Difference between revisions of "Cleric"

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[[Classes]]
 
[[Classes]]
  
[[File:Clericpic.jpg]]
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[[File:Clericpic.jpg|center]]
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== Jump to Section ==
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[[#Class Summary|Summary]]  • 
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[[#Stats|Stats]]  • 
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[[#Skills|Skills]]  • 
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[[#Spells|Spells]]  • 
 +
[[#Feats and Abilities|Feats]]  • 
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[[#Subclasses|Subclasses]]
  
 
== Class Summary ==
 
== Class Summary ==
  
The Cleric is the harbinger of of all that is good and holy in the lands. It is a Cleric's job to look after the souls of the residents here and provide aid to those in need. Armed with Divine powers of protection and a medium of ability to protect yourself from physical harm, you will be a welcome addition to any adventuring party. Add those devices to your natural ability to call back a fallen companion from the grasp of death, no party should leave home without you. These special abilities come at a cost, however, you can never master any weapon style nor can you wield anything other than mace weapons. Given the benefits of keeping you alive, your companions should be only too happy to keep you well protected."
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The Cleric is the harbinger of all that is good and holy in the lands. Tasked with safeguarding souls and restoring the wounded, Clerics are divine healers and stalwart protectors. Their powers of protection, resurrection, and support make them indispensable to any party. However, they are limited to mace weapons and medium armor and will never master conventional martial disciplines.
  
* Restricted to medium armor(chainmail)
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'''Restrictions:'''
 
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* Restricted to medium armor (chainmail)
=== <u>Stats</u> ===
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* Can only use mace weapons 
 +
* Cannot master any weapon style
  
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== Stats ==
 
The stat offset for Cleric can be viewed on the [[Level System]] page.
 
The stat offset for Cleric can be viewed on the [[Level System]] page.
  
=== <u>Skills</u> ===
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== Skills ==
 
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''(All other skills default to 0.0)''
''(note: All other skills default to 0.0 each)''
 
 
 
===== <u>Combat</u> =====
 
 
 
Mace Fighting - 80.0
 
 
 
Resist Spells - 100.0
 
 
 
Tactics - 100.0
 
 
 
Anatomy - 100.0
 
 
 
Aim - 15.0
 
 
 
Healing - 100.0
 
 
 
Block - 60.0
 
 
 
Wrestling - 80.0
 
 
 
===== Crafting =====
 
 
 
Blacksmithing - 40.0
 
 
 
Carpentry - 40.0
 
 
 
Cooking - 60.0
 
 
 
Fletching - 40.0
 
 
 
Tailoring - 40.0
 
 
 
Tinkering - 40.0
 
 
 
===== <u>Other</u> =====
 
 
 
Detect Hidden - 100.0
 
  
Fishing - 100.0
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=== Combat Skills ===
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{| class="wikitable"
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! Skill !! Cap
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|-
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| Magery || 100.0
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|-
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| Evaluating Intelligence || 75.0
 +
|-
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| Resist Spells || 100.0
 +
|-
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| Tactics || 100.0
 +
|-
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| Anatomy || 100.0
 +
|-
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| Healing || 100.0
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|-
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| Wrestling || 100.0
 +
|-
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| Mace Fighting || 90.0
 +
|-
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| Block || 60.0
 +
|-
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| Fencing || 40.0
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|-
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| Swordsmanship || 40.0
 +
|-
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| Dodge || 60.0
 +
|}
  
Camping - 100.0
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=== Crafting Skills ===
 +
''(Capped at 40 unless crafting feats are allocated)''
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{| class="wikitable"
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! Skill !! Cap
 +
|-
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| Blacksmithing || 40.0
 +
|-
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| Carpentry || 40.0
 +
|-
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| Cooking || 40.0
 +
|-
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| Tailoring || 40.0
 +
|-
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| Tinkering || 40.0
 +
|-
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| Alchemy || 100.0
 +
|}
  
Lumberjacking - 100.0
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=== Other Skills ===
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{| class="wikitable"
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! Skill !! Cap
 +
|-
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| Spirit Speak (Prayer) || 100.0
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|-
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| Detect Hidden || 100.0
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|-
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| Camping || 100.0
 +
|-
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| Musicianship || 100.0
 +
|-
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| Item Identification || 100.0
 +
|-
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| Arms Lore || 100.0
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|-
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| Herbalism || 100.0
 +
|-
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| Fishing || 100.0
 +
|-
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| Lumberjacking || 100.0
 +
|-
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| Mining || 100.0
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|-
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| Cartography || 80.0
 +
|}
  
Mining - 100.0
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== Spells ==
  
Musicianship - 100.0
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{| class="wikitable"
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! Circle !! Spells
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|-
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| '''First Circle''' || [[File:heal_icon.gif|44px|Heal]] [[Heal]] • [[File:night_sight_icon.gif|44px|Nightsight]] [[Nightsight]]
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|-
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| '''Second Circle''' || [[File:agility_icon.gif|44px|Agility]] [[Agility]] • [[File:cunning_icon.gif|44px|Cunning]] [[Cunning]] • [[File:cure_icon.gif|44px|Cure]] [[Cure]] • [[File:harm_icon.gif|44px|Harm]] [[Harm]] • [[File:protection_icon.gif|44px|Protection]] [[Protection]] • [[File:strength_icon.gif|44px|Strength]] [[Strength]]
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|-
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| '''Third Circle''' || [[File:bless_icon.gif|44px|Bless]] [[Bless]] • [[File:arch_cure_icon.gif|44px|Arch Cure]] [[Arch Cure]] • [[File:arch_protection_icon.gif|44px|Arch Protection]] [[Arch Protection]]
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|-
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| '''Fourth Circle''' || [[File:arch_protection_icon.gif|44px|Arch Protection]] [[Arch Protection]] • [[File:arch_cure_icon.gif|44px|Arch Cure]] [[Arch Cure]] • [[File:curse_icon.gif|44px|Curse]] [[Curse]] • [[File:greater_heal_icon.gif|44px|Greater Heal]] [[Greater Heal]] • [[File:lightning_icon.gif|44px|Lightning]] [[Lightning]]
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|-
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| '''Fifth Circle''' || None
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|-
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| '''Sixth Circle''' || [[File:dispel_icon.gif|44px|Dispel]] [[Dispel]] • [[File:mass_curse_icon.gif|44px|Mass Curse]] [[Mass Curse]]
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|-
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| '''Seventh Circle''' || [[File:chain_lightning_icon.gif|44px|Chain Lightning]] [[Chain Lightning]] • [[File:mass_dispel_icon.gif|44px|Mass Dispel]] [[Mass Dispel]]
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|-
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| '''Eighth Circle''' || [[File:resurrection_icon.gif|44px|Resurrection]] [[Resurrection]]
 +
|}
  
 
== Feats and Abilities ==
 
== Feats and Abilities ==
  
===== <u>Feats</u> =====
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=== Base Feats ===
* [[Advanced Healing]]
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* [[Advanced Healing]]
* [[Bestow Blessing]]
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* [[Dispersion]]
* [[Soul Summon]]
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* [[Soul Summon]]
 
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* [[Banishment]]
===== <u>Abilities</u> =====
 
* [[Inscription]] (free feat)
 
* [[Alchemy Science]] (free feat)
 
  
=== '''SUBCLASSES:''' ===
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=== Base Abilities (Free Feats) ===
----
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* [[Inscriptionfeat|Inscription]] 
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
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* [[Alchemy Science]] 
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* [[Bestow Blessing]] 
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* Arch Protection spell prevents a death blow at the cost of your stamina
  
== Priest ==
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== Subclasses ==
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''At level 10, Clerics may choose a subclass from the feat menu to specialize further.''
  
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=== Priest ===
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The Priest focuses on divine healing and defensive boons, enhancing restorative magic for both self and allies.
  
===== <u>Subclass Feats</u> =====
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'''Subclass Feats:'''
* [[Holy Nova]]
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* [[Holy Nova]]
* [[Desperate Prayer]]
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* [[Divine Blessing]] 
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* [[Desperate Prayer]]
  
===== <u>Subclass Abilities</u> =====
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'''Subclass Abilities (Free):'''
* [[Lay on Hands]] (free feat)
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* [[Lay on Hands]]
* [[Turn Undead]] (free feat)
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* [[Turn Undead]]
* Shield effect on Greater Heal spell
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* Shield effect on Greater Heal
* +50 Max Hits
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* +50 Max Hits
* +100 Max Mana
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* +100 Max Mana
* +10% Block/Macing/Eval Int/Prayer caps
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* +10% Block / Eval Int / Prayer caps
  
== Zealot ==
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---
  
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=== Zealot ===
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The Zealot is a battle-ready Cleric who amplifies both magical damage and close combat effectiveness.
  
===== <u>Subclass Feats</u> =====
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'''Subclass Feats:'''
* [[Divine Might]]
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* [[Divine Might]]
* [[Corruption]]
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* [[Summon Imp]] 
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* [[Corruption]]
  
===== <u>Subclass Abilities</u> =====
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'''Subclass Abilities (Free):'''
* [[Sacred Mount]](free feat)
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* [[Sacred Mount]]
* +20% Spell Damage
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* [[Divine Bastion]] 
* +10% Block/Macing caps
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* +20% Spell Damage
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* +10% Block / Macing caps
 
* +15% Eval Int cap
 
* +15% Eval Int cap
  
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----
  
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Return to: [[Classes]]
  
Return: ''[[Classes]]''
 
 
__NOTOC__
 
__NOTOC__

Latest revision as of 15:36, 21 June 2025

Classes

Clericpic.jpg

Jump to Section

Summary  •  Stats  •  Skills  •  Spells  •  Feats  •  Subclasses

Class Summary

The Cleric is the harbinger of all that is good and holy in the lands. Tasked with safeguarding souls and restoring the wounded, Clerics are divine healers and stalwart protectors. Their powers of protection, resurrection, and support make them indispensable to any party. However, they are limited to mace weapons and medium armor and will never master conventional martial disciplines.

Restrictions:

  • Restricted to medium armor (chainmail)
  • Can only use mace weapons
  • Cannot master any weapon style

Stats

The stat offset for Cleric can be viewed on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap
Magery 100.0
Evaluating Intelligence 75.0
Resist Spells 100.0
Tactics 100.0
Anatomy 100.0
Healing 100.0
Wrestling 100.0
Mace Fighting 90.0
Block 60.0
Fencing 40.0
Swordsmanship 40.0
Dodge 60.0

Crafting Skills

(Capped at 40 unless crafting feats are allocated)

Skill Cap
Blacksmithing 40.0
Carpentry 40.0
Cooking 40.0
Tailoring 40.0
Tinkering 40.0
Alchemy 100.0

Other Skills

Skill Cap
Spirit Speak (Prayer) 100.0
Detect Hidden 100.0
Camping 100.0
Musicianship 100.0
Item Identification 100.0
Arms Lore 100.0
Herbalism 100.0
Fishing 100.0
Lumberjacking 100.0
Mining 100.0
Cartography 80.0

Spells

Circle Spells
First Circle Heal HealNightsight Nightsight
Second Circle Agility AgilityCunning CunningCure CureHarm HarmProtection ProtectionStrength Strength
Third Circle Bless BlessArch Cure Arch CureArch Protection Arch Protection
Fourth Circle Arch Protection Arch ProtectionArch Cure Arch CureCurse CurseGreater Heal Greater HealLightning Lightning
Fifth Circle None
Sixth Circle Dispel DispelMass Curse Mass Curse
Seventh Circle Chain Lightning Chain LightningMass Dispel Mass Dispel
Eighth Circle Resurrection Resurrection

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Clerics may choose a subclass from the feat menu to specialize further.

Priest

The Priest focuses on divine healing and defensive boons, enhancing restorative magic for both self and allies.

Subclass Feats:

Subclass Abilities (Free):

  • Lay on Hands
  • Turn Undead
  • Shield effect on Greater Heal
  • +50 Max Hits
  • +100 Max Mana
  • +10% Block / Eval Int / Prayer caps

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Zealot

The Zealot is a battle-ready Cleric who amplifies both magical damage and close combat effectiveness.

Subclass Feats:

Subclass Abilities (Free):


Return to: Classes