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[[World | World Lore]]
 
[[World | World Lore]]
  
Real Time/Versus Game Time:
+
[[Main_Page | Main Page ]]
  
We have established a starting date of the year 16889 in the game world, corresponding to the real-world year/month/day of '''11/01/2023'''. This decision was made to align with the timeline of significant quests, events, and character developments that have taken place since that point. By setting this foundation, we ensure consistency in the progression of the game world, allowing for accurate tracking of ongoing storylines, historical milestones, and the passage of time as it relates to player experiences and world-building.
+
= Regisfall Timekeeping =
  
November 1st 2023 = 1st of Varethis 16889
+
== Overview ==
 +
Regisfall uses a custom calendar system that maps directly to real-world time (Newfoundland Time (GMT -3:30))
 +
* '''Anchor Date:''' November 1st, 2023 (real) = Noctis 1st, 16989 (in-game). 
 +
* '''Weekday Anchor:''' That day was a Wednesday, which maps to '''Zerun (Winsday)'''. 
 +
* '''Time Mapping:''' 1 real-world day = 1 in-game day. Leap years are respected. 
 +
* '''In-Game Year Formula:''' 16989 + (real year − 2023). 
 +
* '''Week Start:''' By default, weeks begin on Sunday.
  
The Real Time Date that this page was published: (2025/03/20/15:00 Central)
+
== Weekdays ==
 
+
{| class="wikitable"
The Game Time Date this this page was published:  Zerun, Authember 11th 16894
+
! Gregorian !! Mercadian !! Keltish !! Elven !! Dwarven !! Orcish
 
 
To translate:
 
 
 
1 Day = 4 Game Days
 
 
 
There are 12 game months and four seasons:
 
 
 
Every month has 30 days.
 
 
 
{| class="wikitable" style="margin:left"
 
 
|-
 
|-
! Common Month Name !! Season !! Days !! Elven Month Name !! Dwarven Month Name !! Orcish Month Name
+
| Sunday    || Varenday  || Sunsday    || Ilunel    || Grimthar || Gorom
 
|-
 
|-
| Veranis || Spring || 30 || Month of Renewal || Thruingar || Grumoshk
+
| Monday    || Myndar    || Moonsday  || Sythar    || Dorgrun  || Mokdar
 
|-
 
|-
| Caelora || Spring || 30 || The Month of Blossoms || Galmord || Mokthar
+
| Tuesday  || Torday    || Starsday  || Vaelith  || Khrundar || Urdok
 
|-
 
|-
| Sylvenis || Spring || 30 || The Month of Awakening || Braldrik || Uzgash
+
| Wednesday || Zerun    || Winsday    || Ortheris  || Molgrast || Krothar
 
|-
 
|-
| Aestara || Summer || 30 || The Month of Sunfire || Dumzarak || Karthnak
+
| Thursday  || Kelenday  || Stonesday  || Lorithien || Thudrak  || Zrathul
 
|-
 
|-
| Caelora || Summer || 30 || The Month of Radiance || Krudmar || Ragaroth
+
| Friday    || Drosden  || Riversday  || Thalorien || Zundrath || Drashok
 
|-
 
|-
| Sylvenis || Summer || 30 || The Month of Heat || Thrumdor || Mazgar
+
| Saturday  || Veythar  || Shadowsday || Elduin    || Braldun  || Valkthar
 +
|}
 +
 
 +
== Months ==
 +
Each game month has the same number of days as its Gregorian counterpart. 
 +
 
 +
{| class="wikitable"
 +
! Gregorian Month !! Mercadian !! Keltish !! Elven !! Dwarven !! Orcish
 
|-
 
|-
| Authember || Autumn || 30 || The Month of Harvest || Vardrunn || Zrothar
+
| January  || Veranis  || Dawnrise    || Month of Renewal        || Thruingar || Grumoshk
 
|-
 
|-
| Velmora || Autumn || 30 || The Month of Falling Leaves || Hrakmorn || Shargash
+
| February  || Caelora  || Greenrest  || Month of Blossoms        || Galmord  || Mokthar
 
|-
 
|-
| Duskrun || Autumn || 30 || The Month of Twilight || Krakthum || Urakzar
+
| March    || Sylvenis  || Brightmere  || Month of Awakening      || Braldrik  || Uzgash
 
|-
 
|-
| Umbryel || Winter || 30 || The Month of Harvest || Durnskel || Tharnash
+
| April    || Aestara  || Goldleaf    || Month of Sunfire        || Dumzarak  || Karthnak
 
|-
 
|-
| Noctis || Winter || 30 || The Month of Deep Night || Morgrunn || Drakmor
+
| May      || Aurivale  || Highsun    || Month of Radiance        || Krudmar  || Ragaroth
 
|-
 
|-
| Varethis || Winter || 30 || The Month of Twilight || Zundrak || Golmash
+
| June      || Cindralis || Emberfade  || Month of Heat            || Thrumdor  || Mazgar
 
|-
 
|-
|}
+
| July      || Authember || Fallendusk  || Month of Harvest        || Vardrunn  || Zrothar
 
+
|-
Every week has seven days, it is understood that a new week starts on the dawning of Veythar.
+
| August    || Velmora  || Frostfall  || Month of Falling Leaves  || Hrakmorn  || Shargash
 
 
{| class="wikitable" style="margin:left"
 
 
|-
 
|-
! Common Day Name !! Elven Day Name !! Dwarven Day Name !! Orcish Day Name
+
| September || Duskrun  || Deepfrost  || Month of Twilight        || Krakthum  || Urakzar
 
|-
 
|-
| Varenday || Ilunel || Grimthar || Gorom
+
| October  || Umbryel  || Newglow    || Month of Frost          || Durnskel  || Tharnash
 
|-
 
|-
| Myndar || Sythar || Dorgrun || Mokdar
+
| November  || Noctis    || Stillhearth || Month of Deep Night      || Morgrunn  || Drakmor
 
|-
 
|-
| Torday ||  Vaelith || Khrundar || Urdok
+
| December  || Varethis || Endrise    || Month of Renewal's Eve  || Zundrak  || Golmash
 +
|}
 +
 
 +
== Times of Day ==
 +
The in-game clock follows server local time, divided into phases: 
 +
* '''Sunrise''' 
 +
* '''Morning''' 
 +
* '''Midday''' 
 +
* '''Afternoon''' 
 +
* '''Sunset''' 
 +
* '''Evening''' 
 +
* '''Midnight''' 
 +
* '''Predawn'''
 +
 
 +
== Notes ==
 +
* Human characters can choose whether to display '''Mercadian''' or '''Keltish''' names using the command:
 +
  <code>]TimeCulture Mercadian</code> or <code>]TimeCulture Keltish</code> 
 +
* The command <code>]time</code> shows the current in-game date, weekday, and time of day.
 +
 
 +
=== Clocks and Timepieces ===
 +
 
 +
* Clocks and Timepieces can be obtained in-game, and also display the gump when clicked.
 +
 
 +
You can obtain a timepiece from the Merchant Cart's setup in any of the major cities:
 +
 
 +
[[file:merchant_cart.png]]
 +
 
 +
{| class="wikitable"
 +
! City !! Location
 
|-
 
|-
Zerun || Ortheris || Molgrast || Krothar
+
| Arandor || Near the Market at the east gate
 
|-
 
|-
| Kelenday || Lorithien || Thudrak || Zrathul
+
| Burz'Kal || Near the Docks West of the main gate
 
|-
 
|-
| Drosden || Thalorien || Zundrath || Drashok
+
| Edana    || Near the Library
 
|-
 
|-
Veythar || Elduin || Braldun || Valkthar
+
| Kargard || Near the Stables
 
|-
 
|-
 +
| Tilverton || Near the Bank
 
|}
 
|}
 +
 +
When the Merchant asks if you would like to purchase a Timepiece, or some supplies, simply reply with 'Yes'
 +
 +
* The merchant is only present at certain times during the day
 +
 +
* Functionally, they are also provisioners, and they will sell you normal provisioner supplies through the standard gump
 +
 +
= The Ever-Eclipse =
 +
 +
== Overview ==
 +
Though the calendar of Regisfall marches in step with the turning of real years and months, the *daylight itself* follows another rhythm: the Ever-Eclipse. 
 +
This cycle explains why night falls and dawn breaks many times within a single day.
 +
 +
== The Celestial Veil ==
 +
Elven sages teach that the sun of Regisfall is veiled by an ancient shroud. It is, as far as the Elves are concerned, a recent phenomenon. It did not occur before the end of the Age of Chaos. It is a wound in the firmament from which corruption still seeps. 
 +
 +
Whatever its cause, this veil waxes and wanes across the sky in a repeating pattern, drawing the world into darkness and releasing it again into light.
 +
 +
== Phases of the Eclipse ==
 +
The Ever-Eclipse repeats continuously, creating the familiar two-hour cycle of night and day:
 +
 +
* '''Dawnfire''' — the veil thins, golden rays pierce the shroud. 
 +
* '''Brightmarch''' — the veil parts, full sunlight bathes the land. 
 +
* '''Duskwane''' — the veil creeps back, dimming the horizon. 
 +
* '''Nightshroud''' — the veil closes, darkness falls, broken only by stars and moonlight. 
 +
 +
== Cultural Interpretations ==
 +
Different peoples give meaning to the cycle:
 +
 +
* '''Elves''' — A wound that heals and reopens, reminding them of their eternal vigil. 
 +
* '''Dwarves''' — The breath of the earth: light inhaled, darkness exhaled. 
 +
* '''Orcs''' — An omen of war: the waxing shadow signals blood, the light a fleeting respite. 
 +
* '''Humans''' — Commonly call it ''the False Night'', believing spirits walk freely beneath its shadow.
 +
 +
== Practical Effects ==
 +
The Ever-Eclipse explains why lanterns, torches, and spells flare to life even when the calendar says it is day. 
 +
Shadows fall swiftly, and the land is plunged into false night until the shroud once again recedes.
 +
 +
== Notes for Roleplayers ==
 +
* The Ever-Eclipse is distinct from the yearly calendar. 
 +
* It is a repeating celestial cycle, lasting roughly two real-world hours for a full “day” in game terms. 
 +
* It can be used to explain the accelerated night/day rotations observed in the world.

Latest revision as of 18:12, 27 August 2025

World Lore

Main Page

Regisfall Timekeeping

Overview

Regisfall uses a custom calendar system that maps directly to real-world time (Newfoundland Time (GMT -3:30))

  • Anchor Date: November 1st, 2023 (real) = Noctis 1st, 16989 (in-game).
  • Weekday Anchor: That day was a Wednesday, which maps to Zerun (Winsday).
  • Time Mapping: 1 real-world day = 1 in-game day. Leap years are respected.
  • In-Game Year Formula: 16989 + (real year − 2023).
  • Week Start: By default, weeks begin on Sunday.

Weekdays

Gregorian Mercadian Keltish Elven Dwarven Orcish
Sunday Varenday Sunsday Ilunel Grimthar Gorom
Monday Myndar Moonsday Sythar Dorgrun Mokdar
Tuesday Torday Starsday Vaelith Khrundar Urdok
Wednesday Zerun Winsday Ortheris Molgrast Krothar
Thursday Kelenday Stonesday Lorithien Thudrak Zrathul
Friday Drosden Riversday Thalorien Zundrath Drashok
Saturday Veythar Shadowsday Elduin Braldun Valkthar

Months

Each game month has the same number of days as its Gregorian counterpart.

Gregorian Month Mercadian Keltish Elven Dwarven Orcish
January Veranis Dawnrise Month of Renewal Thruingar Grumoshk
February Caelora Greenrest Month of Blossoms Galmord Mokthar
March Sylvenis Brightmere Month of Awakening Braldrik Uzgash
April Aestara Goldleaf Month of Sunfire Dumzarak Karthnak
May Aurivale Highsun Month of Radiance Krudmar Ragaroth
June Cindralis Emberfade Month of Heat Thrumdor Mazgar
July Authember Fallendusk Month of Harvest Vardrunn Zrothar
August Velmora Frostfall Month of Falling Leaves Hrakmorn Shargash
September Duskrun Deepfrost Month of Twilight Krakthum Urakzar
October Umbryel Newglow Month of Frost Durnskel Tharnash
November Noctis Stillhearth Month of Deep Night Morgrunn Drakmor
December Varethis Endrise Month of Renewal's Eve Zundrak Golmash

Times of Day

The in-game clock follows server local time, divided into phases:

  • Sunrise
  • Morning
  • Midday
  • Afternoon
  • Sunset
  • Evening
  • Midnight
  • Predawn

Notes

  • Human characters can choose whether to display Mercadian or Keltish names using the command:
 ]TimeCulture Mercadian or ]TimeCulture Keltish  
  • The command ]time shows the current in-game date, weekday, and time of day.

Clocks and Timepieces

  • Clocks and Timepieces can be obtained in-game, and also display the gump when clicked.

You can obtain a timepiece from the Merchant Cart's setup in any of the major cities:

Merchant cart.png

City Location
Arandor Near the Market at the east gate
Burz'Kal Near the Docks West of the main gate
Edana Near the Library
Kargard Near the Stables
Tilverton Near the Bank

When the Merchant asks if you would like to purchase a Timepiece, or some supplies, simply reply with 'Yes'

  • The merchant is only present at certain times during the day
  • Functionally, they are also provisioners, and they will sell you normal provisioner supplies through the standard gump

The Ever-Eclipse

Overview

Though the calendar of Regisfall marches in step with the turning of real years and months, the *daylight itself* follows another rhythm: the Ever-Eclipse. This cycle explains why night falls and dawn breaks many times within a single day.

The Celestial Veil

Elven sages teach that the sun of Regisfall is veiled by an ancient shroud. It is, as far as the Elves are concerned, a recent phenomenon. It did not occur before the end of the Age of Chaos. It is a wound in the firmament from which corruption still seeps.

Whatever its cause, this veil waxes and wanes across the sky in a repeating pattern, drawing the world into darkness and releasing it again into light.

Phases of the Eclipse

The Ever-Eclipse repeats continuously, creating the familiar two-hour cycle of night and day:

  • Dawnfire — the veil thins, golden rays pierce the shroud.
  • Brightmarch — the veil parts, full sunlight bathes the land.
  • Duskwane — the veil creeps back, dimming the horizon.
  • Nightshroud — the veil closes, darkness falls, broken only by stars and moonlight.

Cultural Interpretations

Different peoples give meaning to the cycle:

  • Elves — A wound that heals and reopens, reminding them of their eternal vigil.
  • Dwarves — The breath of the earth: light inhaled, darkness exhaled.
  • Orcs — An omen of war: the waxing shadow signals blood, the light a fleeting respite.
  • Humans — Commonly call it the False Night, believing spirits walk freely beneath its shadow.

Practical Effects

The Ever-Eclipse explains why lanterns, torches, and spells flare to life even when the calendar says it is day. Shadows fall swiftly, and the land is plunged into false night until the shroud once again recedes.

Notes for Roleplayers

  • The Ever-Eclipse is distinct from the yearly calendar.
  • It is a repeating celestial cycle, lasting roughly two real-world hours for a full “day” in game terms.
  • It can be used to explain the accelerated night/day rotations observed in the world.