Difference between revisions of "Changes to Taming"
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| Young Drake || 78.3 || None | | Young Drake || 78.3 || None | ||
|- | |- | ||
| − | | Drake || 90 || | + | | Drake || 90 || Fire Breath, can use crushing blow |
|- | |- | ||
| − | | Ironpelt Grizzly || 90 || Chance to absorb incoming damage | + | | Ironpelt Grizzly || 90 || Chance to absorb incoming damage, can use critical strike |
|- | |- | ||
| − | | Shadow Mauler || 90 || Chance to cause bleed on hit | + | | Shadow Mauler || 90 || Chance to cause bleed on hit, has elemental resistance |
|- | |- | ||
| − | | Deepwater Snapjaw || 90 || Chance to stun on hit | + | | Deepwater Snapjaw || 90 || Chance to stun on hit, can use crushing blow |
|- | |- | ||
| − | | Tundra Stalker || 90 || Chance to reveal hidden enemies (within 5 tiles) | + | | Tundra Stalker || 90 || Chance to reveal hidden enemies (within 5 tiles), reduced control slots |
| + | |- | ||
| + | | Dune Prowler || 95 || Toughness, Hit Slow | ||
| + | |- | ||
| + | | Grey Wolf || 95 || Bite, Mortal Strike | ||
| + | |- | ||
| + | | Hardshell Scorpid || 95 || Physical Resistance, Hit Poison | ||
| + | |- | ||
| + | | Twilight Jaguar || 95 || Ki Barrier, Double Strike | ||
| + | |- | ||
| + | | Dragon Whelp || 98 || Burn, Resist Poison | ||
|- | |- | ||
! colspan="3" | '''Critters''' | ! colspan="3" | '''Critters''' | ||
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| Parrot || 50 || None | | Parrot || 50 || None | ||
|- | |- | ||
| − | | Crane || 70 || None | + | | Crane || 70 || None |
| + | |- | ||
| + | ! colspan="3" | '''Unique Creatures''' | ||
| + | |- | ||
| + | | colspan="3" | ''These unique creatures work with the pet system, and can either be found as boss drops or tamed in very specific instances'' | ||
| + | |- | ||
| + | | Emberweaves Eye (Unique Wisp) || Summonable Critter || Loot drop from Emberweave | ||
| + | |- | ||
| + | | Jungle Stalker || Summonable Mount || Loot drop from Syranthis | ||
| + | |- | ||
| + | | Noble Steed || Summonable Mount || Loot drop from Encrusted Objects | ||
| + | |- | ||
| + | | Death Charger || Summonable Mount || Loot drop from Igneos | ||
| + | |- | ||
| + | | Hell Hound || 105 || Bleed, Fire Blast, Vigor (60% chance to appear in the Burning Depths) | ||
| + | |- | ||
|} | |} | ||
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* Creatures will not bond using the traditional stable command. | * Creatures will not bond using the traditional stable command. | ||
Use the '''bond''' command at a Stablemaster to bond a creature. | Use the '''bond''' command at a Stablemaster to bond a creature. | ||
| − | Alternatively, feeding a creature begins the bonding process. | + | Alternatively, feeding a creature begins the bonding process. after five real days, it can bond when fed again, provided you have sufficient Taming/Lore skill (mounts require none). |
* Pets become stable tickets that can be traded or sold on vendors. | * Pets become stable tickets that can be traded or sold on vendors. | ||
Bond status and any attached saddlebags transfer with the ticket. | Bond status and any attached saddlebags transfer with the ticket. | ||
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[[File:res_pet.png]] | [[File:res_pet.png]] | ||
| + | |||
| + | * Bonding your pets is required to be used with the [[PetSystem | Pet Collection System]] | ||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 15:17, 24 November 2025
Taming
Jump to Section
Class Restrictions • Changes • Tameable Creatures • Bonding Your Pets
Class Restrictions
Taming is restricted to the following classes:
Changes
Animal Lore
- Animal Lore is not used for anything on Regisfall.
As of 2025-05-16 it has been effectively disabled and is not required for Taming or Veterinary.
Using Animal Lore for Training
- Although the Animal Lore skill is mechanically disabled and does not raise, it will still raise Taming if you use it on creatures.
This change was made to reduce grind so that players are not competing over a small pool of animals or forced to spend perk points just to train the skill.
Other Notes
- Stablemasters do not sell mounts — these must be purchased from other players.
- Tamers cannot tame Dragons.
- Animal Taming requirements still apply. Do not trade advanced pets (beyond mounts or pack animals) to classes that lack Taming.
- Animal commands (such as “all follow me,” “all kill,” etc.) are filtered and will not appear in-game when spoken.
- Issuing commands to tamed creatures or companions will passively raise your Animal Taming skill.
- The following list is not exhaustive — standard animals such as wolves, dire wolves, birds, dogs, cats, and bears are tamable for atmosphere or roleplay purposes.
Tameable Creatures
| Creature | Minimum Required Taming | Special |
|---|---|---|
| Mounts | ||
| Trusted companions for travel and battle, these creatures serve as loyal steeds to those who earn their trust. | ||
| Forest Ostard | 29.1 | Can have a saddlebag |
| Desert Ostard | 29.1 | Can have a saddlebag |
| Horse | 60 | Can have a saddlebag; supports barding armor |
| Llama | 60 | Can have a saddlebag |
| Warg/Shadowclan Warg | 60 | Can have a saddlebag |
| Ram | 70 | Can have a saddlebag |
| Frenzied Ostard | 77.1 | Can have a saddlebag |
| Ridgeback | 83.1 | Can have a saddlebag |
| Moose | 85 | Can Have a saddlebag |
| Stallion | 90 | Can have a saddlebag; supports barding armor |
| Mustang | 90 | Can have a saddlebag; supports barding armor |
| Giant Bear | 95 | Can have a saddlebag |
| Swamp Dragon | 100 | Can have a saddlebag |
| White Dire Wolf | 100 | Can have a saddlebag |
| Pack Animals | ||
| The backbone of any expedition, bred to bear heavy loads across harsh terrain. | ||
| Pack Llama | 11.1 | High carrying capacity |
| Pack Horse | 11.1 | High carrying capacity |
| Combat Pets | ||
| Ferocious allies trained for war, each with a unique instinct that can turn the tide of battle. | ||
| Young Drake | 78.3 | None |
| Drake | 90 | Fire Breath, can use crushing blow |
| Ironpelt Grizzly | 90 | Chance to absorb incoming damage, can use critical strike |
| Shadow Mauler | 90 | Chance to cause bleed on hit, has elemental resistance |
| Deepwater Snapjaw | 90 | Chance to stun on hit, can use crushing blow |
| Tundra Stalker | 90 | Chance to reveal hidden enemies (within 5 tiles), reduced control slots |
| Dune Prowler | 95 | Toughness, Hit Slow |
| Grey Wolf | 95 | Bite, Mortal Strike |
| Hardshell Scorpid | 95 | Physical Resistance, Hit Poison |
| Twilight Jaguar | 95 | Ki Barrier, Double Strike |
| Dragon Whelp | 98 | Burn, Resist Poison |
| Critters | ||
| Gentle companions of hearth and glade, often kept for their charm rather than their claws. | ||
| Dog | -15.3 | None |
| Cat | -0.9 | None |
| Mouse | 5 | None |
| Bird | 5 | None |
| Squirrel | 10 | None |
| Rabbit | 15 | None |
| Ferret | 30 | None |
| Raven | 30 | None |
| Parrot | 50 | None |
| Crane | 70 | None |
| Unique Creatures | ||
| These unique creatures work with the pet system, and can either be found as boss drops or tamed in very specific instances | ||
| Emberweaves Eye (Unique Wisp) | Summonable Critter | Loot drop from Emberweave |
| Jungle Stalker | Summonable Mount | Loot drop from Syranthis |
| Noble Steed | Summonable Mount | Loot drop from Encrusted Objects |
| Death Charger | Summonable Mount | Loot drop from Igneos |
| Hell Hound | 105 | Bleed, Fire Blast, Vigor (60% chance to appear in the Burning Depths) |
Note: Some creatures, while tameable, cannot be commanded into battle and are intended for companionship or display only.
- Saddlebags are limited to 1,000 stones.
- Pack animals can carry up to 2,600 stones.
- Only ridable animals can support a saddlebag.
- Saddlebags are a Human-only master-crafted item made by a Tinker.
- Horse Barding Armor requires a Blacksmith with the proper crafting plan.
- Pets do not log off with you — they must be stabled or hitched to a post before you log out, or they may go wild.
Bonding Your Pets
- Creatures will not bond using the traditional stable command.
Use the bond command at a Stablemaster to bond a creature. Alternatively, feeding a creature begins the bonding process. after five real days, it can bond when fed again, provided you have sufficient Taming/Lore skill (mounts require none).
- Pets become stable tickets that can be traded or sold on vendors.
Bond status and any attached saddlebags transfer with the ticket.
- If your bonded pet dies, certain classes can assist with revival.
Otherwise, a Stablemaster can revive it for a fee.
- Bonding your pets is required to be used with the Pet Collection System
