Difference between revisions of "Cleric"

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[[Classes]]
 
[[Classes]]
  
== Class Summary ==
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[[File:Clericpic.jpg|center]]
  
Rogues come in extremely varied feats and forms. From the dull-witted thug to the infamous and romanticized few who captivate the public’s eye with daring displays of agility and cunning, all the while eluding capture of the local guards. While some Rogues simply strike their target with a blackjack to the head and empty their pockets, many prefer to acquire the trust and dance around the victim’s feelings and beliefs, all in a well choreographed display of mental cunning. And when their guard is finally dropped, the Rogue makes off into the pages of history with all of their ill-gotten loot, leaving their victim slack-jawed and astounded. Rogues are known for their ability to understand and pick open practically any chest, and their famously quick fingers. As such, many of them seek fame and fortune with adventuring groups, hoping to put their skills to use on a suitably large chest of treasure.
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== Jump to Section ==
 +
[[#Class Summary|Summary]]  • 
 +
[[#Stats|Stats]]  • 
 +
[[#Skills|Skills]]  • 
 +
[[#Spells|Spells]]  • 
 +
[[#Feats and Abilities|Feats]]  • 
 +
[[#Subclasses|Subclasses]]
  
== Starting Items ==
+
== Class Summary ==
  
20 Gold
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The Cleric is the harbinger of all that is good and holy in the lands. Tasked with safeguarding souls and restoring the wounded, Clerics are divine healers and stalwart protectors. Their powers of protection, resurrection, and support make them indispensable to any party. However, they are limited to mace weapons and medium armor and will never master conventional martial disciplines.
 
 
Throwing Knives
 
 
 
Kryss
 
 
 
Leather Armor
 
 
 
Plain shirt
 
 
 
Long pants
 
 
 
Boots
 
 
 
Lantern
 
 
 
Journal
 
 
 
 
 
== Feats ==
 
 
 
[[File:Cleric.jpg]]
 
[[File:Clericabilities.jpg]]
 
 
 
 
 
All Clerics have access to the same standard class feat advanced healing. Beyond that, you must choose a specialization. Upon choosing either Divine or Unholy specialization at level 10, the Cleric will have access to unlock  two new feats.
 
 
 
== Divine Specialization ==
 
 
 
[[File:Divine.jpg]]
 
[[File:Divineabilities.jpg]]
 
 
 
== Deception Specialization ==
 
 
 
[[File:Unholy.jpg]]
 
[[File:Unholyabilities.jpg]]
 
  
 +
'''Restrictions:'''
 +
* Restricted to medium armor (chainmail) 
 +
* Can only use mace weapons 
 +
* Cannot master any weapon style
  
 +
== Stats ==
 +
The stat offset for Cleric can be viewed on the [[Level System]] page.
  
 
== Skills ==
 
== Skills ==
 +
''(All other skills default to 0.0)''
  
''(note: All other skills default to 0.0 each)''
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=== Combat Skills ===
 
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{| class="wikitable"
===== <u>Combat</u> =====
+
! Skill !! Cap
 
+
|-
Mace Fighting - 80.0
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| Magery || 100.0
 
+
|-
Resist Spells - 100.0
+
| Evaluating Intelligence || 75.0
 
+
|-
Tactics - 100.0
+
| Resist Spells || 100.0
 
+
|-
Anatomy - 100.0
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| Tactics || 100.0
 
+
|-
Aim - 15.0
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| Anatomy || 100.0
 
+
|-
Healing - 100.0
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| Healing || 100.0
 
+
|-
Block - 60.0
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| Wrestling || 100.0
 
+
|-
Wrestling - 80.0
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| Mace Fighting || 90.0
 
+
|-
===== Crafting =====
+
| Block || 60.0
 
+
|-
Blacksmithing - 40.0
+
| Fencing || 40.0
 
+
|-
Carpentry - 40.0
+
| Swordsmanship || 40.0
 
+
|-
Cooking - 60.0
+
| Dodge || 60.0
 
+
|}
Fletching - 40.0
 
  
Tailoring - 40.0
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=== Crafting Skills ===
 +
''(Capped at 40 unless crafting feats are allocated)''
 +
{| class="wikitable"
 +
! Skill !! Cap
 +
|-
 +
| Blacksmithing || 40.0
 +
|-
 +
| Carpentry || 40.0
 +
|-
 +
| Cooking || 40.0
 +
|-
 +
| Tailoring || 40.0
 +
|-
 +
| Tinkering || 40.0
 +
|-
 +
| Alchemy || 100.0
 +
|}
  
Tinkering - 40.0
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=== Other Skills ===
 +
{| class="wikitable"
 +
! Skill !! Cap
 +
|-
 +
| Spirit Speak (Prayer) || 100.0
 +
|-
 +
| Detect Hidden || 100.0
 +
|-
 +
| Camping || 100.0
 +
|-
 +
| Musicianship || 100.0
 +
|-
 +
| Item Identification || 100.0
 +
|-
 +
| Arms Lore || 100.0
 +
|-
 +
| Herbalism || 100.0
 +
|-
 +
| Fishing || 100.0
 +
|-
 +
| Lumberjacking || 100.0
 +
|-
 +
| Mining || 100.0
 +
|-
 +
| Cartography || 80.0
 +
|}
  
===== <u>Other</u> =====
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== Spells ==
  
Detect Hidden - 100.0
+
{| class="wikitable"
 +
! Circle !! Spells
 +
|-
 +
| '''First Circle''' || [[File:heal_icon.gif|44px|Heal]] [[Heal]] • [[File:night_sight_icon.gif|44px|Nightsight]] [[Nightsight]]
 +
|-
 +
| '''Second Circle''' || [[File:agility_icon.gif|44px|Agility]] [[Agility]] • [[File:cunning_icon.gif|44px|Cunning]] [[Cunning]] • [[File:cure_icon.gif|44px|Cure]] [[Cure]] • [[File:harm_icon.gif|44px|Harm]] [[Harm]] • [[File:protection_icon.gif|44px|Protection]] [[Protection]] • [[File:strength_icon.gif|44px|Strength]] [[Strength]]
 +
|-
 +
| '''Third Circle''' || [[File:bless_icon.gif|44px|Bless]] [[Bless]] • [[File:arch_cure_icon.gif|44px|Arch Cure]] [[Arch Cure]] • [[File:arch_protection_icon.gif|44px|Arch Protection]] [[Arch Protection]]
 +
|-
 +
| '''Fourth Circle''' || [[File:arch_protection_icon.gif|44px|Arch Protection]] [[Arch Protection]] • [[File:arch_cure_icon.gif|44px|Arch Cure]] [[Arch Cure]] • [[File:curse_icon.gif|44px|Curse]] [[Curse]] • [[File:greater_heal_icon.gif|44px|Greater Heal]] [[Greater Heal]] • [[File:lightning_icon.gif|44px|Lightning]] [[Lightning]]
 +
|-
 +
| '''Fifth Circle''' || None
 +
|-
 +
| '''Sixth Circle''' || [[File:dispel_icon.gif|44px|Dispel]] [[Dispel]] • [[File:mass_curse_icon.gif|44px|Mass Curse]] [[Mass Curse]]
 +
|-
 +
| '''Seventh Circle''' || [[File:chain_lightning_icon.gif|44px|Chain Lightning]] [[Chain Lightning]] • [[File:mass_dispel_icon.gif|44px|Mass Dispel]] [[Mass Dispel]]
 +
|-
 +
| '''Eighth Circle''' || [[File:resurrection_icon.gif|44px|Resurrection]] [[Resurrection]]
 +
|}
  
Fishing - 100.0
+
== Feats and Abilities ==
  
Camping - 100.0
+
=== Base Feats ===
 +
* [[Advanced Healing]] 
 +
* [[Dispersion]] 
 +
* [[Soul Summon]] 
 +
* [[Banishment]] 
  
Lumberjacking - 100.0
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=== Base Abilities (Free Feats) ===
 +
* [[Inscriptionfeat|Inscription]] 
 +
* [[Alchemy Science]] 
 +
* [[Bestow Blessing]] 
 +
* Arch Protection spell prevents a death blow at the cost of your stamina
  
Mining - 100.0
+
== Subclasses ==
 +
''At level 10, Clerics may choose a subclass from the feat menu to specialize further.''
  
Musicianship - 100.0
+
=== Priest ===
 +
The Priest focuses on divine healing and defensive boons, enhancing restorative magic for both self and allies.
  
 +
'''Subclass Feats:'''
 +
* [[Holy Nova]] 
 +
* [[Divine Blessing]] 
 +
* [[Desperate Prayer]] 
  
== Bonuses / Restrictions ==
+
'''Subclass Abilities (Free):'''
 +
* [[Lay on Hands]] 
 +
* [[Turn Undead]] 
 +
* Shield effect on Greater Heal 
 +
* +50 Max Hits 
 +
* +100 Max Mana 
 +
* +10% Block / Eval Int / Prayer caps
  
Class Feats & Items
+
---
  
Chainmail armor
+
=== Zealot ===
 +
The Zealot is a battle-ready Cleric who amplifies both magical damage and close combat effectiveness.
  
 +
'''Subclass Feats:'''
 +
* [[Divine Might]] 
 +
* [[Summon Imp]] 
 +
* [[Corruption]] 
  
 +
'''Subclass Abilities (Free):'''
 +
* [[Sacred Mount]] 
 +
* [[Divine Bastion]] 
 +
* +20% Spell Damage 
 +
* +10% Block / Macing caps 
 +
* +15% Eval Int cap
  
 +
----
  
 +
Return to: [[Classes]]
  
Return: ''[[Classes]]''
+
__NOTOC__

Latest revision as of 15:36, 21 June 2025

Classes

Clericpic.jpg

Jump to Section

Summary  •  Stats  •  Skills  •  Spells  •  Feats  •  Subclasses

Class Summary

The Cleric is the harbinger of all that is good and holy in the lands. Tasked with safeguarding souls and restoring the wounded, Clerics are divine healers and stalwart protectors. Their powers of protection, resurrection, and support make them indispensable to any party. However, they are limited to mace weapons and medium armor and will never master conventional martial disciplines.

Restrictions:

  • Restricted to medium armor (chainmail)
  • Can only use mace weapons
  • Cannot master any weapon style

Stats

The stat offset for Cleric can be viewed on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap
Magery 100.0
Evaluating Intelligence 75.0
Resist Spells 100.0
Tactics 100.0
Anatomy 100.0
Healing 100.0
Wrestling 100.0
Mace Fighting 90.0
Block 60.0
Fencing 40.0
Swordsmanship 40.0
Dodge 60.0

Crafting Skills

(Capped at 40 unless crafting feats are allocated)

Skill Cap
Blacksmithing 40.0
Carpentry 40.0
Cooking 40.0
Tailoring 40.0
Tinkering 40.0
Alchemy 100.0

Other Skills

Skill Cap
Spirit Speak (Prayer) 100.0
Detect Hidden 100.0
Camping 100.0
Musicianship 100.0
Item Identification 100.0
Arms Lore 100.0
Herbalism 100.0
Fishing 100.0
Lumberjacking 100.0
Mining 100.0
Cartography 80.0

Spells

Circle Spells
First Circle Heal HealNightsight Nightsight
Second Circle Agility AgilityCunning CunningCure CureHarm HarmProtection ProtectionStrength Strength
Third Circle Bless BlessArch Cure Arch CureArch Protection Arch Protection
Fourth Circle Arch Protection Arch ProtectionArch Cure Arch CureCurse CurseGreater Heal Greater HealLightning Lightning
Fifth Circle None
Sixth Circle Dispel DispelMass Curse Mass Curse
Seventh Circle Chain Lightning Chain LightningMass Dispel Mass Dispel
Eighth Circle Resurrection Resurrection

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Clerics may choose a subclass from the feat menu to specialize further.

Priest

The Priest focuses on divine healing and defensive boons, enhancing restorative magic for both self and allies.

Subclass Feats:

Subclass Abilities (Free):

  • Lay on Hands
  • Turn Undead
  • Shield effect on Greater Heal
  • +50 Max Hits
  • +100 Max Mana
  • +10% Block / Eval Int / Prayer caps

---

Zealot

The Zealot is a battle-ready Cleric who amplifies both magical damage and close combat effectiveness.

Subclass Feats:

Subclass Abilities (Free):


Return to: Classes