Difference between revisions of "Knight"
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Latest revision as of 15:34, 21 June 2025
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Summary • Stats • Skills • Spells • Feats • Subclasses
Class Summary
The Knight is a heavily armored warrior capable of casting beneficial spells. Specializing in melee combat, Knights are incapable of using ranged weapons but make up for it with group-oriented support abilities and battlefield resilience. They are highly valued as party members.
Restrictions:
- Cannot use ranged weapons.
Stats
Stat offsets for Knights are available on the Level System page.
Skills
(All other skills default to 0.0)
Combat Skills
| Skill | Cap | 
|---|---|
| Swordsmanship | 100.0 | 
| Mace Fighting | 100.0 | 
| Fencing | 100.0 | 
| Wrestling | 100.0 | 
| Tactics | 100.0 | 
| Resist Spells | 100.0 | 
| Anatomy | 100.0 | 
| Block | 100.0 | 
| Arms Lore | 100.0 | 
| Magery | 75.0 | 
| Evaluating Intelligence | 75.0 | 
| Dodge | 60.0 | 
| Healing | 60.0 | 
Crafting Skills
(Capped at 40 unless crafting feats are allocated)| Skill | Cap | 
|---|---|
| Blacksmithing | 40.0 | 
| Carpentry | 40.0 | 
| Cooking | 40.0 | 
| Tailoring | 40.0 | 
| Tinkering | 40.0 | 
Other Skills
| Skill | Cap | 
|---|---|
| Camping | 100.0 | 
| Cartography | 80.0 | 
| Detect Hidden | 100.0 | 
| Herbalism | 100.0 | 
| Fishing | 100.0 | 
| Lumberjacking | 100.0 | 
| Mining | 100.0 | 
| Musicianship | 100.0 | 
| Item Identification | 100.0 | 
Spells
| Circle | Spells | 
|---|---|
| First Circle |  Create Food •  Heal •  Nightsight | 
| Second Circle |  Agility •  Cunning •  Cure •  Harm •  Protection •  Strength | 
| Third Circle |  Wall of Stone | 
| Fourth Circle |  Greater Heal •  Lightning | 
| Fifth Circle | None | 
| Sixth Circle |  Dispel •  Reveal | 
| Seventh Circle |  Energy Field | 
| Eighth Circle | None | 
Feats and Abilities
Base Feats
Base Abilities (Free Feats)
Subclasses
At level 10, Knights can choose a subclass from the feat menu to specialize further.
Paladin
Paladins channel divine energy to protect and uplift their allies. They fight with 1-handed melee weapons and shields, offering powerful blessings and healing abilities.
Subclass Feats:
Subclass Abilities (Free):
- Redemption
- +5% cap to all weapon skills
- +10% Parrying skill while using a shield
- Magery cap raised to 100, +25 Magery skill
- +3 Mana regeneration
- Unlocks the Resurrection spell
Paladin Spell (Eighth Circle):
---
Deathknight
Deathknights harness wrathful and forbidden magics to strike fear into their enemies. They wield 2-handed weapons with brutal efficiency and can parry while doing so.
Subclass Feats:
Subclass Abilities (Free):
- Judgement
- +10% weapon skill when using 2-handed weapons
- Chance to parry with 2-handed weapons
- +2 Mana regeneration
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