Difference between revisions of "Knight"

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[[Classes]]
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= Knight =
  
[[File:Knight.png]]
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[[File:Knight.png|center]]
  
 
== Class Summary ==
 
== Class Summary ==
  
The Knight is a heavy armored warrior with the ability to cast some beneficial spells. Having specialized in the various melee weapons, the Knight forgoes any skill with the bow and arrow. While quite capable to fend for themselves, the Knight is generally sought after as a party member due to their effective group abilities.
+
The Knight is a heavily armored warrior capable of casting beneficial spells. Specializing in melee combat, Knights are incapable of using ranged weapons but make up for it with group-oriented support abilities and battlefield resilience. They are highly valued as party members.
  
* Cannot use ranged weapons
+
'''Restrictions:'''
 +
* Cannot use ranged weapons.
  
=== <u>Stats</u> ===
+
== Stats ==
 +
Stat offsets for Knights are available on the [[Level System]] page.
  
The stat offset for Knight can be viewed on the [[Level System]] page.
+
== Skills ==
 +
''(All other skills default to 0.0)''
  
=== <u>Skills</u> ===
+
=== Combat Skills ===
 +
* Swordsmanship – 100.0 
 +
* Mace Fighting – 100.0 
 +
* Fencing – 100.0 
 +
* Wrestling – 100.0 
 +
* Tactics – 100.0 
 +
* Resist Spells – 100.0 
 +
* Anatomy – 100.0 
 +
* Block – 100.0 
 +
* Arms Lore – 100.0 
 +
* Magery – 75.0 
 +
* Evaluating Intelligence – 75.0 
 +
* Dodge – 60.0 
 +
* Healing – 60.0 
  
''(note: All other skills default to 0.0 each)''
+
=== Crafting Skills ===
 +
* Blacksmithing – 40.0 
 +
* Carpentry – 40.0 
 +
* Cooking – 40.0 
 +
* Tailoring – 40.0
 +
* Tinkering – 40.0
  
===== <u>Combat</u> =====
+
=== Other Skills ===
 
+
* Camping 100.0
Swordsmanship - 100.0
+
* Cartography 80.0
 
+
* Detect Hidden 100.0
Macefighting - 100.0
+
* Herbalism 100.0
 
+
* Fishing 100.0
Fencing - 100.0
+
* Lumberjacking 100.0
 
+
* Mining 100.0
Wrestling - 100.0
+
* Musicianship 100.0
 
+
* Item Identification – 100.0
Tactics - 100.0
 
 
 
Resist Spells - 100.0
 
 
 
Anatomy - 100.0
 
 
 
Block - 100.0
 
 
 
Arms Lore - 100.0
 
 
 
Magery - 75.0
 
 
 
Evaluating Intelligence - 75.0
 
 
 
Dodge - 60.0
 
 
 
Healing - 60.0
 
 
 
===== <u>Crafting</u> =====
 
 
 
Blacksmithing - 40.0
 
 
 
Carpentry - 40.0
 
 
 
Cooking - 40.0
 
 
 
Tailoring - 40.0
 
 
 
Tinkering - 40.0
 
 
 
===== <u>Other</u> =====
 
 
 
Camping - 100.0
 
 
 
Cartography - 80.0
 
 
 
Detect Hidden - 100.0
 
 
 
Herbalism - 100.0
 
 
 
Fishing - 100.0
 
 
 
Lumberjacking - 100.0
 
 
 
Mining - 100.0
 
 
 
Musicianship - 100.0
 
 
 
Item ID - 100.0
 
  
 
== Spells ==
 
== Spells ==
  
{| class=""
+
{| class="wikitable"
 
|-
 
|-
| <u>Circle</u>
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! Circle !! Spells
!colspan="6" | <span style="text-align:center;>  <u>Spell</u> </span>
 
 
|-
 
|-
| '''First Circle'''
+
| '''First Circle''' || [[Create Food]], [[Heal]], [[Nightsight]]
| [[File:create_food_icon.gif| 44px | Create Food]]
 
| [[File:heal_icon.gif| 44px | Heal]]
 
| [[File:night_sight_icon.gif| 44px | Nightsight]]
 
 
|-
 
|-
| '''Second Circle'''
+
| '''Second Circle''' || [[Agility]], [[Cunning]], [[Cure]], [[Harm]], [[Protection]], [[Strength]]
| [[File:agility_icon.gif| 44px | Agility]]
 
| [[File:cunning_icon.gif| 44px | Cunning]]
 
| [[File:cure_icon.gif|44px | Cure]]
 
| [[File:harm_icon.gif| 44px | Harm]]
 
| [[File:protection_icon.gif| 44px | Protection]]
 
| [[File:strength_icon.gif| 44px | Strength]]
 
 
|-
 
|-
| '''Third Circle'''
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| '''Third Circle''' || [[Wall of Stone]]
| [[File:wall_of_stone_icon.gif| 44px | Wall of Stone]]
 
 
|-
 
|-
| '''Fourth Circle'''
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| '''Fourth Circle''' || [[Greater Heal]], [[Lightning]]
| [[File:greater_heal_icon.gif| 44px | Greater Heal]]
 
| [[File:lightning_icon.gif| 44px | Lightning]]
 
 
|-
 
|-
| '''Fifth Circle'''
+
| '''Fifth Circle''' || None
| None
 
 
|-
 
|-
| '''Sixth Circle'''
+
| '''Sixth Circle''' || [[Dispel]], [[Reveal]]
| [[File:dispel_icon.gif| 44px | Dispel]]
 
| [[File:reveal_icon.gif| 44px | Reveal]]
 
 
|-
 
|-
| '''Seventh Circle'''
+
| '''Seventh Circle''' || [[Energy Field]]
| [[File:energy_field_icon.gif| 44px | Energy Field]]
 
 
|-
 
|-
| '''Eighth Circle'''
+
| '''Eighth Circle''' || None
| None
 
 
|}
 
|}
  
 
== Feats and Abilities ==
 
== Feats and Abilities ==
  
===== <u>Feats</u> =====
+
=== Base Feats ===
* [[Cleave]]
+
* [[Cleave]]
* [[Rallying Cry]]
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* [[Rallying Cry]]
* [[Cavalry]]
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* [[Cavalry]]
* [[Execute]]
+
* [[Execute]]
  
===== <u>Abilities</u> =====
+
=== Base Abilities (Free Feats) ===
* [[Armor Proficiency]] (free feat)
+
* [[Armor Proficiency]]
* [[Combat Dressing]] (free feat)
+
* [[Combat Dressing]]
  
=== '''SUBCLASSES:''' ===
+
== Subclasses ==
----
+
''At level 10, Knights can choose a subclass from the feat menu to specialize further.''
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
+
 
 +
=== Paladin ===
 +
Paladins channel divine energy to protect and uplift their allies. They fight with 1-handed melee weapons and shields, offering powerful blessings and healing abilities.
 +
 
 +
'''Subclass Feats:'''
 +
* [[Divine Intervention]] 
 +
* [[Holy Fire]] 
 +
* [[Zeal]] 
  
== Paladin ==
+
'''Subclass Abilities (Free):'''
The Paladin is a Knight who calls upon the divine energy of their deity to cast shields and beneficial spells for themselves and their allies. Paladins specialize in the use of 1-handed melee weapons alongside a shield.
+
* [[Redemption]] 
 +
* +5% cap to all weapon skills 
 +
* +10% Parrying skill while using a shield 
 +
* Magery cap raised to 100, +25 Magery skill 
 +
* +3 Mana regeneration 
 +
* Unlocks the [[Resurrection]] spell
  
===== <u>Subclass Feats</u> =====
+
'''Paladin Spell (Eighth Circle):'''
* [[Divine Intervention]]
+
* [[Resurrection]]
* [[Holy Fire]]
 
* [[Zeal]]
 
  
===== <u>Subclass Abilities</u> =====
+
---
* [[Redemption]] (free feat)
 
* +5% Cap in all weapon skills
 
* +10% Parrying skill while wearing a shield
 
* 100% Magery Cap, +25 Skill
 
* +3 Mana regen
 
* Resurrection Spell Unlocked
 
  
{| class=""
+
=== Deathknight ===
|-
+
Deathknights harness wrathful and forbidden magics to strike fear into their enemies. They wield 2-handed weapons with brutal efficiency and can parry while doing so.
| <u>Circle</u>
 
!colspan="6" | <span style="text-align:center;>  <u>Spell</u> </span>
 
|-
 
| '''Eighth'''
 
| [[File:resurrection_icon.gif| 44px | Resurrection ]]
 
|-
 
|}
 
  
== Deathknight ==
+
'''Subclass Feats:'''
The Deathknight is a Knight who calls upon the wrath of their deity to perform dark spells and blood magic. Deathknights specialize in the use of 2-handed melee weapons and are able to parry blows while wielding them.
+
* [[Lifetap Totem]] 
 +
* [[Dark Aura]] 
 +
* [[Blood Oath]] 
  
===== <u>Subclass Feats</u> =====
+
'''Subclass Abilities (Free):'''
* [[Lifetap Totem]]
+
* [[Judgement]]
* [[Dark Aura]]
+
* +10% weapon skill when using 2-handed weapons 
* [[Blood Oath]]
+
* Chance to parry with 2-handed weapons 
 +
* +2 Mana regeneration 
  
===== <u>Subclass Abilities</u> =====
+
----
* [[Judgement]] (free feat)
 
* +10% Weapon skill while wielding a 2-handed weapon
 
* Chance to parry with 2-handed weapons
 
* +2 Mana regen
 
  
Return: ''[[Classes]]''
+
Return to: [[Classes]]
  
 
__NOTOC__
 
__NOTOC__

Revision as of 03:35, 21 June 2025

Knight

Knight.png

Class Summary

The Knight is a heavily armored warrior capable of casting beneficial spells. Specializing in melee combat, Knights are incapable of using ranged weapons but make up for it with group-oriented support abilities and battlefield resilience. They are highly valued as party members.

Restrictions:

  • Cannot use ranged weapons.

Stats

Stat offsets for Knights are available on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

  • Swordsmanship – 100.0
  • Mace Fighting – 100.0
  • Fencing – 100.0
  • Wrestling – 100.0
  • Tactics – 100.0
  • Resist Spells – 100.0
  • Anatomy – 100.0
  • Block – 100.0
  • Arms Lore – 100.0
  • Magery – 75.0
  • Evaluating Intelligence – 75.0
  • Dodge – 60.0
  • Healing – 60.0

Crafting Skills

  • Blacksmithing – 40.0
  • Carpentry – 40.0
  • Cooking – 40.0
  • Tailoring – 40.0
  • Tinkering – 40.0

Other Skills

  • Camping – 100.0
  • Cartography – 80.0
  • Detect Hidden – 100.0
  • Herbalism – 100.0
  • Fishing – 100.0
  • Lumberjacking – 100.0
  • Mining – 100.0
  • Musicianship – 100.0
  • Item Identification – 100.0

Spells

Circle Spells
First Circle Create Food, Heal, Nightsight
Second Circle Agility, Cunning, Cure, Harm, Protection, Strength
Third Circle Wall of Stone
Fourth Circle Greater Heal, Lightning
Fifth Circle None
Sixth Circle Dispel, Reveal
Seventh Circle Energy Field
Eighth Circle None

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Knights can choose a subclass from the feat menu to specialize further.

Paladin

Paladins channel divine energy to protect and uplift their allies. They fight with 1-handed melee weapons and shields, offering powerful blessings and healing abilities.

Subclass Feats:

Subclass Abilities (Free):

  • Redemption
  • +5% cap to all weapon skills
  • +10% Parrying skill while using a shield
  • Magery cap raised to 100, +25 Magery skill
  • +3 Mana regeneration
  • Unlocks the Resurrection spell

Paladin Spell (Eighth Circle):

---

Deathknight

Deathknights harness wrathful and forbidden magics to strike fear into their enemies. They wield 2-handed weapons with brutal efficiency and can parry while doing so.

Subclass Feats:

Subclass Abilities (Free):

  • Judgement
  • +10% weapon skill when using 2-handed weapons
  • Chance to parry with 2-handed weapons
  • +2 Mana regeneration

Return to: Classes