Difference between revisions of "Cleric"
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[[Classes]] | [[Classes]] | ||
− | [[File:Clericpic.jpg]] | + | [[File:Clericpic.jpg|center]] |
+ | |||
+ | == Jump to Section == | ||
+ | [[#Class Summary|Summary]] • | ||
+ | [[#Stats|Stats]] • | ||
+ | [[#Skills|Skills]] • | ||
+ | [[#Spells|Spells]] • | ||
+ | [[#Feats and Abilities|Feats]] • | ||
+ | [[#Subclasses|Subclasses]] | ||
== Class Summary == | == Class Summary == | ||
− | The Cleric is the harbinger | + | The Cleric is the harbinger of all that is good and holy in the lands. Tasked with safeguarding souls and restoring the wounded, Clerics are divine healers and stalwart protectors. Their powers of protection, resurrection, and support make them indispensable to any party. However, they are limited to mace weapons and medium armor and will never master conventional martial disciplines. |
− | * Restricted to medium armor(chainmail) | + | '''Restrictions:''' |
− | + | * Restricted to medium armor (chainmail) | |
− | + | * Can only use mace weapons | |
+ | * Cannot master any weapon style | ||
+ | == Stats == | ||
The stat offset for Cleric can be viewed on the [[Level System]] page. | The stat offset for Cleric can be viewed on the [[Level System]] page. | ||
− | == | + | == Skills == |
− | + | ''(All other skills default to 0.0)'' | |
− | ''( | ||
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− | + | === Combat Skills === | |
+ | {| class="wikitable" | ||
+ | ! Skill !! Cap | ||
+ | |- | ||
+ | | Magery || 100.0 | ||
+ | |- | ||
+ | | Evaluating Intelligence || 75.0 | ||
+ | |- | ||
+ | | Resist Spells || 100.0 | ||
+ | |- | ||
+ | | Tactics || 100.0 | ||
+ | |- | ||
+ | | Anatomy || 100.0 | ||
+ | |- | ||
+ | | Healing || 100.0 | ||
+ | |- | ||
+ | | Wrestling || 100.0 | ||
+ | |- | ||
+ | | Mace Fighting || 90.0 | ||
+ | |- | ||
+ | | Block || 60.0 | ||
+ | |- | ||
+ | | Fencing || 40.0 | ||
+ | |- | ||
+ | | Swordsmanship || 40.0 | ||
+ | |- | ||
+ | | Dodge || 60.0 | ||
+ | |} | ||
− | + | === Crafting Skills === | |
+ | ''(Capped at 40 unless crafting feats are allocated)'' | ||
+ | {| class="wikitable" | ||
+ | ! Skill !! Cap | ||
+ | |- | ||
+ | | Blacksmithing || 40.0 | ||
+ | |- | ||
+ | | Carpentry || 40.0 | ||
+ | |- | ||
+ | | Cooking || 40.0 | ||
+ | |- | ||
+ | | Tailoring || 40.0 | ||
+ | |- | ||
+ | | Tinkering || 40.0 | ||
+ | |- | ||
+ | | Alchemy || 100.0 | ||
+ | |} | ||
− | Lumberjacking - 100.0 | + | === Other Skills === |
+ | {| class="wikitable" | ||
+ | ! Skill !! Cap | ||
+ | |- | ||
+ | | Spirit Speak (Prayer) || 100.0 | ||
+ | |- | ||
+ | | Detect Hidden || 100.0 | ||
+ | |- | ||
+ | | Camping || 100.0 | ||
+ | |- | ||
+ | | Musicianship || 100.0 | ||
+ | |- | ||
+ | | Item Identification || 100.0 | ||
+ | |- | ||
+ | | Arms Lore || 100.0 | ||
+ | |- | ||
+ | | Herbalism || 100.0 | ||
+ | |- | ||
+ | | Fishing || 100.0 | ||
+ | |- | ||
+ | | Lumberjacking || 100.0 | ||
+ | |- | ||
+ | | Mining || 100.0 | ||
+ | |- | ||
+ | | Cartography || 80.0 | ||
+ | |} | ||
− | + | == Spells == | |
− | + | {| class="wikitable" | |
+ | ! Circle !! Spells | ||
+ | |- | ||
+ | | '''First Circle''' || [[File:heal_icon.gif|44px|Heal]] [[Heal]] • [[File:night_sight_icon.gif|44px|Nightsight]] [[Nightsight]] | ||
+ | |- | ||
+ | | '''Second Circle''' || [[File:agility_icon.gif|44px|Agility]] [[Agility]] • [[File:cunning_icon.gif|44px|Cunning]] [[Cunning]] • [[File:cure_icon.gif|44px|Cure]] [[Cure]] • [[File:harm_icon.gif|44px|Harm]] [[Harm]] • [[File:protection_icon.gif|44px|Protection]] [[Protection]] • [[File:strength_icon.gif|44px|Strength]] [[Strength]] | ||
+ | |- | ||
+ | | '''Third Circle''' || [[File:bless_icon.gif|44px|Bless]] [[Bless]] • [[File:arch_cure_icon.gif|44px|Arch Cure]] [[Arch Cure]] • [[File:arch_protection_icon.gif|44px|Arch Protection]] [[Arch Protection]] | ||
+ | |- | ||
+ | | '''Fourth Circle''' || [[File:arch_protection_icon.gif|44px|Arch Protection]] [[Arch Protection]] • [[File:arch_cure_icon.gif|44px|Arch Cure]] [[Arch Cure]] • [[File:curse_icon.gif|44px|Curse]] [[Curse]] • [[File:greater_heal_icon.gif|44px|Greater Heal]] [[Greater Heal]] • [[File:lightning_icon.gif|44px|Lightning]] [[Lightning]] | ||
+ | |- | ||
+ | | '''Fifth Circle''' || None | ||
+ | |- | ||
+ | | '''Sixth Circle''' || [[File:dispel_icon.gif|44px|Dispel]] [[Dispel]] • [[File:mass_curse_icon.gif|44px|Mass Curse]] [[Mass Curse]] | ||
+ | |- | ||
+ | | '''Seventh Circle''' || [[File:chain_lightning_icon.gif|44px|Chain Lightning]] [[Chain Lightning]] • [[File:mass_dispel_icon.gif|44px|Mass Dispel]] [[Mass Dispel]] | ||
+ | |- | ||
+ | | '''Eighth Circle''' || [[File:resurrection_icon.gif|44px|Resurrection]] [[Resurrection]] | ||
+ | |} | ||
== Feats and Abilities == | == Feats and Abilities == | ||
− | === | + | === Base Feats === |
− | * [[Advanced Healing]] | + | * [[Advanced Healing]] |
− | * [[ | + | * [[Dispersion]] |
− | * [[Soul Summon]] | + | * [[Soul Summon]] |
− | + | * [[Banishment]] | |
− | |||
− | |||
− | * [[ | ||
− | === | + | === Base Abilities (Free Feats) === |
− | + | * [[Inscriptionfeat|Inscription]] | |
− | + | * [[Alchemy Science]] | |
+ | * [[Bestow Blessing]] | ||
+ | * Arch Protection spell prevents a death blow at the cost of your stamina | ||
− | == | + | == Subclasses == |
+ | ''At level 10, Clerics may choose a subclass from the feat menu to specialize further.'' | ||
+ | === Priest === | ||
+ | The Priest focuses on divine healing and defensive boons, enhancing restorative magic for both self and allies. | ||
− | + | '''Subclass Feats:''' | |
− | * [[Holy Nova]] | + | * [[Holy Nova]] |
− | * [[Desperate Prayer]] | + | * [[Divine Blessing]] |
+ | * [[Desperate Prayer]] | ||
− | + | '''Subclass Abilities (Free):''' | |
− | * [[Lay on Hands]] | + | * [[Lay on Hands]] |
− | * [[Turn Undead]] | + | * [[Turn Undead]] |
− | * Shield effect on Greater Heal | + | * Shield effect on Greater Heal |
− | * +50 Max Hits | + | * +50 Max Hits |
− | * +100 Max Mana | + | * +100 Max Mana |
− | * +10% Block | + | * +10% Block / Eval Int / Prayer caps |
− | + | --- | |
+ | === Zealot === | ||
+ | The Zealot is a battle-ready Cleric who amplifies both magical damage and close combat effectiveness. | ||
− | + | '''Subclass Feats:''' | |
− | * [[Divine Might]] | + | * [[Divine Might]] |
− | * [[Corruption]] | + | * [[Summon Imp]] |
+ | * [[Corruption]] | ||
− | + | '''Subclass Abilities (Free):''' | |
− | * [[Sacred Mount]] | + | * [[Sacred Mount]] |
− | * +20% Spell Damage | + | * [[Divine Bastion]] |
− | * +10% Block/Macing caps | + | * +20% Spell Damage |
+ | * +10% Block / Macing caps | ||
* +15% Eval Int cap | * +15% Eval Int cap | ||
+ | ---- | ||
+ | Return to: [[Classes]] | ||
− | |||
__NOTOC__ | __NOTOC__ |
Latest revision as of 15:36, 21 June 2025
Jump to Section
Summary • Stats • Skills • Spells • Feats • Subclasses
Class Summary
The Cleric is the harbinger of all that is good and holy in the lands. Tasked with safeguarding souls and restoring the wounded, Clerics are divine healers and stalwart protectors. Their powers of protection, resurrection, and support make them indispensable to any party. However, they are limited to mace weapons and medium armor and will never master conventional martial disciplines.
Restrictions:
- Restricted to medium armor (chainmail)
- Can only use mace weapons
- Cannot master any weapon style
Stats
The stat offset for Cleric can be viewed on the Level System page.
Skills
(All other skills default to 0.0)
Combat Skills
Skill | Cap |
---|---|
Magery | 100.0 |
Evaluating Intelligence | 75.0 |
Resist Spells | 100.0 |
Tactics | 100.0 |
Anatomy | 100.0 |
Healing | 100.0 |
Wrestling | 100.0 |
Mace Fighting | 90.0 |
Block | 60.0 |
Fencing | 40.0 |
Swordsmanship | 40.0 |
Dodge | 60.0 |
Crafting Skills
(Capped at 40 unless crafting feats are allocated)
Skill | Cap |
---|---|
Blacksmithing | 40.0 |
Carpentry | 40.0 |
Cooking | 40.0 |
Tailoring | 40.0 |
Tinkering | 40.0 |
Alchemy | 100.0 |
Other Skills
Skill | Cap |
---|---|
Spirit Speak (Prayer) | 100.0 |
Detect Hidden | 100.0 |
Camping | 100.0 |
Musicianship | 100.0 |
Item Identification | 100.0 |
Arms Lore | 100.0 |
Herbalism | 100.0 |
Fishing | 100.0 |
Lumberjacking | 100.0 |
Mining | 100.0 |
Cartography | 80.0 |
Spells
Circle | Spells |
---|---|
First Circle | ![]() ![]() |
Second Circle | ![]() ![]() ![]() ![]() ![]() ![]() |
Third Circle | ![]() ![]() ![]() |
Fourth Circle | ![]() ![]() ![]() ![]() ![]() |
Fifth Circle | None |
Sixth Circle | ![]() ![]() |
Seventh Circle | ![]() ![]() |
Eighth Circle | ![]() |
Feats and Abilities
Base Feats
Base Abilities (Free Feats)
- Inscription
- Alchemy Science
- Bestow Blessing
- Arch Protection spell prevents a death blow at the cost of your stamina
Subclasses
At level 10, Clerics may choose a subclass from the feat menu to specialize further.
Priest
The Priest focuses on divine healing and defensive boons, enhancing restorative magic for both self and allies.
Subclass Feats:
Subclass Abilities (Free):
- Lay on Hands
- Turn Undead
- Shield effect on Greater Heal
- +50 Max Hits
- +100 Max Mana
- +10% Block / Eval Int / Prayer caps
---
Zealot
The Zealot is a battle-ready Cleric who amplifies both magical damage and close combat effectiveness.
Subclass Feats:
Subclass Abilities (Free):
- Sacred Mount
- Divine Bastion
- +20% Spell Damage
- +10% Block / Macing caps
- +15% Eval Int cap
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