Difference between revisions of "Knight"

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* Musicianship – 100.0   
 
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* Item Identification – 100.0   
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== Spells ==
 
  
 
== Spells ==
 
== Spells ==

Revision as of 15:25, 21 June 2025

Classes

Knight.png

Class Summary

The Knight is a heavily armored warrior capable of casting beneficial spells. Specializing in melee combat, Knights are incapable of using ranged weapons but make up for it with group-oriented support abilities and battlefield resilience. They are highly valued as party members.

Restrictions:

  • Cannot use ranged weapons.

Stats

Stat offsets for Knights are available on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

  • Swordsmanship – 100.0
  • Mace Fighting – 100.0
  • Fencing – 100.0
  • Wrestling – 100.0
  • Tactics – 100.0
  • Resist Spells – 100.0
  • Anatomy – 100.0
  • Block – 100.0
  • Arms Lore – 100.0
  • Magery – 75.0
  • Evaluating Intelligence – 75.0
  • Dodge – 60.0
  • Healing – 60.0

Crafting Skills

  • Blacksmithing – 40.0
  • Carpentry – 40.0
  • Cooking – 40.0
  • Tailoring – 40.0
  • Tinkering – 40.0

Other Skills

  • Camping – 100.0
  • Cartography – 80.0
  • Detect Hidden – 100.0
  • Herbalism – 100.0
  • Fishing – 100.0
  • Lumberjacking – 100.0
  • Mining – 100.0
  • Musicianship – 100.0
  • Item Identification – 100.0

Spells

Circle Spells
First Circle Create Food Create Food • Heal Heal • Nightsight Nightsight
Second Circle Agility Agility • Cunning Cunning • Cure Cure • Harm Harm • Protection Protection • Strength Strength
Third Circle Wall of Stone Wall of Stone
Fourth Circle Greater Heal Greater Heal • Lightning Lightning
Fifth Circle None
Sixth Circle Dispel Dispel • Reveal Reveal
Seventh Circle Energy Field Energy Field
Eighth Circle None

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Knights can choose a subclass from the feat menu to specialize further.

Paladin

Paladins channel divine energy to protect and uplift their allies. They fight with 1-handed melee weapons and shields, offering powerful blessings and healing abilities.

Subclass Feats:

Subclass Abilities (Free):

  • Redemption
  • +5% cap to all weapon skills
  • +10% Parrying skill while using a shield
  • Magery cap raised to 100, +25 Magery skill
  • +3 Mana regeneration
  • Unlocks the Resurrection spell

Paladin Spell (Eighth Circle):

---

Deathknight

Deathknights harness wrathful and forbidden magics to strike fear into their enemies. They wield 2-handed weapons with brutal efficiency and can parry while doing so.

Subclass Feats:

Subclass Abilities (Free):

  • Judgement
  • +10% weapon skill when using 2-handed weapons
  • Chance to parry with 2-handed weapons
  • +2 Mana regeneration

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