Difference between revisions of "Knight"

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[[Classes]]
 
[[Classes]]
  
[[File:Knight.png]]
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[[File:Knight.png|center]]
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== Jump to Section ==
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[[#Class Summary|Summary]]  • 
 +
[[#Stats|Stats]]  • 
 +
[[#Skills|Skills]]  • 
 +
[[#Spells|Spells]]  • 
 +
[[#Feats and Abilities|Feats]]  • 
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[[#Subclasses|Subclasses]]
  
 
== Class Summary ==
 
== Class Summary ==
  
The Fighter is a specialized combat character. He relies upon his strength and weapon to face monsters, and whatever other dangers lurk around the next corner. A veteran Fighter knows when to use what weapon to reap its full benefits, since certain creatures have natural resistances to certain weapons. Knowing when to use your arsenal properly can mean the difference between life and death for a Fighter out in the wilds, or in the depths of dungeons.
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The Knight is a heavily armored warrior capable of casting beneficial spells. Specializing in melee combat, Knights are incapable of using ranged weapons but make up for it with group-oriented support abilities and battlefield resilience. They are highly valued as party members.
  
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'''Restrictions:'''
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* Cannot use ranged weapons.
  
 +
== Stats ==
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Stat offsets for Knights are available on the [[Level System]] page.
  
=== <u>Stats</u> ===
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== Skills ==
 +
''(All other skills default to 0.0)''
  
The stat offset for Knight can be viewed on the [[Level System]] page.
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=== Combat Skills ===
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{| class="wikitable"
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! Skill !! Cap
 +
|-
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| Swordsmanship || 100.0
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|-
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| Mace Fighting || 100.0
 +
|-
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| Fencing || 100.0
 +
|-
 +
| Wrestling || 100.0
 +
|-
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| Tactics || 100.0
 +
|-
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| Resist Spells || 100.0
 +
|-
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| Anatomy || 100.0
 +
|-
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| Block || 100.0
 +
|-
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| Arms Lore || 100.0
 +
|-
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| Magery || 75.0
 +
|-
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| Evaluating Intelligence || 75.0
 +
|-
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| Dodge || 60.0
 +
|-
 +
| Healing || 60.0
 +
|}
  
=== <u>Skills</u> ===
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=== Crafting Skills ===
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{| class="wikitable"
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''(Capped at 40 unless crafting feats are allocated)''
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! Skill !! Cap
 +
|-
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| Blacksmithing || 40.0
 +
|-
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| Carpentry || 40.0
 +
|-
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| Cooking || 40.0
 +
|-
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| Tailoring || 40.0
 +
|-
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| Tinkering || 40.0
 +
|}
  
''(note: All other skills default to 0.0 each)''
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=== Other Skills ===
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{| class="wikitable"
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! Skill !! Cap
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|-
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| Camping || 100.0
 +
|-
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| Cartography || 80.0
 +
|-
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| Detect Hidden || 100.0
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|-
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| Herbalism || 100.0
 +
|-
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| Fishing || 100.0
 +
|-
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| Lumberjacking || 100.0
 +
|-
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| Mining || 100.0
 +
|-
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| Musicianship || 100.0
 +
|-
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| Item Identification || 100.0
 +
|}
  
===== <u>Combat</u> =====  
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== Spells ==
  
Swordsmanship - 100.0
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{| class="wikitable"
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! Circle !! Spells
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|-
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| '''First Circle''' || [[File:create_food_icon.gif|44px|Create Food]] [[Create Food]] • [[File:heal_icon.gif|44px|Heal]] [[Heal]] • [[File:night_sight_icon.gif|44px|Nightsight]] [[Nightsight]]
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|-
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| '''Second Circle''' || [[File:agility_icon.gif|44px|Agility]] [[Agility]] • [[File:cunning_icon.gif|44px|Cunning]] [[Cunning]] • [[File:cure_icon.gif|44px|Cure]] [[Cure]] • [[File:harm_icon.gif|44px|Harm]] [[Harm]] • [[File:protection_icon.gif|44px|Protection]] [[Protection]] • [[File:strength_icon.gif|44px|Strength]] [[Strength]]
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|-
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| '''Third Circle''' || [[File:wall_of_stone_icon.gif|44px|Wall of Stone]] [[Wall of Stone]]
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|-
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| '''Fourth Circle''' || [[File:greater_heal_icon.gif|44px|Greater Heal]] [[Greater Heal]] • [[File:lightning_icon.gif|44px|Lightning]] [[Lightning]]
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|-
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| '''Fifth Circle''' || None
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|-
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| '''Sixth Circle''' || [[File:dispel_icon.gif|44px|Dispel]] [[Dispel]] • [[File:reveal_icon.gif|44px|Reveal]] [[Reveal]]
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|-
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| '''Seventh Circle''' || [[File:energy_field_icon.gif|44px|Energy Field]] [[Energy Field]]
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|-
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| '''Eighth Circle''' || None
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|}
  
Macefighting - 100.0
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== Feats and Abilities ==
 
 
Fencing - 100.0
 
 
 
Aim - 100.0
 
 
 
Wrestling - 100.0
 
 
 
Tactics - 100.0
 
 
 
Block - 100.0
 
 
 
Dodge - 60.0
 
 
 
Resist Spells - 100.0
 
 
 
Arms Lore - 100.0
 
 
 
Anatomy - 100.0
 
 
 
Healing - 60.0
 
 
 
===== <u>Crafting</u> =====
 
 
 
Blacksmithing - 40.0
 
 
 
Carpentry - 40.0
 
 
 
Cooking - 40.0
 
 
 
Tailoring - 40.0
 
 
 
Tinkering - 40.0
 
 
 
===== <u>Other</u> =====
 
 
 
Camping - 100.0
 
 
 
Cartography - 80.0
 
  
Detect Hidden - 100.0
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=== Base Feats ===
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* [[Cleave]] 
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* [[Rallying Cry]] 
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* [[Cavalry]] 
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* [[Execute]] 
  
Herbalism - 100.0
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=== Base Abilities (Free Feats) ===
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* [[Armor Proficiency]] 
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* [[Combat Dressing]] 
  
Fishing - 100.0
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== Subclasses ==
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''At level 10, Knights can choose a subclass from the feat menu to specialize further.''
  
Lumberjacking - 100.0
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=== Paladin ===
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Paladins channel divine energy to protect and uplift their allies. They fight with 1-handed melee weapons and shields, offering powerful blessings and healing abilities.
  
Mining - 100.0
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'''Subclass Feats:'''
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* [[Divine Intervention]] 
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* [[Holy Fire]] 
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* [[Zeal]] 
  
Musicianship - 100.0
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'''Subclass Abilities (Free):'''
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* [[Redemption]] 
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* +5% cap to all weapon skills 
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* +10% Parrying skill while using a shield 
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* Magery cap raised to 100, +25 Magery skill 
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* +3 Mana regeneration 
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* Unlocks the [[Resurrection]] spell
  
Item ID - 100.0
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'''Paladin Spell (Eighth Circle):'''
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* [[Resurrection]]
  
== Feats and Abilities ==
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---
  
===== <u>Feats</u> =====
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=== Deathknight ===
* [[Cleave]]
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Deathknights harness wrathful and forbidden magics to strike fear into their enemies. They wield 2-handed weapons with brutal efficiency and can parry while doing so.
* [[Rallying Cry]]
 
* [[Execute]]
 
  
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'''Subclass Feats:'''
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* [[Lifetap Totem]] 
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* [[Dark Aura]] 
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* [[Blood Oath]] 
  
===== <u>Abilities</u> =====
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'''Subclass Abilities (Free):'''
* [[Armor Proficiency]] (free feat)
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* [[Judgement]]
* [[Combat Dressing]] (free feat)
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* +10% weapon skill when using 2-handed weapons 
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* Chance to parry with 2-handed weapons 
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* +2 Mana regeneration 
  
=== '''SUBCLASSES:''' ===
 
 
----
 
----
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
 
 
== Paladin ==
 
 
 
===== <u>Subclass Feats</u> =====
 
* [[Divine Intervention]]
 
* [[Holy Fire]]
 
* [[Zeal]]
 
 
===== <u>Subclass Abilities</u> =====
 
* [[Redemption]] (free feat)
 
* +5% Cap in all weapon skills
 
* +10% Block while wearing a shield
 
 
== Deathknight ==
 
 
===== <u>Subclass Feats</u> =====
 
* [[Lifetap Totem]]
 
* [[Dark Aura]]
 
* [[Blood Oath]]
 
 
===== <u>Subclass Abilities</u> =====
 
* [[Judgement]] (free feat)
 
* +10% Weapon skill while wielding a 2-handed weapon
 
* Chance to parry with 2-handed weapons
 
 
  
Return: ''[[Classes]]''
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Return to: [[Classes]]
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 15:34, 21 June 2025

Classes

Knight.png

Jump to Section

Summary  •  Stats  •  Skills  •  Spells  •  Feats  •  Subclasses

Class Summary

The Knight is a heavily armored warrior capable of casting beneficial spells. Specializing in melee combat, Knights are incapable of using ranged weapons but make up for it with group-oriented support abilities and battlefield resilience. They are highly valued as party members.

Restrictions:

  • Cannot use ranged weapons.

Stats

Stat offsets for Knights are available on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap
Swordsmanship 100.0
Mace Fighting 100.0
Fencing 100.0
Wrestling 100.0
Tactics 100.0
Resist Spells 100.0
Anatomy 100.0
Block 100.0
Arms Lore 100.0
Magery 75.0
Evaluating Intelligence 75.0
Dodge 60.0
Healing 60.0

Crafting Skills

(Capped at 40 unless crafting feats are allocated)
Skill Cap
Blacksmithing 40.0
Carpentry 40.0
Cooking 40.0
Tailoring 40.0
Tinkering 40.0

Other Skills

Skill Cap
Camping 100.0
Cartography 80.0
Detect Hidden 100.0
Herbalism 100.0
Fishing 100.0
Lumberjacking 100.0
Mining 100.0
Musicianship 100.0
Item Identification 100.0

Spells

Circle Spells
First Circle Create Food Create FoodHeal HealNightsight Nightsight
Second Circle Agility AgilityCunning CunningCure CureHarm HarmProtection ProtectionStrength Strength
Third Circle Wall of Stone Wall of Stone
Fourth Circle Greater Heal Greater HealLightning Lightning
Fifth Circle None
Sixth Circle Dispel DispelReveal Reveal
Seventh Circle Energy Field Energy Field
Eighth Circle None

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Knights can choose a subclass from the feat menu to specialize further.

Paladin

Paladins channel divine energy to protect and uplift their allies. They fight with 1-handed melee weapons and shields, offering powerful blessings and healing abilities.

Subclass Feats:

Subclass Abilities (Free):

  • Redemption
  • +5% cap to all weapon skills
  • +10% Parrying skill while using a shield
  • Magery cap raised to 100, +25 Magery skill
  • +3 Mana regeneration
  • Unlocks the Resurrection spell

Paladin Spell (Eighth Circle):

---

Deathknight

Deathknights harness wrathful and forbidden magics to strike fear into their enemies. They wield 2-handed weapons with brutal efficiency and can parry while doing so.

Subclass Feats:

Subclass Abilities (Free):

  • Judgement
  • +10% weapon skill when using 2-handed weapons
  • Chance to parry with 2-handed weapons
  • +2 Mana regeneration

Return to: Classes