Difference between revisions of "Nodes"
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| + | ==Nation Guilds== | ||
| + | There are currently 4 Nation Guilds, one for each of the main Racial territories on Regisfall: | ||
| + | * Mercadia | ||
| + | * Arandor | ||
| + | * Karagard | ||
| + | * Burz'kal | ||
| + | Each of these Nation Guilds require Resource Nodes to sustain their NPC Guards and to pay their members. | ||
| + | ==Resource Nodes== | ||
| + | There are two main node types: | ||
| + | * Static Node: These nodes '''cannot be contested''' and are generally very close to a main city, offering some base resources in order to sustain a small number of guards to their Nation at all times. | ||
| + | * Dynamic Node: These nodes can be contested by any Nation Guild. | ||
| − | + | ==Contesting a Node== | |
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Revision as of 15:55, 12 April 2021
Nation Guilds
There are currently 4 Nation Guilds, one for each of the main Racial territories on Regisfall:
- Mercadia
- Arandor
- Karagard
- Burz'kal
Each of these Nation Guilds require Resource Nodes to sustain their NPC Guards and to pay their members.
Resource Nodes
There are two main node types:
- Static Node: These nodes cannot be contested and are generally very close to a main city, offering some base resources in order to sustain a small number of guards to their Nation at all times.
- Dynamic Node: These nodes can be contested by any Nation Guild.