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[[World | World Lore]] | [[World | World Lore]] | ||
− | + | [[Main_Page | Main Page ]] | |
− | + | = Regisfall Timekeeping = | |
− | November 1st 2023 = 1st | + | == Overview == |
+ | Regisfall uses a custom calendar system that maps directly to real-world time (Newfoundland Time (GMT -3:30)) | ||
+ | * '''Anchor Date:''' November 1st, 2023 (real) = Noctis 1st, 16989 (in-game). | ||
+ | * '''Weekday Anchor:''' That day was a Wednesday, which maps to '''Zerun (Winsday)'''. | ||
+ | * '''Time Mapping:''' 1 real-world day = 1 in-game day. Leap years are respected. | ||
+ | * '''In-Game Year Formula:''' 16989 + (real year − 2023). | ||
+ | * '''Week Start:''' By default, weeks begin on Sunday. | ||
− | + | == Weekdays == | |
− | + | {| class="wikitable" | |
− | + | ! Gregorian !! Mercadian !! Keltish !! Elven !! Dwarven !! Orcish | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| class="wikitable" | ||
|- | |- | ||
− | + | | Sunday || Varenday || Sunsday || Ilunel || Grimthar || Gorom | |
|- | |- | ||
− | | | + | | Monday || Myndar || Moonsday || Sythar || Dorgrun || Mokdar |
|- | |- | ||
− | | | + | | Tuesday || Torday || Starsday || Vaelith || Khrundar || Urdok |
|- | |- | ||
− | | | + | | Wednesday || Zerun || Winsday || Ortheris || Molgrast || Krothar |
|- | |- | ||
− | | | + | | Thursday || Kelenday || Stonesday || Lorithien || Thudrak || Zrathul |
|- | |- | ||
− | | | + | | Friday || Drosden || Riversday || Thalorien || Zundrath || Drashok |
|- | |- | ||
− | | | + | | Saturday || Veythar || Shadowsday || Elduin || Braldun || Valkthar |
+ | |} | ||
+ | |||
+ | == Months == | ||
+ | Each game month has the same number of days as its Gregorian counterpart. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Gregorian Month !! Mercadian !! Keltish !! Elven !! Dwarven !! Orcish | ||
|- | |- | ||
− | | | + | | January || Veranis || Dawnrise || Month of Renewal || Thruingar || Grumoshk |
|- | |- | ||
− | | | + | | February || Caelora || Greenrest || Month of Blossoms || Galmord || Mokthar |
|- | |- | ||
− | | | + | | March || Sylvenis || Brightmere || Month of Awakening || Braldrik || Uzgash |
|- | |- | ||
− | | | + | | April || Aestara || Goldleaf || Month of Sunfire || Dumzarak || Karthnak |
|- | |- | ||
− | | | + | | May || Aurivale || Highsun || Month of Radiance || Krudmar || Ragaroth |
|- | |- | ||
− | | | + | | June || Cindralis || Emberfade || Month of Heat || Thrumdor || Mazgar |
|- | |- | ||
− | | | + | | July || Authember || Fallendusk || Month of Harvest || Vardrunn || Zrothar |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | August || Velmora || Frostfall || Month of Falling Leaves || Hrakmorn || Shargash | |
|- | |- | ||
− | | | + | | September || Duskrun || Deepfrost || Month of Twilight || Krakthum || Urakzar |
|- | |- | ||
− | | | + | | October || Umbryel || Newglow || Month of Frost || Durnskel || Tharnash |
|- | |- | ||
− | | | + | | November || Noctis || Stillhearth || Month of Deep Night || Morgrunn || Drakmor |
|- | |- | ||
− | | | + | | December || Varethis || Endrise || Month of Renewal's Eve || Zundrak || Golmash |
+ | |} | ||
+ | |||
+ | == Times of Day == | ||
+ | The in-game clock follows server local time, divided into phases: | ||
+ | * '''Sunrise''' | ||
+ | * '''Morning''' | ||
+ | * '''Midday''' | ||
+ | * '''Afternoon''' | ||
+ | * '''Sunset''' | ||
+ | * '''Evening''' | ||
+ | * '''Midnight''' | ||
+ | * '''Predawn''' | ||
+ | |||
+ | == Notes == | ||
+ | * Human characters can choose whether to display '''Mercadian''' or '''Keltish''' names using the command: | ||
+ | <code>]TimeCulture Mercadian</code> or <code>]TimeCulture Keltish</code> | ||
+ | * The command <code>]time</code> shows the current in-game date, weekday, and time of day. | ||
+ | |||
+ | === Clocks and Timepieces === | ||
+ | |||
+ | * Clocks and Timepieces can be obtained in-game, and also display the gump when clicked. | ||
+ | |||
+ | You can obtain a timepiece from the Merchant Cart's setup in any of the major cities: | ||
+ | |||
+ | [[file:merchant_cart.png]] | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! City !! Location | ||
|- | |- | ||
− | | | + | | Arandor || Near the Market at the east gate |
|- | |- | ||
− | | | + | | Burz'Kal || Near the Docks West of the main gate |
|- | |- | ||
− | | | + | | Edana || Near the Library |
|- | |- | ||
+ | | Kargard || Near the Stables | ||
+ | |- | ||
+ | | Tilverton || Near the Bank | ||
|} | |} | ||
+ | When the Merchant asks if you would like to purchase a Timepiece, or some supplies, simply reply with 'Yes' | ||
− | + | * The merchant is only present at certain times during the day | |
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | * Functionally, they are also provisioners, and they will sell you normal provisioner supplies through the standard gump | |
− | + | = The Ever-Eclipse = | |
− | |||
− | |||
− | * | + | == Overview == |
+ | Though the calendar of Regisfall marches in step with the turning of real years and months, the *daylight itself* follows another rhythm: the Ever-Eclipse. | ||
+ | This cycle explains why night falls and dawn breaks many times within a single day. | ||
− | + | == The Celestial Veil == | |
+ | Elven sages teach that the sun of Regisfall is veiled by an ancient shroud. It is, as far as the Elves are concerned, a recent phenomenon. It did not occur before the end of the Age of Chaos. It is a wound in the firmament from which corruption still seeps. | ||
− | + | Whatever its cause, this veil waxes and wanes across the sky in a repeating pattern, drawing the world into darkness and releasing it again into light. | |
− | |||
− | == | + | == Phases of the Eclipse == |
− | The | + | The Ever-Eclipse repeats continuously, creating the familiar two-hour cycle of night and day: |
− | + | * '''Dawnfire''' — the veil thins, golden rays pierce the shroud. | |
+ | * '''Brightmarch''' — the veil parts, full sunlight bathes the land. | ||
+ | * '''Duskwane''' — the veil creeps back, dimming the horizon. | ||
+ | * '''Nightshroud''' — the veil closes, darkness falls, broken only by stars and moonlight. | ||
− | + | == Cultural Interpretations == | |
− | + | Different peoples give meaning to the cycle: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | * '''Elves''' — A wound that heals and reopens, reminding them of their eternal vigil. | |
− | + | * '''Dwarves''' — The breath of the earth: light inhaled, darkness exhaled. | |
+ | * '''Orcs''' — An omen of war: the waxing shadow signals blood, the light a fleeting respite. | ||
+ | * '''Humans''' — Commonly call it ''the False Night'', believing spirits walk freely beneath its shadow. | ||
− | + | == Practical Effects == | |
+ | The Ever-Eclipse explains why lanterns, torches, and spells flare to life even when the calendar says it is day. | ||
+ | Shadows fall swiftly, and the land is plunged into false night until the shroud once again recedes. | ||
− | == Notes for | + | == Notes for Roleplayers == |
− | * | + | * The Ever-Eclipse is distinct from the yearly calendar. |
− | * | + | * It is a repeating celestial cycle, lasting roughly two real-world hours for a full “day” in game terms. |
− | * | + | * It can be used to explain the accelerated night/day rotations observed in the world. |
Latest revision as of 18:12, 27 August 2025
Contents
Regisfall Timekeeping
Overview
Regisfall uses a custom calendar system that maps directly to real-world time (Newfoundland Time (GMT -3:30))
- Anchor Date: November 1st, 2023 (real) = Noctis 1st, 16989 (in-game).
- Weekday Anchor: That day was a Wednesday, which maps to Zerun (Winsday).
- Time Mapping: 1 real-world day = 1 in-game day. Leap years are respected.
- In-Game Year Formula: 16989 + (real year − 2023).
- Week Start: By default, weeks begin on Sunday.
Weekdays
Gregorian | Mercadian | Keltish | Elven | Dwarven | Orcish |
---|---|---|---|---|---|
Sunday | Varenday | Sunsday | Ilunel | Grimthar | Gorom |
Monday | Myndar | Moonsday | Sythar | Dorgrun | Mokdar |
Tuesday | Torday | Starsday | Vaelith | Khrundar | Urdok |
Wednesday | Zerun | Winsday | Ortheris | Molgrast | Krothar |
Thursday | Kelenday | Stonesday | Lorithien | Thudrak | Zrathul |
Friday | Drosden | Riversday | Thalorien | Zundrath | Drashok |
Saturday | Veythar | Shadowsday | Elduin | Braldun | Valkthar |
Months
Each game month has the same number of days as its Gregorian counterpart.
Gregorian Month | Mercadian | Keltish | Elven | Dwarven | Orcish |
---|---|---|---|---|---|
January | Veranis | Dawnrise | Month of Renewal | Thruingar | Grumoshk |
February | Caelora | Greenrest | Month of Blossoms | Galmord | Mokthar |
March | Sylvenis | Brightmere | Month of Awakening | Braldrik | Uzgash |
April | Aestara | Goldleaf | Month of Sunfire | Dumzarak | Karthnak |
May | Aurivale | Highsun | Month of Radiance | Krudmar | Ragaroth |
June | Cindralis | Emberfade | Month of Heat | Thrumdor | Mazgar |
July | Authember | Fallendusk | Month of Harvest | Vardrunn | Zrothar |
August | Velmora | Frostfall | Month of Falling Leaves | Hrakmorn | Shargash |
September | Duskrun | Deepfrost | Month of Twilight | Krakthum | Urakzar |
October | Umbryel | Newglow | Month of Frost | Durnskel | Tharnash |
November | Noctis | Stillhearth | Month of Deep Night | Morgrunn | Drakmor |
December | Varethis | Endrise | Month of Renewal's Eve | Zundrak | Golmash |
Times of Day
The in-game clock follows server local time, divided into phases:
- Sunrise
- Morning
- Midday
- Afternoon
- Sunset
- Evening
- Midnight
- Predawn
Notes
- Human characters can choose whether to display Mercadian or Keltish names using the command:
]TimeCulture Mercadian
or]TimeCulture Keltish
- The command
]time
shows the current in-game date, weekday, and time of day.
Clocks and Timepieces
- Clocks and Timepieces can be obtained in-game, and also display the gump when clicked.
You can obtain a timepiece from the Merchant Cart's setup in any of the major cities:
City | Location |
---|---|
Arandor | Near the Market at the east gate |
Burz'Kal | Near the Docks West of the main gate |
Edana | Near the Library |
Kargard | Near the Stables |
Tilverton | Near the Bank |
When the Merchant asks if you would like to purchase a Timepiece, or some supplies, simply reply with 'Yes'
- The merchant is only present at certain times during the day
- Functionally, they are also provisioners, and they will sell you normal provisioner supplies through the standard gump
The Ever-Eclipse
Overview
Though the calendar of Regisfall marches in step with the turning of real years and months, the *daylight itself* follows another rhythm: the Ever-Eclipse. This cycle explains why night falls and dawn breaks many times within a single day.
The Celestial Veil
Elven sages teach that the sun of Regisfall is veiled by an ancient shroud. It is, as far as the Elves are concerned, a recent phenomenon. It did not occur before the end of the Age of Chaos. It is a wound in the firmament from which corruption still seeps.
Whatever its cause, this veil waxes and wanes across the sky in a repeating pattern, drawing the world into darkness and releasing it again into light.
Phases of the Eclipse
The Ever-Eclipse repeats continuously, creating the familiar two-hour cycle of night and day:
- Dawnfire — the veil thins, golden rays pierce the shroud.
- Brightmarch — the veil parts, full sunlight bathes the land.
- Duskwane — the veil creeps back, dimming the horizon.
- Nightshroud — the veil closes, darkness falls, broken only by stars and moonlight.
Cultural Interpretations
Different peoples give meaning to the cycle:
- Elves — A wound that heals and reopens, reminding them of their eternal vigil.
- Dwarves — The breath of the earth: light inhaled, darkness exhaled.
- Orcs — An omen of war: the waxing shadow signals blood, the light a fleeting respite.
- Humans — Commonly call it the False Night, believing spirits walk freely beneath its shadow.
Practical Effects
The Ever-Eclipse explains why lanterns, torches, and spells flare to life even when the calendar says it is day. Shadows fall swiftly, and the land is plunged into false night until the shroud once again recedes.
Notes for Roleplayers
- The Ever-Eclipse is distinct from the yearly calendar.
- It is a repeating celestial cycle, lasting roughly two real-world hours for a full “day” in game terms.
- It can be used to explain the accelerated night/day rotations observed in the world.