Hidden – 100.0 | |
− | + | * Herbalism – 100.0 | |
− | + | * Fishing – 100.0 | |
− | + | * Lumberjacking – 100.0 | |
− | + | * Mining – 100.0 | |
− | + | * Musicianship – 100.0 | |
− | + | * Item Identification – 100.0 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Camping | ||
− | |||
− | Cartography | ||
− | |||
− | Detect Hidden | ||
− | |||
− | Herbalism | ||
− | |||
− | Fishing | ||
− | |||
− | Lumberjacking | ||
− | |||
− | Mining | ||
− | |||
− | Musicianship | ||
− | |||
− | Item | ||
== Spells == | == Spells == | ||
− | {| class="" | + | {| class="wikitable" |
|- | |- | ||
− | + | ! Circle !! Spells | |
− | ! | ||
|- | |- | ||
− | | '''First Circle''' | + | | '''First Circle''' || [[Create Food]], [[Heal]], [[Nightsight]] |
− | | [[ | ||
− | |||
− | |||
|- | |- | ||
− | | '''Second Circle''' | + | | '''Second Circle''' || [[Agility]], [[Cunning]], [[Cure]], [[Harm]], [[Protection]], [[Strength]] |
− | | [[ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | '''Third Circle''' | + | | '''Third Circle''' || [[Wall of Stone]] |
− | | [[ | ||
|- | |- | ||
− | | '''Fourth Circle''' | + | | '''Fourth Circle''' || [[Greater Heal]], [[Lightning]] |
− | | [[ | ||
− | |||
|- | |- | ||
− | | '''Fifth Circle''' | + | | '''Fifth Circle''' || None |
− | | None | ||
|- | |- | ||
− | | '''Sixth Circle''' | + | | '''Sixth Circle''' || [[Dispel]], [[Reveal]] |
− | | [[ | ||
− | |||
|- | |- | ||
− | | '''Seventh Circle''' | + | | '''Seventh Circle''' || [[Energy Field]] |
− | | [[ | ||
|- | |- | ||
− | | '''Eighth Circle''' | + | | '''Eighth Circle''' || None |
− | | None | ||
|} | |} | ||
== Feats and Abilities == | == Feats and Abilities == | ||
− | === | + | === Base Feats === |
− | * [[Cleave]] | + | * [[Cleave]] |
− | * [[Rallying Cry]] | + | * [[Rallying Cry]] |
− | * [[Cavalry]] | + | * [[Cavalry]] |
− | * [[Execute]] | + | * [[Execute]] |
− | === | + | === Base Abilities (Free Feats) === |
− | * [[Armor Proficiency]] | + | * [[Armor Proficiency]] |
− | * [[Combat Dressing]] | + | * [[Combat Dressing]] |
− | === '' | + | == Subclasses == |
− | + | ''At level 10, Knights can choose a subclass from the feat menu to specialize further.'' | |
− | + | ||
+ | === Paladin === | ||
+ | Paladins channel divine energy to protect and uplift their allies. They fight with 1-handed melee weapons and shields, offering powerful blessings and healing abilities. | ||
+ | |||
+ | '''Subclass Feats:''' | ||
+ | * [[Divine Intervention]] | ||
+ | * [[Holy Fire]] | ||
+ | * [[Zeal]] | ||
− | + | '''Subclass Abilities (Free):''' | |
− | + | * [[Redemption]] | |
+ | * +5% cap to all weapon skills | ||
+ | * +10% Parrying skill while using a shield | ||
+ | * Magery cap raised to 100, +25 Magery skill | ||
+ | * +3 Mana regeneration | ||
+ | * Unlocks the [[Resurrection]] spell | ||
− | + | '''Paladin Spell (Eighth Circle):''' | |
− | * [[ | + | * [[Resurrection]] |
− | |||
− | |||
− | + | --- | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | === Deathknight === | |
− | + | Deathknights harness wrathful and forbidden magics to strike fear into their enemies. They wield 2-handed weapons with brutal efficiency and can parry while doing so. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Subclass Feats:''' | |
− | + | * [[Lifetap Totem]] | |
+ | * [[Dark Aura]] | ||
+ | * [[Blood Oath]] | ||
− | + | '''Subclass Abilities (Free):''' | |
− | * [[ | + | * [[Judgement]] |
− | * | + | * +10% weapon skill when using 2-handed weapons |
− | * | + | * Chance to parry with 2-handed weapons |
+ | * +2 Mana regeneration | ||
− | + | ---- | |
− | |||
− | |||
− | |||
− | |||
− | Return: | + | Return to: [[Classes]] |
__NOTOC__ | __NOTOC__ |
Revision as of 03:35, 21 June 2025
Knight
Class Summary
The Knight is a heavily armored warrior capable of casting beneficial spells. Specializing in melee combat, Knights are incapable of using ranged weapons but make up for it with group-oriented support abilities and battlefield resilience. They are highly valued as party members.
Restrictions:
- Cannot use ranged weapons.
Stats
Stat offsets for Knights are available on the Level System page.
Skills
(All other skills default to 0.0)
Combat Skills
- Swordsmanship – 100.0
- Mace Fighting – 100.0
- Fencing – 100.0
- Wrestling – 100.0
- Tactics – 100.0
- Resist Spells – 100.0
- Anatomy – 100.0
- Block – 100.0
- Arms Lore – 100.0
- Magery – 75.0
- Evaluating Intelligence – 75.0
- Dodge – 60.0
- Healing – 60.0
Crafting Skills
- Blacksmithing – 40.0
- Carpentry – 40.0
- Cooking – 40.0
- Tailoring – 40.0
- Tinkering – 40.0
Other Skills
- Camping – 100.0
- Cartography – 80.0
- Detect Hidden – 100.0
- Herbalism – 100.0
- Fishing – 100.0
- Lumberjacking – 100.0
- Mining – 100.0
- Musicianship – 100.0
- Item Identification – 100.0
Spells
Circle | Spells |
---|---|
First Circle | Create Food, Heal, Nightsight |
Second Circle | Agility, Cunning, Cure, Harm, Protection, Strength |
Third Circle | Wall of Stone |
Fourth Circle | Greater Heal, Lightning |
Fifth Circle | None |
Sixth Circle | Dispel, Reveal |
Seventh Circle | Energy Field |
Eighth Circle | None |
Feats and Abilities
Base Feats
Base Abilities (Free Feats)
Subclasses
At level 10, Knights can choose a subclass from the feat menu to specialize further.
Paladin
Paladins channel divine energy to protect and uplift their allies. They fight with 1-handed melee weapons and shields, offering powerful blessings and healing abilities.
Subclass Feats:
Subclass Abilities (Free):
- Redemption
- +5% cap to all weapon skills
- +10% Parrying skill while using a shield
- Magery cap raised to 100, +25 Magery skill
- +3 Mana regeneration
- Unlocks the Resurrection spell
Paladin Spell (Eighth Circle):
---
Deathknight
Deathknights harness wrathful and forbidden magics to strike fear into their enemies. They wield 2-handed weapons with brutal efficiency and can parry while doing so.
Subclass Feats:
Subclass Abilities (Free):
- Judgement
- +10% weapon skill when using 2-handed weapons
- Chance to parry with 2-handed weapons
- +2 Mana regeneration
Return to: Classes